I do not think it's declining. I believe that devs tend to play it safe.
And when too many plays it safe - the market becomes boring and monotone.
And it's not unreasonable for them to do so. There are top games that have shown what lures people in. The new devs want some of that, so they use those as *template* to make their own. Which usually ends up in the classic
- generic stories, incest, reuse of popular characters (like DmD) and tons of sex without any character development.
And it worked for a time. But then people got tired of it.
If they do go and make something original - then there is no guarantee that is will work. To spend months and months on something unknown and then have it fail and see all your months go to waste - not an easy thing to jump into.
There is a trend you see on the forum when up, and coming devs ask *what do people like ___*, "What fetish would you like ___*" and so on.
Instead of doing what they like and what they envision in a game they want to be sure what they're making is popular and can attract players. And since polls and questions like those rarely can give a satisfactory answer, they go back to the original template of what the big games did.
It's the fear of failing that make them forget any originalities and instead focus on what works.
Sadly, in many outcomes, that tend to end up in an abandoned project.
But I still believe that gamble is necessary. Especially for the marked to keep evolving and attract a bigger audience.
Right now when you hear western adult game, you instantly think of - incest, and/or silly stories.
That image should be changed. The market should be explored.
And when too many plays it safe - the market becomes boring and monotone.
And it's not unreasonable for them to do so. There are top games that have shown what lures people in. The new devs want some of that, so they use those as *template* to make their own. Which usually ends up in the classic
- generic stories, incest, reuse of popular characters (like DmD) and tons of sex without any character development.
And it worked for a time. But then people got tired of it.
If they do go and make something original - then there is no guarantee that is will work. To spend months and months on something unknown and then have it fail and see all your months go to waste - not an easy thing to jump into.
There is a trend you see on the forum when up, and coming devs ask *what do people like ___*, "What fetish would you like ___*" and so on.
Instead of doing what they like and what they envision in a game they want to be sure what they're making is popular and can attract players. And since polls and questions like those rarely can give a satisfactory answer, they go back to the original template of what the big games did.
It's the fear of failing that make them forget any originalities and instead focus on what works.
Sadly, in many outcomes, that tend to end up in an abandoned project.
But I still believe that gamble is necessary. Especially for the marked to keep evolving and attract a bigger audience.
Right now when you hear western adult game, you instantly think of - incest, and/or silly stories.
That image should be changed. The market should be explored.