The Cancelled Games Hall Of Respect
F95Zone /
F95Zone /
Do what these guys did, and you, too, could fail gracefully.
(I'm deliberately asking this in Programming, Development & Art , rather than Dev Help, because I actually want to hear from the peanut gallery, the players and donors, in addition to the seasoned developers. )
Frequently, I see scorn heaped on devs for abandoning (or sometimes lowkey not working on) a game. Usually niche games or titles that have succumbed to major feature creep. Some devs even have a reputation as serial offenders. My question is, is there any socially acceptable way to lay a project to rest once it's obvious to the dev that they won't be able to deliver everything they wanted to?
(Note that I don't have any projects of my own. I might one day consider starting one. But, more importantly, if there's a right way to do it, I think it would help the current situation out a lot if there was a thread we could point devs towards when it looks like they're at risk of falling into one of these traps. )
Let's consider some different ways devs can fail:
1: Dev bit off more than they can chew - The dev literally doesn't and likely never will have the technical skills, free time, funds, or other resources they needed to finish what they started
2: Niche/Kink/Genre is too obscure for fanbase to reach critical mass - Whatever it costs to make a game, there just aren't enough fans to fund it. This hurts the most because the really underserved fans tend to be the most passionate
3: Feature Creep - They had a reasonable project planned, but then they kept adding cool shit, and now their process/pipeline/workflow has so many extra steps, it's taking them longer and longer to add what everyone wanted in the first place: more content!
4: Artistic bankruptcy - Dev just plain ran out of creativity or passion for the project. The fans want more, but the dev's just done. Maybe they've said everything they wanted to say. Maybe it's burnout.
How does a dev avoid getting into these situations in the first place? How do they notice when they are in one? How do they correct the problem? If they can't fix it, how should they break it to their fans?
And on the players' side, what are the warning signs and red flags fans should look out for when choosing which projects to support?
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Hugo Games cancelled Bimbo Life Coach; paused payments; released project filesF95Zone /
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Ptolemy Games scaled back Dreaming of Dana until it was something they could shipDo what these guys did, and you, too, could fail gracefully.
(I'm deliberately asking this in Programming, Development & Art , rather than Dev Help, because I actually want to hear from the peanut gallery, the players and donors, in addition to the seasoned developers. )
Frequently, I see scorn heaped on devs for abandoning (or sometimes lowkey not working on) a game. Usually niche games or titles that have succumbed to major feature creep. Some devs even have a reputation as serial offenders. My question is, is there any socially acceptable way to lay a project to rest once it's obvious to the dev that they won't be able to deliver everything they wanted to?
(Note that I don't have any projects of my own. I might one day consider starting one. But, more importantly, if there's a right way to do it, I think it would help the current situation out a lot if there was a thread we could point devs towards when it looks like they're at risk of falling into one of these traps. )
Let's consider some different ways devs can fail:
1: Dev bit off more than they can chew - The dev literally doesn't and likely never will have the technical skills, free time, funds, or other resources they needed to finish what they started
2: Niche/Kink/Genre is too obscure for fanbase to reach critical mass - Whatever it costs to make a game, there just aren't enough fans to fund it. This hurts the most because the really underserved fans tend to be the most passionate
3: Feature Creep - They had a reasonable project planned, but then they kept adding cool shit, and now their process/pipeline/workflow has so many extra steps, it's taking them longer and longer to add what everyone wanted in the first place: more content!
4: Artistic bankruptcy - Dev just plain ran out of creativity or passion for the project. The fans want more, but the dev's just done. Maybe they've said everything they wanted to say. Maybe it's burnout.
How does a dev avoid getting into these situations in the first place? How do they notice when they are in one? How do they correct the problem? If they can't fix it, how should they break it to their fans?
And on the players' side, what are the warning signs and red flags fans should look out for when choosing which projects to support?
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