- Mar 3, 2018
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Well, if the average update means 1 or maybe 2 hours of gameplay, then waiting one month for an update is already quite long.Not sure why you think a non-monthly game will never be more than a hobby. Plenty of devs are on a 2-3 month release schedule, some who are making a serious income.
This is the exact problem. Along with the Big Brother Bandwagon mentioned before which includes poor quality games with horrendous English or games that completely lack any perceivable story. If you just need fapping material just get it from porn. If you want a good story to go with it that's what these games should be for and If your someone looking to make big bucks this is not the hobby to get into.I would say yes and no. I feel like there is simply more games being released lately, which increases the amount of both good and bad games released. I might be wrong though, who knows.
Unless you spent some time developing these games, you will always be making conclusions from incomplete information.Well, if the average update means 1 or maybe 2 hours of gameplay, then waiting one month for an update is already quite long.
People get distracted in the meantime and forget most about your game / story.
It regularly happens to me that I'm looking at one of the "top ten girls" threads in the general forum, and think "hmm, I think I played that game", but have no clue anymore what it was about. I suppose that does say something about that game as well but still...
The longer between updates, the harder it becomes to stay invested in a certain story.
I really understand that many devs can't do monthly updates due to personal circumstances, but I do think it makes sense from a business perspective.
As for quantity vs. quality, maybe the conclusion could be that a part-time dev should lower the bar a little bit in order to have more content or shorter periods between updates.
I think a lot of devs are perfectionists, who want to tell their story in the best possible manner. But maybe that's not absolutely necessary for business success.
If they have a day job - it's not a business. It's just a hobby.Well, if the average update means 1 or maybe 2 hours of gameplay, then waiting one month for an update is already quite long.
People get distracted in the meantime and forget most about your game / story.
It regularly happens to me that I'm looking at one of the "top ten girls" threads in the general forum, and think "hmm, I think I played that game", but have no clue anymore what it was about. I suppose that does say something about that game as well but still...
The longer between updates, the harder it becomes to stay invested in a certain story.
I really understand that many devs can't do monthly updates due to personal circumstances, but I do think it makes sense from a business perspective.
As for quantity vs. quality, maybe the conclusion could be that a part-time dev should lower the bar a little bit in order to have more content or shorter periods between updates.
I think a lot of devs are perfectionists, who want to tell their story in the best possible manner. But maybe that's not absolutely necessary for business success.
Or someone is just burning the candle in both ends. Resulting eventually in delays and possible abandoned games due to creator just wrecked him/herself.If they have a day job - it's not a business. It's just a hobby.
Most games that get monthly updates are made by teams, I think. Way easier to push out a lot of content that way. And if they have a well-planned game, they can always make a buffer content so that if shit happens (and it will - the guy making the renders gets sick, the writer will get writes block, the coder may need to re-vamp whole parts of the game or spend a week bug-hunt like crazy, because nobody is entirely certain where he fucked up, or your writer and artist will argue for days how a scene should look... ) you can stay on schedule with it. And even honest teams have delays.
I have a couple big theories and points of information to share with you!This question was asked several months ago but feels like it needs to be asked again. It seems to me that Patreon's content guidelines and the curious number of devs falling ill has created a dearth of top notch content every month. Which is not to say that there aren't some really skilled devs providing quality games but it feels like the sheer amount of high end content is noticebly less than even 6 months ago. I love this site and this style of erotica and hope this is just a brief downturn rather than a long term trend.
Does anyone else agree with this assessment? What can be done about this? I know there are other alternatives to Patreon but are any of them viable? If I was tech-savvy enough to create a game I would, but unfortunately that's not the case, so I have to settle on supporting others content financially and in spirit. I appreciate any feedback you may have. Thanks!
My Second Theory - Is Focused on Problems with Developers.This question was asked several months ago but feels like it needs to be asked again. It seems to me that Patreon's content guidelines and the curious number of devs falling ill has created a dearth of top notch content every month. Which is not to say that there aren't some really skilled devs providing quality games but it feels like the sheer amount of high end content is noticebly less than even 6 months ago. I love this site and this style of erotica and hope this is just a brief downturn rather than a long term trend.
Does anyone else agree with this assessment? What can be done about this? I know there are other alternatives to Patreon but are any of them viable? If I was tech-savvy enough to create a game I would, but unfortunately that's not the case, so I have to settle on supporting others content financially and in spirit. I appreciate any feedback you may have. Thanks!
So altogether now.This question was asked several months ago but feels like it needs to be asked again. It seems to me that Patreon's content guidelines and the curious number of devs falling ill has created a dearth of top notch content every month. Which is not to say that there aren't some really skilled devs providing quality games but it feels like the sheer amount of high end content is noticebly less than even 6 months ago. I love this site and this style of erotica and hope this is just a brief downturn rather than a long term trend.
Does anyone else agree with this assessment? What can be done about this? I know there are other alternatives to Patreon but are any of them viable? If I was tech-savvy enough to create a game I would, but unfortunately that's not the case, so I have to settle on supporting others content financially and in spirit. I appreciate any feedback you may have. Thanks!
And, at least from my point of view, it's why they are well known. Their games aren't those for which we see much, "it don't worth downloading this update, there's not even 10 minutes of content". Yes, we have to wait more longer, but we know that it will worth it and that we will have for our time, and our money for those who pledge.I don't think any of the more well known devs release monthly.
Well, in that regard creators get caught between a rock and a hard place, because if they don't release regularly they start get flak for milking and abusing their supporters and what not. And when they do, people jump on the bandwagon you mentioned above. Most of these creators isn't full time creators spending several hours a day working on their game. It's for most parts a hobby that get some attention when they got time for it.And, at least from my point of view, it's why they are well known. Their games aren't those for which we see much, "it don't worth downloading this update, there's not even 10 minutes of content". Yes, we have to wait more longer, but we know that it will worth it and that we will have for our time, and our money for those who pledge.
I haven't seen people call out Philly for milking and he doesn't release monthly.Well, in that regard creators get caught between a rock and a hard place, because if they don't release regularly they start get flak for milking and abusing their supporters and what not.
As far as I know, it's the same for HopesGaming and Nottravis. Could it be that the quality of the games have something to do with the amount of complains ?I haven't seen people call out Philly for milking and he doesn't release monthly.
It was more a reflection on the creators @anne O'nymous did refer to above. The ones that keep release regularly, but not very big, or content rich updates. Some creators get more leeway than others before the angry faces appear. Become a bit "animal farm" tendency over it.I haven't seen people call out Philly for milking and he doesn't release monthly.
He's never released monthly.
In fact his advice to devs is to never release monthly.
My sister and my wife know that I create adult material, but I don't think anyone else in my social circle or family would understand. "It's just porn or you're wasting your time" is all I would hear, I can hear them now!Hard to tell your cousin or niece that you're skipping their birthday because you're "Uh... busy with a project". It's not the type of hobby that the general society accepts or one you announce freely to your social groups.
The devs that I support don't give deadlines until they are about ready to release an update, having said that, they do give regular updates about their progress; which goes a long way in shutting up the naysayers.Content speed doesn't bother me as long as devs don't give deadlines. When they can't stick to them it makes them look unreliable and when it happens multiple times it can turn people off.
Most devs here are amateur at most and have full time jobs with families.
Relying on Patreon for income to pay the bills isn't the way to go, it could be taken away in a second. I know there is nothing that could make me leave my job and I know some devs feel the same so there are games that will have a longer wait period between updates.
Most of the best devs are a release when it's ready, I know a couple that fret about not being able to release monthly and have even gone as far as refunding patrons. They shouldn't be made to feel this way; if I support a dev, it's because I like their work and I want to show my support, I don't expect to get something every month!I don't think any of the more well known devs release monthly.
Definitely! Domiek is another dev whose quality has improved since going from monthly to when it's ready. Runey takes 2-3 months for each update.As far as I know, it's the same for HopesGaming and Nottravis. Could it be that the quality of the games have something to do with the amount of complains ?
Thea Lundgren??? Don't forget that the quality of my shit posting has also improved. Wins all around!
Offcuts is great! I haven't started on the latest release yet, been too busy trying to master H5 and playing others that I support. I support all but two of those you listed. Ellie is the cutest, isn't she?I know none of the games I play release monthly.
One of the games I enjoy is Offcuts and you're lucky to get 2 updates a year. My complain with Stencilbits was never slow release times it was giving deadlines he couldn't hit ... over and over again. That looks bad.
But, yeah, Notty, Philly, domiek, Cheeky, OMVN, Runey, Recreation now (cutest lil sister ever), Envixer, Perverteer and a few others are devs who's work i've followed for a while and release when it's ready.
It's gone through the roof! Don't forget to remind me next week!Thea Lundgren??? Don't forget that the quality of my shit posting has also improved. Wins all around!