Been holding off of playing this until now.
Here's some early, unfiltered, likely uninformed impressions:
I get the idea of Happiness, but functionally it seems to so far boil down to a second, harder to fill, more dangerous, secondary healthbar. Being a big double negative when it seemingly randomly empties.
I'm not sure of what action does what damage, but after having my most sought after girl leave i can only say what i feel happened.
If the "damage" done by an action is set, show it.
Show me, the player, what that next action is going to do. Empty the bar? leave them on 1?2?3?4?5?6?
Part of this actually plays into my next thought, give me more feedback.
OR better yet, more information.
If i pick up a girl to place them somewhere, show the potential satisfaction of a customer as a visual (thumbs) before i place them down.
I shouldn't need to fiddle girls around to find which ones got the better thumb rating.
I ask, if your going to make "relax" such a useless function, why even have it present? just remove it.
It shouldn't take an entire day of relaxing to fill a bar for Christs sake.
Going from 35 happiness top 42 is an utter waste of time.
I think relaxing for 3 turns and doing 1 job might actually still leave to a net negative. hmm...
Reputation is bullshit.
-5 for a missed customer??
Only +1-4 for a satisfied one??
Oh I'm sorry, did i forget to somehow have enough money, energy, happiness and ROOMS to satify all the customers. WHOOPS.
I dont think 4 girls even have enough Life to satisfy 8 customers in a day...
let alone happiness.
So looking into it more, sex costs 25 stamina? no wait that one cost 30... is it... random??
Relaxing gives...
+8(?) stamina...
+9(?) Happiness...
Hmm, so its not always the same. Hmm, i guess percentages so around 12%? Hmm that complicates things further.
Urgh...
Most customers being worth less than a potion is an shin kick.
-5 rep, -~60 gold OR potentially loose a girl AND loose gold? Oh the joy of choosing.
Oh great i lost 2 girls, after wasting 200 gold on potions, the worst actual possible outcome of the task given. YAY...