Karnewarrior

Well-Known Member
Oct 28, 2017
1,770
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bpt45

New Member
May 2, 2023
3
0
anyone know any 3d games like this one with the same fantasy/adventurers guild/character customization/ and leveling?
 

vilewe7570

Active Member
Oct 5, 2021
659
965


We've also made a ton of other tweaks and changes that enhance both the visuals and performance. Here's the full list of changes.

-Version 0.19-
Features:
  • Added skill: Dodge
  • Added area: Foxtail Fields
  • Added quest: Gnomatic Tinkering
  • Added character: Tinkertoot
  • Added monster: Crystal Lizard
  • Added mechanics for caves and sub-biomes.
  • Added failsafe level for save files from previous versions.
  • Added monster spawn tracking system.
  • Added more hit VFX/SFX to level geometry.
  • Added river SFX system.
  • Added bottomless pits.
  • Added cave reverb effects.
  • Starter Town buildings are now unique static meshes with LOD models.
  • Starter Town stables now has actual hay piles to sleep on.
  • Starter Town lighting components have been overhauled.
  • Projectiles can now pass through certain targets without colliding with them.
Changes:

  • Fixed a bug where camera interpolation between extended and contracted wouldn't quite finish.
  • Fixed a bug where projectiles wouldn't pause during interactions.
  • Fixed a bug where the game could crash in some instances.
  • Fixed a bug where player's name wasn't correctly formatted during Part-Time Adventurer.
  • Fixed a bug where dropping from ledge into water would reposition player back at the ledge, falling back into the water forever.
  • Fixed a bug where melee traces hitting character's collision capsule wouldn't register as a hit.
  • Fixed a bug where player movement would hitch when ascending spiral staircase in PantyGoblinWoods.
  • Fixed a bug where player head tracking would continue to refresh target pool while not in gameplay state.
  • Fixed a bug where various portions of walls in Starter Town buildings would be invisible when coming into frame.
  • Fixed a bug where player could trigger level transition while cutscene for level transition was currently playing.
  • Fixed a bug where loud stomp SFX would sometimes play when player character loads.
  • Fixed a bug where player could initiate jumps/spells and other actions while drowning.
  • Fixed a bug where video settings would default to the wrong display resolution.
  • Fixed a bug where player falling softlock teleport would activate while dead.
  • Fixed a bug where the game could start in VR mode and crash.
  • Fixed a bug where a door in Rose's house didn't have collision.
  • Fixed a bug where player walking into walls at certain angles would cause them to continuously fall and land.
  • Adjusted locations of some objects to prevent collision dead zones.
  • Adjusted multiple VFX and materials for better performance.
  • Adjusted video settings to better scale with lower end hardware.
  • Adjusted river mesh and materials to auto-scale with splines.
  • Adjusted melee trace hitbox size.
  • Adjusted RunningStrike hitbox size.
  • Adjusted how RunningStrike registers multi-monster hits.
  • Adjusted how long it takes to prepare a RunningStrike.
  • Adjusted weapon sheathing to trigger when holding button rather than pressing.
  • Adjusted tutorial prompt about sheathing weapon.
  • Adjusted ledge grab decal materials.
  • Adjusted movement speed interpolation.
  • Adjusted minor dialogue in PantyGoblins quest.
  • Adjusted foliage in PantyGoblinWoods.
  • Adjusted how AmbienceManager scales its volume based on local map conditions.
  • Adjusted collision areas of stables in Starter Town.
  • Adjusted Fireball point light intensity to increase when fully charged.
  • Adjusted fireball hand point light color to match hand flame VFX color.
  • Adjusted size of Oakmead Inn.
  • Adjusted head tracking logic for interpolation between neutral state and targeted as well as targeted to targeted.
  • Added monster respawn data to player save file.
  • Added multiple text decorator images.
  • Added quicksave point to JustTheTips.
  • Adjusted size and material of fence in Starter Town arena.
  • Removed VolumetricFog and switched to a less expensive implementation.
  • Title screen patreon credits are now baked into release builds rather than being queried.
  • A hundred other small tweaks.
Thanks for reading if you've gotten this far! If you're interested in more details on what went into making v0.19 we have .

For non-patrons you can still help us out by liking this post, commenting, or leaving a review. Anything to nudge that algorithm just a tiny bit helps us out a lot. Thank you!
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
4,219
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IsekaiRPG-0.19
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  • Yay, update!
Reactions: francoisNTM

Karnewarrior

Well-Known Member
Oct 28, 2017
1,770
2,147
This game makes me feel a lot better about my Might-and-Magic like game that I've worked on for four years now and still doesn't have enemies, combat, spells, or a UI.
 
4.00 star(s) 1 Vote