Cyril Kain

Member
Jun 21, 2019
204
295
205
Gonna give this a chance. I wouldn't mind romancing some monster girls, if that is at all possible.
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,267
2,950
418

bpt45

New Member
May 2, 2023
3
0
36
anyone know any 3d games like this one with the same fantasy/adventurers guild/character customization/ and leveling?
 

vilewe7570

Active Member
Oct 5, 2021
786
1,192
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We've also made a ton of other tweaks and changes that enhance both the visuals and performance. Here's the full list of changes.

-Version 0.19-
Features:
  • Added skill: Dodge
  • Added area: Foxtail Fields
  • Added quest: Gnomatic Tinkering
  • Added character: Tinkertoot
  • Added monster: Crystal Lizard
  • Added mechanics for caves and sub-biomes.
  • Added failsafe level for save files from previous versions.
  • Added monster spawn tracking system.
  • Added more hit VFX/SFX to level geometry.
  • Added river SFX system.
  • Added bottomless pits.
  • Added cave reverb effects.
  • Starter Town buildings are now unique static meshes with LOD models.
  • Starter Town stables now has actual hay piles to sleep on.
  • Starter Town lighting components have been overhauled.
  • Projectiles can now pass through certain targets without colliding with them.
Changes:

  • Fixed a bug where camera interpolation between extended and contracted wouldn't quite finish.
  • Fixed a bug where projectiles wouldn't pause during interactions.
  • Fixed a bug where the game could crash in some instances.
  • Fixed a bug where player's name wasn't correctly formatted during Part-Time Adventurer.
  • Fixed a bug where dropping from ledge into water would reposition player back at the ledge, falling back into the water forever.
  • Fixed a bug where melee traces hitting character's collision capsule wouldn't register as a hit.
  • Fixed a bug where player movement would hitch when ascending spiral staircase in PantyGoblinWoods.
  • Fixed a bug where player head tracking would continue to refresh target pool while not in gameplay state.
  • Fixed a bug where various portions of walls in Starter Town buildings would be invisible when coming into frame.
  • Fixed a bug where player could trigger level transition while cutscene for level transition was currently playing.
  • Fixed a bug where loud stomp SFX would sometimes play when player character loads.
  • Fixed a bug where player could initiate jumps/spells and other actions while drowning.
  • Fixed a bug where video settings would default to the wrong display resolution.
  • Fixed a bug where player falling softlock teleport would activate while dead.
  • Fixed a bug where the game could start in VR mode and crash.
  • Fixed a bug where a door in Rose's house didn't have collision.
  • Fixed a bug where player walking into walls at certain angles would cause them to continuously fall and land.
  • Adjusted locations of some objects to prevent collision dead zones.
  • Adjusted multiple VFX and materials for better performance.
  • Adjusted video settings to better scale with lower end hardware.
  • Adjusted river mesh and materials to auto-scale with splines.
  • Adjusted melee trace hitbox size.
  • Adjusted RunningStrike hitbox size.
  • Adjusted how RunningStrike registers multi-monster hits.
  • Adjusted how long it takes to prepare a RunningStrike.
  • Adjusted weapon sheathing to trigger when holding button rather than pressing.
  • Adjusted tutorial prompt about sheathing weapon.
  • Adjusted ledge grab decal materials.
  • Adjusted movement speed interpolation.
  • Adjusted minor dialogue in PantyGoblins quest.
  • Adjusted foliage in PantyGoblinWoods.
  • Adjusted how AmbienceManager scales its volume based on local map conditions.
  • Adjusted collision areas of stables in Starter Town.
  • Adjusted Fireball point light intensity to increase when fully charged.
  • Adjusted fireball hand point light color to match hand flame VFX color.
  • Adjusted size of Oakmead Inn.
  • Adjusted head tracking logic for interpolation between neutral state and targeted as well as targeted to targeted.
  • Added monster respawn data to player save file.
  • Added multiple text decorator images.
  • Added quicksave point to JustTheTips.
  • Adjusted size and material of fence in Starter Town arena.
  • Removed VolumetricFog and switched to a less expensive implementation.
  • Title screen patreon credits are now baked into release builds rather than being queried.
  • A hundred other small tweaks.
Thanks for reading if you've gotten this far! If you're interested in more details on what went into making v0.19 we have .

For non-patrons you can still help us out by liking this post, commenting, or leaving a review. Anything to nudge that algorithm just a tiny bit helps us out a lot. Thank you!
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,547
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IsekaiRPG-0.19
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  • Yay, update!
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Karnewarrior

Engaged Member
Oct 28, 2017
2,267
2,950
418
This game makes me feel a lot better about my Might-and-Magic like game that I've worked on for four years now and still doesn't have enemies, combat, spells, or a UI.
 

vilewe7570

Active Member
Oct 5, 2021
786
1,192
276


A full breakdown of what's new can be . Please consider supporting us!

Here's the changelog for v0.21, there's a lot! Some items and features may only be available in development builds.

-Version 0.21-
Features:

  • Added Ailment mechanics.
    • Player attributes can now be temporarily altered.
    • Ailments may last for in-game days or real-world minutes.
    • Ailments are listed in the Status screen.
  • Added shopkeeper mechanics.
    • Items on shopkeeper shelves can now be interacted with and purchased.
    • Shopkeeper items can have an inventory count which reduces when bought.
    • Shopkeeper inventory replenishes based on in-game days.
  • Added consumable mechanics.
    • Added health potions.
    • Added mana potions.
    • Added regen potions.
    • Added Revival item.
    • Added stat boost items: Focus, Luck, Magic, Power, Vitality.
    • Added ailment cure items: Andidote, Antivenom, Antitoxin.
    • Added spell scroll items.
  • Added ragdoll death state for player character.
  • Added armor: Hunter's Band
  • Added weapon: Iron Sword
  • Added accessory: Hunter's Ring
  • Added accessory: Jeweled Ring
  • Added monster: Snake
  • Added ailment: Venom
  • Added spell mechanic: Multi-charge
  • Added spell: Crystal Spike
  • Added contents to various chests.
  • Added Revival buff with SFX/VFX.
  • Added (Debug) indicator to title screen and pause menu version number.
  • Added warp point to Debug Map via portal in Starter Town.
  • Added various map files and their associated transition warps.
Changes:

  • Added color indicator to save screen UI highlighting saves from different game version.
  • Fixed a bug where dialogue choice font could be wrong.
  • Fixed a bug where hide cursor setting would be inverted.
  • Fixed a bug with Player gameplay state changes.
  • Fixed a bug with rotating text materials.
  • Fixed a bug with cave fog interpolation.
  • Fixed a bug with collision of invisible mesh in Starter Town.
  • Fixed a bug where players could fall into Starter Town stables and get stuck.
  • Fixed a bug where stacked inventory items weren't being looted properly.
  • Fixed a bug where Items submenu index wasn't being remembered.
  • Fixed a bug where Skills submenu index wasn't being remembered.
  • Fixed a bug where inventory components weren't being destroyed properly.
  • Fixed a bug where legs would sink into ground on certain meshes.
  • Fixed a bug where NPCs could spawn in ground and fall to their death.
  • Fixed a bug where save screen displayed LevelName rather than LevelDisplayName.
  • Renamed Foxtail Fields to Tiller's Creek.
  • Refactored Ambush mechanics into an AI state rather than a scripted event.
  • Updated LuckyRing to grant Luck+3.
  • Updated Surprised AI state to rotate towards attacker's location when recovering from sliding event.
  • Updated NPC health widget to not reveal ambush NPCs.
  • Updated chests to now block grass.
  • Updated various animation controllers.
  • Updated various assets and materials.
  • Updated various UI SFX.
  • Updated level features of Tiller's Creek.
  • Updated GameplayHUD loot alerts to now display stacked items.
  • Removed Debug Map button from title screen.
 
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Cyril Kain

Member
Jun 21, 2019
204
295
205
I think I'll wait until we can do something fun, like banging girls, or monster girls. By then, there should be a lot more content.
 

Freakotello

Member
Sep 18, 2022
160
60
104
The game has a lot of potential. Currently, more work is being done on the game itself than on NSFW content, which isn't necessarily a bad thing. I see a lot of potential here for NTR, pregnancy, rape, monster sex, dating sim, etc. We'll see what the developer comes up with. Personally, I'd like the focus on Netorare and pregnancy, meaning that women have to be protected from monsters or other men.
 
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