I've seen some recommendations for a low number of iterations (100) and then use Intel denoiser. But I don't want to introduce any blurriness to the image.
You won't get blurriness, just loss of detail in the skin/hair/clothes/etc. or anything that has some visible texture to it. You won't lose it entirely, just a quite a bit of it - depending on how much noise their is.
What is a good number of iterations for standard VN scenes when rendering at 1440p followed by postwork then downscaling to 1080?
Also seen recommendations of around 5,000 - 8,000 iterations. Not sure if using a denoiser is recommended in these cases.
So looking for recommendations on a "rule of thumb" for number of iterations, and use cases for a denoiser.
There is no rule of thumb. It's just whatever works for you and the quality you're looking for. Along with how optimized your lighting, textures, reflections, and so forth are. Along with complexity and amounts of figures. Then, of course, there's hardware.
These are my settings for most 4K renders:
For reference, most of them are done at around 3000 iterations (if not earlier, depending on the simplicity.), but I almost always never let it finish unless I'm busy doing other things. I usually stop at around 3500/4000 samples as if it's still noisy by then, then it'll probably be noisy at 5 or 6 thousand. Rendering Quality should always be off. 4K has a bit more leeway with noise as downscaling it condenses that noise even further.
At 1440/2K, my settings are about the same outside of max samples. 2500 should be all that you really need. If it's still noisy after that, then drop it into an external denoiser. A lot of this is dependent on hardware, though. I'm on a 3080, so it's going to be a bit faster for me than most.
As for a denoiser? The variance in noise on a render-to-render basis makes it tough to give specific use-cases for when to use a denoiser. There're stages, I guess. Needs it, needs it in places, and doesn't really need it.
That said, a rule of thumb for denoising renders/images is to use an external denoiser (like the Intel one) and the original 'noisy' render.
So, I'll start with a noisier image that needs denoising:
In my opinion, this one needs to be denoised. Outside of the figure closest to the left, most of it looks normal, but as soon as you start zooming in you see noise in both the skin and the bokeh(s) from the depth of field. But some of it still looks fine, especially since I'd be downscaling to 1080. So, what I'd do first is bring the noisy layer in and then put the denoised version on top.
So, now you have both renders in your editor of choice. What you'd do is mask away parts of the denoised version of the render that didn't need to be denoised. So, in the above example, the figure in the back right side of the render really didn't need any denoising on her upper chest. So, I'd mask away that part of the denoised render, revealing the older(/noiser) version of the render underneath it. This way you can keep the skin detail in the parts of the render that didn't need the denoising.
This would be a "needs it in places" scenario. The skin, hair, necklace, and shirt are fine for the most part. But if you look at the walls of around the windows, you see some noise. So, like the above, I'd bring the noisy version in first and then the denoised version on top of it. Then I'd just mask out the figure on the denoised version.
With this one, you can zoom in pretty close and find the noise (and the jacked texture of the cloth over his head), but it doesn't stick out as noticeable at a reasonable viewing size. So, you could safely not denoise a render like this. Especially if you're scaling down from a lower size.
So, again, it's almost always going to be a case-by-case basis on denoising. Even worse, is that your average consumer likely won't notice a massive difference unless it's sort of in their faces. Just gotta decide for yourself where it's necessary and where it isn't. Hopefully cleared up some of the