Wow this thread is old..
For the record, I do most of my renders at 10k iterations, in 1080 (not 4k). I have multiple times noticed some noise at 3-4k that is gone by 7-10k. Then again I tend to use quite a bit more light than you do from what I've seen so maybe that has something to do with it.
For denoising, I've been using this (It's what I've personally found to be the best tool) :
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The entire thing is command line, though I just run a powershell script to do batches at a time. (Generally every render I do in a series, tends to have about the same amount of noise, so its fairly efficient. ) For the record, this is the powershell script I use:
Code:
$dir = "c:\path to the image folder\"
$images = Get-ChildItem $dir
foreach ($img in $images) {
$outputName = $img.DirectoryName + "\denoise\" + $img.BaseName + ".png"
c:\pathtothedenoiser.exe -b 0.5 -i $img.FullName -o $outputname
}
That script (obviously replacing the directories with the correct ones), denoises and drops the output in a /denoise subdirectory from wherever the images are located. (Note: The folder has to exist beforehand, this will *NOT* create the folder - it just errors out if the folder doesn't exist).
The flag -b 0.5 does exactly what you mentioned - it combines the denoised and original with whatever level of opacity you specify. 0.5 is 50%. (It's actually in reverse - so .25 would be 25% original, 75% denoised, .75 is 25% denoised, 75% original, etc). I mostly just change the number for whatever I need for that particular series of images. Some need 50%, rarely I do around 60-70, and some only like 15-20.
Now to the reason I wanted to comment:
Do people actually think the postworked version looks better? Idk how else to word that so I'll clarify - I'm not saying it doesn't, and I'm not asking that sarcastically - I'm actually asking. I've toyed around with similar styles of postwork before but abandoned it after going "No, ppl will think thats terrible, lets try something else" - and I either usually end up with something way more orange than it should be, or something *very* close to whatever daz spit out in the first place.