I'll try to take care of it if I encounter it. Like the only change I had to make for 0.3.2 was that.
I don't think that works. Instead people are more likely to get the idea that this is a forced routes game, basically the opposite of your stated intentions for the future ("...won't be forcing you to pick between scenes like that again.")
You want to establish that in the story, not the gameplay.
By bad I meant it'd be better with more player interaction.
I tried to preserve this aspect by making
this mod, instead of making a simpler mod that force plays all the sims no matter what you choose.
My mod loops through the menu, allowing players to choose 1, 2, or 3 sims to view.
So if they try to play a shy/moral mc, they'll be in the dark & later realise that even without their (mc's) input, the other sims were still executed.
Or they can choose to be a lusty/curious mc & go through all the sims. They'll see how they have no control in any sim & get a much better understanding that the mc isn't really in control of them.
This variety created through player choice is a much better way to establish that things are outside his perspective/knowledge (shy/moral play-through) or control (curious/lusty play-through) while also making it much more immersive & player impacted.
A good opportunity to give players control over
their mc/game while simultaneously establishing that the mc doesn't have control of the whole story/characters/sims.
In my opinion atleast ¯\_ (ツ)_/¯
Be careful with that wording. Many (myself included) don't consider that the same as avoiding content, so if you do something controversial, like ntr/sharing(only an example), & there's only an option to
skip it... It'll be the same as if it was unskippable & unavoidable.
I myself don't do drama, instead I just quietly drop the game if it feels too bad to me
Anyway, just be careful of establishing what is skipped (mc/player doesn't see but still happens in the story) vs what is avoidable (the event doesn't happen based on certain choices & the story reflects that it didn't happen)
Best wishes