- Aug 28, 2018
- 1,217
- 778
I'm not sure which of the "young male protagonist living with two sisters and a mom" games came first, but I first noticed it with Milfy City because I decided to replay it with a walkthrough, and the walkthrough that's on this website separates each character into their own section (I'm used to the LOP type of game where there's a time limit, so you have to follow a bit more of a tightly-planned path if you want to get all the content). As I played through it, I realized that the writing seemed a lot more believable than it had the first time I played. It always seemed a little bit silly how the MC has an internal monologue going about how perfect this or that girl is, how much he's in love with her, even though he's wolfishly going after two or more other women at the same time. If you're just doing one, then that isn't a problem anymore.
But then, of course, the problem is in the gameplay, because just pursuing one object of affection means there isn't anything you can do toward that goal for most of the day. This might be more pronounced in Milfy City than in some other games, because you don't have any stats to grind, but on the other hand, it's also easier to jump forward in time. With Man of the House, you can spend pretty much the whole day working, and you might get a BJ from a hot client, or at least make some money. But the games definitely don't seem like they were designed (in terms of giving you stuff to do) for the player to only go after one gal, even though the narratives are almost always written that way (except for brief glimpses of what could be, like the bit in MotH were the older sister catches you peeping on the mom, and helps you out a little).
Does anyone else feel this way, or am I overthinking it?
But then, of course, the problem is in the gameplay, because just pursuing one object of affection means there isn't anything you can do toward that goal for most of the day. This might be more pronounced in Milfy City than in some other games, because you don't have any stats to grind, but on the other hand, it's also easier to jump forward in time. With Man of the House, you can spend pretty much the whole day working, and you might get a BJ from a hot client, or at least make some money. But the games definitely don't seem like they were designed (in terms of giving you stuff to do) for the player to only go after one gal, even though the narratives are almost always written that way (except for brief glimpses of what could be, like the bit in MotH were the older sister catches you peeping on the mom, and helps you out a little).
Does anyone else feel this way, or am I overthinking it?