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according to its readme is supposed to incorporate Dark Helmet's v1.7.6 while not touching the combat system of crushboss' v1.7.5.
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About Dark Helmet's v1.7.6 Mod
I have only played Nemth's mod and Fugitive Red's v1.8 mod so I don't know what's broken about the combat system in Dark Helmet's
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. (These two mods are both based on Crushboss' v1.7.5.) But if you follow this link to v1.7.6's HF thread (page 133) then go to page 134 you'll find the commentaries about the broken combat system in v1.7.6. If you can contact three guys in hongfire they'll probably give you more info: trongus (he created a program for automatically generating girl packs; never tried it though), Nemth (he's the guy who created, well, Nemth's mod) and crushboss.
According to the HF thread, what broke the combat system in v1.7.6 was Dark Helmet's changing of the combat variables from Russian Cyrillic to English Latin. These Russian variables were apparently referenced by other parts of jack.qsp so they broke when turned into English.
What was supposedly broken was that the damage modifiers during combat stopped working properly.
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About Nemth's Mod
As mentioned previously
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according to his readme is based on crushboss' v1.7.5 then added improvements from Dark Helmet's v1.7.6 excluding the changes in the combat system.
Nemth's mod is sometimes called Jack HF v1.7.6 in the HF thread. The community should probably assign a mod number to it to prevent confusion with Dark Helmet's mod.
It supposedly had some minor bugs. According to a poster in the HF thread named Minotsu (page 135), a gladiatrix who rebels will fight a clone of herself rather than the PC (I haven't encountered this bug in my gameplay with v1.8). Another poster named ImperatorAugustus (still page 135) mentioned a bunch of exploits in this particular mod
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referenced in another thread.
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About Fugitive Red's v1.8 Mod
I haven't reached Felicity yet so I can't comment on this purported bug where while you can start her quest you can't complete her training since you need jewelry that conflicts with the mod. Otherwise I think it's a fantastic mod.
The most important improvement by this mod (I think) is that slaves now "own" the items they currently equip. This means that when they unequip their items these are then available to the rest of household. Very useful for when the PC is scrimping for cash.
Certain otherwise terrific changes in this mod may interfere with your own:
1. Grammar and spelling fixes. May require you to use v1.8 as the base for your mod since these changes are all over the place. Also while a vast improvement from the previous they are far from perfect.
2. Apostrophes (') in text strings replaced with (’) making it much less error-prone to edit apostrophe-heavy text strings. Same issue as #1 above.
3. The slave-specific texts greatly improve novelty. They also added new image categories. Unless you don't mind the generic images provided by the mod you will need new sets of images. Also note that due to these the txt location now contains specific image references; this may complicate modding in the future since the txt and txt2 locations should as much as possible contain only text string references.
I believe I found certain bugs in this mod, all image reference errors:
1. References to images with 'lesbo' prefix when in fact they should be 'lesbian'.
2. Under the #var_base location under the "Personal Erotic Reward" section are numerous incorrect image references.
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Can we tentatively assign your upcoming mod with PowerAirMax the reference number Jack HF Mod (2.0.0)? Your mod is meant to be the basis for an entirely new set of mods. A new standard if you will.
PowerAirMax in a previous post in this thread mentioned another UI overhaul as well as various significant changes. Last December 2018 he also mentioned in the HF thread about yet still more planned changes such as the ability to train 6 slaves simultaneously, a more involved way to acquire new unique slaves, and "passive" abilities from having certain slaves. Yet more reasons to give your mod the v2.0.0 designation.