For an experienced and knowledgeable user (not my case, but there are many examples) about setting up lights and environments in DAZ, he can create a rendering quality equal to or better than Blender!
The main problem with DAZ is the fluidity of the animations, which always end up looking very mechanical, I would even say robotic, having as a weak point all kinds of simulations, that's why great creators use BLENDER!
What we observe with Jakerman's animations and other great animation creators is that, for example, in the sexual act, the female body reacts in an almost natural way, her flesh sways almost perfectly and react naturally to collisions, stretches and shrinks and shakes, and that's impossible to do in DAZ!
On the contrary, Blender and other current programs have (physics) simulation mechanisms that allow all this to happen in a natural way, but certainly not in DAZ!
What happens with JACKERMAN, DEZMALL, DOBERMAN, REDMOA, etc. is that they transfer assets from DAZ to Blender and create the animation in BLENDER, using its physics simulation engines!
Regarding the need for a supercomputer to create the content these artists make, it's not true!