Well, I left Intel a long time ago so I don't even see their CPU's specs but it's always good to know, thanks for the info!
DAZ animations can be done well if the animator really understands what he's doing, like Jackerman but as I said before, simulations are really a problem!
For example, I invite you to review the scene in MW, when the mother is on the bedroom floor picking up the trash and Damon has an erection under the blanket and then hides it with his arm!
View attachment 2063487
This bit of blanket simulation is really a problem to make it happen naturally in the DAZ and if you look, very slowly, you will notice the disorganized robotics of the blanket, not following the movement in a natural way but taking positions a little random ! Looking at this scene, it turns out that with Jackerman it wasn't very accentuated, certainly due to his experience with simulations or maybe because he used a trick that I've also used before! As the blanket goes up instead of down, if you edit the scene in reverse and simulate going down, things go more fluidly, but in the end, in the composition of the video, you have to put the frames in reverse!
The scene where I had to resort to this trick:
View attachment 2063458
This is one of the tricks, but even so, it requires a lot of post production work in Photoshop or other software to cover the holes that occur due to the collisions of the blanket (or swim trunks, in my case)! And all this, in Blender is much easier and more accurate to do!
But of course, we're talking about JACKERMAN, who undoubtedly has superior knowledge about not only DAZ, but 3D programs in general!
But let me add the following!
You don't find many long animations like MW made in DAZ!
Most of these animations are the short ones that we are used to see in renpy games with a few dozen frames and that make the loop , Where the authors don't even bother to make simulations of clothes, or run away from them, hihi, and some longer ones that we find in NLT MEDIA games (Treasure of Nadia, the Genesis order, etc), because they too must have class animators working on the team!