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5.00 star(s) 21 Votes

taylor235x

New Member
Oct 20, 2023
2
2
Saying that he should quit school is a bad idea(as long as it not for animation or art related), How many 2d artists are going to be out of work due to AI Art. AI animation is also coming for 3d artists and animators. Just for example, auto rigging for 3d models is a thing you can make them dance with no skill at all.

A lot of people are going to see money earned from anything art related depreciated over the next few months and years. Jackerman and others are on borrowed time.
 

Fappingfox

Active Member
Sep 30, 2018
593
792
One is that he is wasting his time not animating fulltime. Dude could probably double his current $$$ by quitting his school and just exploding his content. MWIII would have been long finished and probably MW IV as well. He is that talented and that popular. Yet he is wasting his time in school (the whole point of school is to learn a skill to make money and the dude clearly has ZERO FUKKKING NEED to waste one second in a classroom when he is as good or better than most pros).
School isn't only for learning a skill to make $$$ it also is for furthering whatever passion you may have. Yeah it'll pay better in fields, but Animating may not be Jackermans only passion, and may have learned to afford said school and support a lifestyle.
 

xxxDreamZzz

Member
Oct 29, 2022
108
169
Saying that he should quit school is a bad idea(as long as it not for animation or art related), How many 2d artists are going to be out of work due to AI Art. AI animation is also coming for 3d artists and animators. Just for example, auto rigging for 3d models is a thing you can make them dance with no skill at all.

A lot of people are going to see money earned from anything art related depreciated over the next few months and years. Jackerman and others are on borrowed time.
May I humbly disagree about AI coming for "artist's jobs". It most surely will separate the true creatives with a diversified skill-set, passion, AND creativity, from the "I'm a techie" or "yeah I can draw/animate what other people tell me to, and copy other popular styles pretty good". They will be using AI to help take away the pain and drudgery of repetition, stupid time-consuming tasks like something so simple as walking... and literally "blending" with traditional tools... to tell a story. 10x faster with more attention to details that they often are forced to overlook, just get a project out of the door. It's been this way for 30+ years with every advancement in tech.

Animated porn is going to be soooo much more awesome, when the real creatives can actually create what they dream, without the need to spend a couple of days just to get a rigged model to walk realistically for 10 seconds. It will all be about character development and story.
 

UnsimpleMan

New Member
Sep 14, 2019
11
3
May I humbly disagree about AI coming for "artist's jobs". It most surely will separate the true creatives with a diversified skill-set, passion, AND creativity, from the "I'm a techie" or "yeah I can draw/animate what other people tell me to, and copy other popular styles pretty good". They will be using AI to help take away the pain and drudgery of repetition, stupid time-consuming tasks like something so simple as walking... and literally "blending" with traditional tools... to tell a story. 10x faster with more attention to details that they often are forced to overlook, just get a project out of the door. It's been this way for 30+ years with every advancement in tech.

Animated porn is going to be soooo much more awesome, when the real creatives can actually create what they dream, without the need to spend a couple of days just to get a rigged model to walk realistically for 10 seconds. It will all be about character development and story.

Yeah, 100%.

It's just like "you can beat any pro-fighter by using dirty moves" argument. Like what the hell makes you think that the fighter himself are above those? He'll just answer you with the same coin, while also being both stronger and faster than you.

You can look at Rebis and his "almost real idol" (or whatever it's called) series, to see how it's gonna be in a couple of years.
No-names with no experience in the field won't dominate the said field just because they now have easier tools to work with.
 

taylor235x

New Member
Oct 20, 2023
2
2
May I humbly disagree about AI coming for "artist's jobs". It most surely will separate the true creatives with a diversified skill-set, passion, AND creativity, from the "I'm a techie" or "yeah I can draw/animate what other people tell me to, and copy other popular styles pretty good". They will be using AI to help take away the pain and drudgery of repetition, stupid time-consuming tasks like something so simple as walking... and literally "blending" with traditional tools... to tell a story. 10x faster with more attention to details that they often are forced to overlook, just get a project out of the door. It's been this way for 30+ years with every advancement in tech.

Animated porn is going to be soooo much more awesome, when the real creatives can actually create what they dream, without the need to spend a couple of days just to get a rigged model to walk realistically for 10 seconds. It will all be about character development and story.
This was my original point to begin with, once all you have to do type in some prompts to make a movie no one is going pay "true creatives" to do anything. Why pay a taxi driver when self driving cars are a thing. Talentless people with no real skill sets in art or animation will be making their own stuff, rendering everything artistic made with AI online monetarily worthless going forward.
 

xxxDreamZzz

Member
Oct 29, 2022
108
169
This was my original point to begin with, once all you have to do type in some prompts to make a movie no one is going pay "true creatives" to do anything. Why pay a taxi driver when self driving cars are a thing. Talentless people with no real skill sets in art or animation will be making their own stuff, rendering everything artistic made with AI online monetarily worthless going forward.
I'm sorry, but if it follows the same path as AI generated art is now, you will be wrong then as you are now.

I've been deep into the AI community for well over a year, and I can tell you that the Midjourney, Dreamshaper, SD-AI "out of the box" look is already passé. It get's ignored and downvoted, because "woohoo" you made a picture. However, the people making combinations with their own artwork, trained LoRAs (models), and using AI as an enhancement during the process, are doing some amazing work... AND still getting paid.

While many people are thrilled that they too can "make" something, they often get bored fast, and are interested in the surprise and tingles you get when seeing something outside of your own imagination for the first time. Especially in porn(!), but also in pictures and film. Think about it: you can have your "go to stable" of beauties that have never cease to get you off, and then you run across something that takes your breath away. Something you thought didn't exist, or could be done... but damn if you didn't feel that mad rush of dopamine kick in and make you jizz a bucketfull.

Believe me, people will get paid to create and release that drug. The creme will rise to the top... and splatter your screen.
 

rjlee

Newbie
Jul 19, 2021
60
255
If for pros you're talking about who, Nyl? Rikolo? Rigid? Then you're heavily mistaken. Jackerman here is just 1/1000 of those pros you might talk about and it shows clearly with his own animations. Also I disagree even with the take of "drop school, do porn" because it's not a guaranteed future. Those who can and did it right now, it's because it allows them to (after years and years and years, both of practice and having some stable income). For daz, for example, artist that I know who went full time with NSFW is Squarepeg3D. All of the others are still in the middle. For blender instead, Rikolo, Nyl, Rigid and others just built their own reputation and skill as years went by and not just in a small fraction of time.) and because the market clearly helps them but it's not something that will be there forever. Also as much as I hate it, AI is here, around the corner, and there are already samples that it can do decent stuff with animation. Once it reaches that level that you won't even recognize between an animation made by an artist, by hand, and one made with just some inputs then what? You won't have batshit at hand for searching a normal job because "you dropped school because you thought you could make porn forever". Doesn't work that way.
For example always talking about daz, there was Taboomania that made fucking great content with just Daz that could've been even compared to some of the pro's. And you know what happened? He quitted, because NSFW started to become boring for him and I'm pretty sure he went to school, so now he probably have a job (or maybe he already had one even when doing NSFW). So what if becomes boring also for Jackerman in the future? There are many animator who just got burned out too quickly and some quitted while others, instead, just decided to release stuff but with really slow pace.

As for the obese part, I disagree. Technically speaking they're extremely thick, because using obese morph or something is totally different, and if you think they're just because they have a fat ass, oh boy. Bellies are clearly flat as a surfboard or how it's called and the only extremely huge things are the ass and tits, but that's not being obese, it's like I said thickness. An extreme one for sure.

I'm telling you, if Jackerman focused on just churning out MWIII, IV and V and satisfied both the incest and beast lovers, he would be able to retire in five years.

He probably makes 100-200k per year now, imagine how much his subscriber base would grow if he puts out more consistent content. Dude would be at 200-300k per year in no time.

Let's look at how easy this would be. He churns out 4 min videos every two months now, that's 24 minutes in a year. Imagine him using that time to do 24 minutes of content for MWIII, in addition to whatever time he is already devoting to MWIII. Then imagine him quitting school and using that extra time to also work on MWIII. Dude couldve put out a 48 minute video in ONE year.

Take a 3 month break. Then do MW IV and repeat for MW V. Dude would be raining cash, he would be a LEGEND in the 3D world, and would probably be able to retire and only work when he wants.

But like i said, there is an inverse relationship between logic/sense and 3d animation talent lol.
 
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Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,126
2,524
I'm telling you, if Jackerman focused on just churning out MWIII, IV and V and satisfied both the incest and beast lovers, he would be able to retire in five years.

He probably makes 100-200k per year now, imagine how much his subscriber base would grow if he puts out more consistent content. Dude would be at 200-300k per year in no time.

Let's look at how easy this would be. He churns out 4 min videos every two months now, that's 24 minutes in a year. Imagine him using that time to do 24 minutes of content for MWIII, in addition to whatever time he is already devoting to MWIII. Then imagine him quitting school and using that extra time to also work on MWIII. Dude couldve put out a 48 minute video in ONE year.

Take a 3 month break. Then do MW IV and repeat for MW V. Dude would be raining cash, he would be a LEGEND in the 3D world, and would probably be able to retire and only work when he wants.

But like i said, there is an inverse relationship between logic/sense and 3d animation talent lol.
Just noting MW is meant to be 4 parts.

Also equating time to minutes of animation is veeeeeeeeeeery misleading. You can't assume these people have all the time in the world to work on things, that every angle will render perfectly as intended the first time around, that the render won't crash, that something won't bug out. And that's not counting them doing the audio work themselves either

Look at how long it took someone like Desiresfm to produce the golden grain, it'd been years since Sacrifice.

Gadabout 2 from Perfectdeadbeat has also been in development a reaaaally long time now. This isn't something where you just shove money into the computer to make it go faster.
 
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CaptainCope

New Member
Jan 20, 2024
2
59
The increase of release time is a byproduct of constantly trying to bow to the most willing to part with their money. There is a balance to be had there, but that is not happening here imo.

And no I gladly accept the shorts. No one would ever dream of a MW3 every 2 months. Thats obviously a given. My concern is rooted in the fact that even before MW3, projects were slowly gearing more towards top subscribers only while the releases for said shorts got longer as opposed to where they were two years ago.

The bottom line is it feels like this is becoming a commission shop rather than a crowd funded project. The value of my dollar went out the window significantly when people can just steer entire projects off the table because they give so much money. And its not like more money means more projects. There's less shorts coming out than before when he made a switch from the game to just straight up animations.

These concerns are never addressed and are always seem to be hand waved away with "well you'll be mad no matter what he does".
What are you even talking about? People can only give up to the maximum amount of money which is $20. He's been running the exact same business model for about 3 years now. How is his work gearing more towards top subscribers than it has been in the past?

You're actually entirely wrong because bronze (the lowest $5 tier) generally has the deciding voice on what gets made due to how many of them there are.
 
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CaptainCope

New Member
Jan 20, 2024
2
59
Jackerman's only got two problems.

One is that he is wasting his time not animating fulltime. Dude could probably double his current $$$ by quitting his school and just exploding his content. MWIII would have been long finished and probably MW IV as well. He is that talented and that popular. Yet he is wasting his time in school (the whole point of school is to learn a skill to make money and the dude clearly has ZERO FUKKKING NEED to waste one second in a classroom when he is as good or better than most pros).

Also, his models are horrifically obese. Imagine someone with his talent working in a medium where you can literally create the perfect dream woman and you intentionally choose the nastiest, fattest, most disgusting obese water buffalo - girls literally walk like cows ffs. You could give a girl the biggest boobs known to man, yet keep her tight and sexy with a tight yet jiggly butt and slim thighs. Yet you intentionally choose this? Insanity.

But honestly, i've just about given up on expecting logic, common sense, reliability, discipline, and cohesive planning from world class animators like Jack, Perfectdeadbeat, Wildeer, Animo, Darklust, etc. Much like the hilarious Crazy-Sexy chart where the hotter a girl is the crazier she is, i have already resigned myself to the fact that a similar chart exists for 3d porn animators - the more talented they are, the more illogical and unreliable they become.
You think Jackerman characters are obese? This is the most laughable take I've ever seen on this site.
 

55Hman

New Member
Feb 18, 2024
3
9
I'm telling you, if Jackerman focused on just churning out MWIII, IV and V and satisfied both the incest and beast lovers, he would be able to retire in five years.

He probably makes 100-200k per year now, imagine how much his subscriber base would grow if he puts out more consistent content. Dude would be at 200-300k per year in no time.

Let's look at how easy this would be. He churns out 4 min videos every two months now, that's 24 minutes in a year. Imagine him using that time to do 24 minutes of content for MWIII, in addition to whatever time he is already devoting to MWIII. Then imagine him quitting school and using that extra time to also work on MWIII. Dude couldve put out a 48 minute video in ONE year.

Take a 3 month break. Then do MW IV and repeat for MW V. Dude would be raining cash, he would be a LEGEND in the 3D world, and would probably be able to retire and only work when he wants.

But like i said, there is an inverse relationship between logic/sense and 3d animation talent lol.
I agree..this isnt rocket science, I just don't get why he spends time on his 5 mins shorts vids. If one looks up on rule34video.com and ck the views on mothers warmth, chapter 2 has hit 7 million views, none of his other works has got that many views, it's clearly his most popular work so to hell with the short vids, he needs to put the the hammer down and get MW 3 out.
 

Random123321!

New Member
Feb 12, 2023
4
3
I have a semi-offtopic question. How hard is it to learn animating like this? Or animating in General. As I know you don't need to do your models yourself, but if you do the models alls the animating scripting etc.
I'm relatively new to this but for me the process of animating is interesting and I think about learning it because I have some ideas I'd like to bring into existence.
 

gumpy101

Active Member
Feb 7, 2019
548
1,853
I have a semi-offtopic question. How hard is it to learn animating like this? Or animating in General. As I know you don't need to do your models yourself, but if you do the models alls the animating scripting etc.
I'm relatively new to this but for me the process of animating is interesting and I think about learning it because I have some ideas I'd like to bring into existence.
Download Blender, it's free and there's plenty is tutorials on YouTube.
 
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NihonSucks123

Member
May 21, 2021
171
334
I have a semi-offtopic question. How hard is it to learn animating like this? Or animating in General. As I know you don't need to do your models yourself, but if you do the models alls the animating scripting etc.
I'm relatively new to this but for me the process of animating is interesting and I think about learning it because I have some ideas I'd like to bring into existence.
Well you can learn the technical things quickly enough, a few months to understand and get used to it if you put in a couple hours of practice every week.

Developing your own style and workflow will take years, however, just like any other artistic endeavor.
 
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5.00 star(s) 21 Votes