He may have enough VRAM, I have 64Gbs in my rig, yet I usually falter to VRAM demands, which is most of the times a simple fix that takes me a few hours to debug. Last VRAM error I had was because one program was utilising it all, and another program was telling it not to use it all, so there was a conflict. Stuff that may be a simple fix may be hard to find.Yes i know and I wasn't talking about this time but about next projects in the future.. he definitely need a best hardware to avoid the render crash next time View attachment 2383869
He could have the best rig on the planet, but a simple ticked/unticked checkbox can halt everything.