Onslaught8
New Member
- Dec 15, 2023
- 5
- 8
- 113
Every time I see this game has an update I sigh - I enjoy the artwork and the characters in a general sense. Certain pathway ideas are also things I like a lot.
However.. and its a big however. The game is a jumbled mess of minor variations, pathways, infinite loops and repeated click grinds I've barely experienced anywhere other than grinding mobs in a Korean MMO.
When people ask for "Completed" Save they have no idea how incredibly difficult that would be and it would be an enormous folder of grouped saves that branch off everywhere just to see 1 additional scene here and there.
Multiple pathways is fine so long as they follow a distinct and clear initial decision (ie. ntr/nts/harem/whatever the dev decides) without additionally branching off of itself over and over again. Total number of primary pathways should also be very limited dependent on the games scope.
tldr This game is a lesson in "When you try to appease everybody you please nobody".
However.. and its a big however. The game is a jumbled mess of minor variations, pathways, infinite loops and repeated click grinds I've barely experienced anywhere other than grinding mobs in a Korean MMO.
When people ask for "Completed" Save they have no idea how incredibly difficult that would be and it would be an enormous folder of grouped saves that branch off everywhere just to see 1 additional scene here and there.
Multiple pathways is fine so long as they follow a distinct and clear initial decision (ie. ntr/nts/harem/whatever the dev decides) without additionally branching off of itself over and over again. Total number of primary pathways should also be very limited dependent on the games scope.
tldr This game is a lesson in "When you try to appease everybody you please nobody".