I'm playing
v1.7.57 and these are my thoughts.
1. The tooltips that pop up when hovering over items should pop up faster, I thought that there was no tooltip telling you what your items did at all. But I still have to go to the Ratman's shop to read what they fully do because the tooltips only show you how much attack and defense an item will give you.
2. Speaking of shops, the green arrows that pop up whenever you're idle in Venkmar should be toggleable rather than popping up after some time passes so that navigation is easier.
3. There should be a button to interact with objects in the world rather than clicking on them with the mouse. There were a few times where treasure spawned in front of a path and it was a hassle trying to open it because the path would always take priority.
4. A lot of my attacks are doing 1 point more damage than they say they are doing. Is this because a float value is being rounded and not properly displayed?
5. It would be nice to see what your exact health and lust are at.
6. Maybe this is just me, but having to walk right to left feels wrong. It feels like I'm not going the right way or I'm accidently backtracking. Or maybe it feels wrong because what's supposed to be my backline is walking in the front?
7. Speaking of backline, I'm a little disappointed that the two girls in the back can still get hit by melee attacks even though you can't hit enemies that are in the back with your own melee attacks. They also get targeted more often by attacks in general, I think this is due to their HP being lower than the two girls in the front but maybe I'm just unlucky.
8. Jessika's Taunt skill doesn't work. Enemies will still bypass her to attack Melaina and Amalia even though they've been successfully taunted.
9. What do the kinks do? I couldn't find a description of what the kinks my characters developed do. I thought Kleptomaniac would cause a character to start stealing loot but, they never did... so what does it do?
10. Clicking too fast in battle causes a soft lock. Getting soft locked in boss battles means that you need to reset the game because you can't retreat from the fight.
11. If there are two enemies left, I can easily stun/blind lock them and restore all or most of my health before the fight is over. I think enemies should gain stun/blind resistance after being affected so that these situations happen less.
12. Wolves have WAY too high of a crit chance. Only 1/5 wolf attack will
not crit when they hit one of my party members which is pretty insane.
13. It would be nice to get some money when a girl goes to work at the brothel.
14. What language is that for the slay quests? I'm guessing they're placeholders because I definitely killed Goblin Slayer numbers of Goblins and was never rewarded for it.
15. I know the game is still being made but, I wish more of the sex scenes had cumming animations
Some things I liked while playing the game.
16. Melaina.
17. Mouse.
18. When your character has sex with the enemy, the enemy gets damaged or stunned.
19. The enemies don't scale with you, they have a set level based on what they are. (I absolutely hate the scaling mechanic in so many rpg games, there's no point to gaining experience and leveling up if your enemies are always your level and never above or below it.)
20. I was pretty entertained when Jessika met Mouse, I think I'd enjoy the story for this game whenever it comes out in 5 years.