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Unreal Engine JOI VR β-games [v0.2.0] [VR β-games]

2.30 star(s) 3 Votes

VR_Connoisseur

New Member
Jan 30, 2022
8
8
No need to be sorry, this is just the first trial release of my personal pet project, freely available to everyone to gather feedback. So, I can only thank you for not being indifferent - game has already been downloaded several thousand times and only few left feedback (which is normal).

And yes, I tested it and acknowledge the performance issues :)

Since we’re on the topic, in your feedback, I essentially saw two comments — robotic voice, which is unlikely to be a point of testing per se, and low performance. Perhaps you’d like to add anything else relevant? If not, no problem, we can just stick with the 'the game is broken shit'.
im still sorry lol i appreciate that ur at least trying to release a vr game

its hard to give feedback since i couldnt really play it. the performance was just too bad. are u using lumen or something? i have a rtx 2070 and can usually play vr games with no problems. i think i saw another post where u mentionned meta humans. from what i know the meta human rig has way too many bones rigged for a VR experience? the problem might be the character?
 

redal05

Newbie
Feb 24, 2021
19
4
im still sorry lol i appreciate that ur at least trying to release a vr game

its hard to give feedback since i couldnt really play it. the performance was just too bad. are u using lumen or something? i have a rtx 2070 and can usually play vr games with no problems. i think i saw another post where u mentionned meta humans. from what i know the meta human rig has way too many bones rigged for a VR experience? the problem might be the character?
I get your point; performance killed it for you completely. You’re right, the character hits performance the most.

BTW, there are a couple of sliders (density and scale) you can try playing with. Anyway, I’ll try to address this issue in the next release. Thx
 

VR_Connoisseur

New Member
Jan 30, 2022
8
8
I get your point; performance killed it for you completely. You’re right, the character hits performance the most.

BTW, there are a couple of sliders (density and scale) you can try playing with. Anyway, I’ll try to address this issue in the next release. Thx
I tried moving those sliders but the lag was so bad that it didn't seem to do anything

i edited my review btw. hope u can release a more working version soon so i can review it properly xD
 

a4esco

New Member
Oct 25, 2024
5
2

Looks like the update's coming soon, if the roadmap’s to be believed. I'm really looking forward to a "final countdown sequence" (hope it’s what I think it is) and "metronome". Hope the dev doesn’t disappoint!
 

redal05

Newbie
Feb 24, 2021
19
4
ifapforthings

can't say anything about how the game looks because I had to close my eyes to not throw up
I've removed transitions that could provoke motion sickness. I'd be happy to hear your thoughts if you have the desire and opportunity to give the updated game a try :)
 

Kitstar55

New Member
Apr 24, 2018
4
7
Why is every VR game concept this shitty fucking same concept of basic bitch softcore shit.. I Dont care if its free, Ive released free games, This is a shit, OVER DONE, Bad IDEA.. Stop working on this, It will go no where.
 

redal05

Newbie
Feb 24, 2021
19
4
Why is every VR game concept this shitty fucking same concept of basic bitch softcore shit.. I Dont care if its free, Ive released free games, This is a shit, OVER DONE, Bad IDEA.. Stop working on this, It will go no where.
Wow, my respect for such expression, that was unexpected!

Care to enlighten me on what triggered such a burst of emotions? The concept itself? its sofcoreness, or is it just one of those "woke up and chose violence" kind of days?
 
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youraccount69

Engaged Member
Donor
Dec 30, 2020
3,354
1,347
JOIVRBGames-0.2
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redal05

Newbie
Feb 24, 2021
19
4
Bro, there are no beams from controllers at all, so can't start)
p.s. Meta Quest 2
Hey there! Thanks for reporting the bug. It seems like this might be related to controllers not correctly determining their position after being inactive. I’ll need to dig deeper into the issue and figure out a proper fix. That said, I could only reproduce it once in a row when starting the game with active (not in sleep mode) controllers, so maybe restarting might help on your end too. I’ll try to address this in the next update.

p.s. Tested on Quest 2 on my end as well
 
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dafafa

Newbie
Dec 15, 2018
43
28
Agreed, something for the handy would be amazing. and a good model maybe...there are a ton of 20-30$ good ones on booth that can be used for ero (anime style though)
 

a4esco

New Member
Oct 25, 2024
5
2
Hey there! Thanks for reporting the bug. It seems like this might be related to controllers not correctly determining their position after being inactive. I’ll need to dig deeper into the issue and figure out a proper fix. That said, I could only reproduce it once in a row when starting the game with active (not in sleep mode) controllers, so maybe restarting might help on your end too. I’ll try to address this in the next update.

p.s. Tested on Quest 2 on my end as well

Bro, there are no beams from controllers at all, so can't start)
p.s. Meta Quest 2
Oh, I think I know what you mean. It’s probably not a technical issue. To start the game, you need to point the beam at the button, and then the pointer should become visible. At least, that’s how it worked for me.
 
2.30 star(s) 3 Votes