4.40 star(s) 31 Votes

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,118
223
an elegant solution is to go with backlog
I assume you are talking about "rollback". My comment about twitch mode FPS includes the whole chore of clicking to bypass each of the inline cps overrides and the "dramatic" pauses which are annoying to speed readers like me. I'm definitely not a "weird niche" user for that. Because there are often multiple clicks necessary here, I inevitably overshoot and end up with the next line of dialog from another character getting started. So then I have to rollback which, thankfully, gives me the "full" line of previous dialog without all of the hoop jumping being necessary again. This whole dance is is very tiring. I eventually threw the whole mess of the script.rpy into emacs where I could use macros to strip out all of the inline '{xxxx}' commands from lines of dialog. This also had the added benefit of switching everything back to white, especially the unreadable blue font. The only problem is that script.rpy is only the prologue chapter basically. Rather than chasing it down everywhere, I'm going to wait for the dev's future release where they fix the gui to make it readable. If they still have the tens of thousands of lines of speed overrides and stuttered pauses in the script, I'll take the time to hack that all out in all of the sources and repost it. I've done these for other VN's here. It's interesting to see how many likes I get for being such a "weird niche" user for making those uploads.

this seems to be completely unrelated and off topic. not to mention speculation (there are a lot of reasons why people drop projects, skip on people, ghost contacts and so on)
Actually I had started a dialog with the author about fixing broken media links in his html so that the urls for media respected case sensitive filesystems like Linux. He is only a content creator type, uses Winders, and is not tech savvy. He didn't realize how the NTFS filesystem respects case when writing files, but ignores it on read. That annoying bug has been there since the early days of Windows-NT, and M$ couldn't be bothered about making what should be a trivial fix. While doing all that, I ran across some javascript errors that traced back to code he had hired a programmer to write. Rather than use some standard frameworks, they wrote everything for themselves. Note the use of plural pronouns there, aka "royal we" to avoid making assumptions about the dev's sex. Anyway, their code had a performance issue where the browser got slower and slower the longer you spent navigating the mc around in a given scenario map. They did apparently fix this after several failed attempts, but it and other bugs got me to looking at it for myself. Their framework was an unreadable mess, especially since it had all formatting stripped away to make the whole thing look like a several thousand character blob of text.

I got the impression this person was trying to get their boss to start their next project in Unity, probably because they were trying to pad their resume to get into a game studio. I think I got a pissy message or two from this person as blowback when I advised the lead that Unity was a commercial product that would cost $$$, only have native support for Winders, and also was a bad match for the type of content they wanted to create. The programmer went dark shortly thereafter. This person is a prime example of someone who probably never heard of KISS. if they got a Unity job at some studio they probably didn't survive their first code walkthrough in front of a software review board.

Pick a defense damn you. Are you representing a group or are you using royal we like "a klng or queen"
You implied that I was the only person in the world who had this view about audio. I have first hand experience with people I personally know who don't need or want audio other than maybe a sparse use of sound effects. These people often wear sound canceling headphones at work and probably suffer from some level of Asperger's Syndrome. I'm not like this but have had a pair of speakers get detonated by some jerk's improperly leveled music. My taste in music is quite ecletic and rarely strays anywhere near the "popular" stuff that livestreamers put into their backgrounds. So I throw my VN audio into a dummy audio device because I don't want to be bothered with it.

As for the whole snark about "atrotious", your reply, especially that paragraph of word salad where it appears didn't feel like something coming from a non-native speaker. It didn't look like "Ruglish", "Spanglish" or "Chinglish" either. So I assumed it was just atrocious language skills. I still don't get what you were trying to say at several points in that paragraph.
 
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Unlraniks

Newbie
Jul 2, 2020
33
36
142
I'm.. I'm just so proud of myself. Being part of the reason a few people are arguing over spelling in a porn forum. It truly brings a tear to my eye. Finally.. I'm a troll.
 
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tpk

Member
Aug 24, 2018
128
109
228
I like the game...


But before leaving a review, let me tell you how to make it better (is mostly QoL, I hope that some of these are going to be addressed):

1.- new game +: this game NEEDS it, I won't play this (good) shit a second time without the game making something easier or stuff carrying over. I don't really care what it is or how you implement it, just do something. the game is really long and requires (some) grinding, it would also make it so having higher skills or gaining money have some use besides just getting sprites for the characters, if you make some characters require some.

2.- change 'semblance' for 'special', small stuff, but is something.

3.- the extra menu with the CGs should be divided better, right now (I think, as I only have the 1 ending, I only have 1 character CGs) is searching for the one you want, but it would be better if you had a list of characters as a menu with their CGs.

4.- more neo, really important.

5.- either make the aura training (with Phyrra) and/or combat training (with Yang) have some meaning in combat. I think is a bit of ludonarrative dissonance (not that it really matters). basically, David gets better at fighting but not really.

As for a bit of a review while the game is not fully finished:

1.- the OC characters aren't bad, this is generalizing. some are good, some are great (I actually really liked some of them), and some are straight-up bad, unnecessary, and/or forgettable. I could go into specifics, but there are many OCs.

2.- There are MANY OCs, and when you think about it, is understandable. The name of the game already says everything 'JPDE' not 'RWBY'. Is a fangame of the series, sure, but not is about the RWBY team, they are just secondary characters.

3.- Love the takes on some characters (especially Penny and Goodwitch). I think the only exception is mercury, but fuck that guy, never liked him anyways. Although some parts are out there, Phyrra for instance, but it does not ruin the character and you can argue is in part for an actual reason (like polarity being Phyrra's semblance).

4.- not enough neo.

5.- the last part of the OC villains felt... empty. mind you, not battle against them, but rather that after that fight they aren't a worry anymore, or even show that they care (for better or worse) about the team in the tournament.
 

nzn

Member
Aug 9, 2019
408
246
167
1.- new game +: this game NEEDS it, I won't play this (good) shit a second time without the game making something easier or stuff carrying over. I don't really care what it is or how you implement it, just do something. the game is really long and requires (some) grinding, it would also make it so having higher skills or gaining money have some use besides just getting sprites for the characters, if you make some characters require some.

2.- change 'semblance' for 'special', small stuff, but is something.

3.- the extra menu with the CGs should be divided better, right now (I think, as I only have the 1 ending, I only have 1 character CGs) is searching for the one you want, but it would be better if you had a list of characters as a menu with their CGs.

5.- either make the aura training (with Phyrra) and/or combat training (with Yang) have some meaning in combat. I think is a bit of ludonarrative dissonance (not that it really matters). basically, David gets better at fighting but not really.
i second these points (i played tro the game a couple of times and rally don't want to repeat it all that much)

an idea for the 5th point would be to add an ability. that way you would be rewarded for the training but not penalized too much if you don't care for yang or phyrra

also please at least in new game + allow the disabling QTEs for that is the greatest barrier for replay for me
 

tpk

Member
Aug 24, 2018
128
109
228
And the RWBY universe?...

I don't know exactly why of that change, but if you are referring to their powers/abilities, for the RWBY Universe this kind of thing is called "Semblance".
I mean, yeah, I like the universe. Sure, the series is sort of a mess, but they have a really solid world building and the universe has the whole 'allusions' thing going on and is (personally) really charming.

And for the semblance thing, I'm referring to the battle menu, it has skills that aren't semblances. Ruby's 'is also a gun', for instance.

Not really here to argue about the show, tho.
 
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opoo

New Member
Jun 20, 2018
2
0
101
Really enjoying the story of the game. Unfortunately the fighting is kinda buggy as some fights just seem to randomly crash if they go on too long. Managed to get past some but am unforunately stuck on Scourge and can't beat him without it crashing.
 

nzn

Member
Aug 9, 2019
408
246
167
And the RWBY universe?...

I don't know exactly why of that change, but if you are referring to their powers/abilities, for the RWBY Universe this kind of thing is called "Semblance".
while the semblence tab in combat was clearly originally meant to be for semblences it has become a bit cluttered with other skills and special attacks. i get why it got so but the comment is still valid.
 

opoo

New Member
Jun 20, 2018
2
0
101
Anybody else crashing during/after the fight around day 105 with the slug monster?
Yeah some of the fights crash due to some coding issues I think.

I even asked above if anyone got it with a later fight that I can't get past.

In the one you are currently on you can hack the MC stats to be high enough to kill it a in a few turns. Its how I got around it.
 

tacosnap123

Active Member
Mar 3, 2018
967
260
238
fun game just finished the story is there any chance for a new game plus or a way to hackthe stats cuz i dont want to start fresh and do all thoses fights
 

Thyler

Newbie
May 14, 2018
29
24
198
Yeah some of the fights crash due to some coding issues I think.

I even asked above if anyone got it with a later fight that I can't get past.

In the one you are currently on you can hack the MC stats to be high enough to kill it a in a few turns. Its how I got around it.
how to hack then?
 

keni77

Newbie
Feb 3, 2020
70
94
143
how to hack then?
with the console
shift and O
these are the commands

game_day count = (x)
calendar.daycount_from_gamestart = (x)
money = (x)
alvl = (x)
atk = (x)
end = (x)
stm = (x)
inl = (x)
spd = (x)
but if you want to play it safe, use the rempy save editor
 
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tacosnap123

Active Member
Mar 3, 2018
967
260
238
with the console
shift and O
these are the commands

game_day count = (x)
calendar.daycount_from_gamestart = (x)
money = (x)
alvl = (x)
atk = (x)
end = (x)
stm = (x)
inl = (x)
spd = (x)
but if you want to play it safe, use the rempy save editor
if you were to change the day to futher back could you see all the events in a single run
 
4.40 star(s) 31 Votes