nnt1996

Member
Jul 17, 2021
158
223
Also, at least i don’t shit myself by shoving a corn up my ass during a stream in front of millions of people, a real god damn shame really, your grandfather Ambatufakkinat was a great war hero, he probably would be ashamed of you
 

hinaslave69

New Member
Jan 15, 2022
6
21
Is it difficult to port Unity games to APK with basic knowledge? I'm thinking about porting the latest games since no one seems interested in doing so
 
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Blaze8403

Newbie
Sep 12, 2021
17
8
Search last ~40 pages. Ppl was allrdy talking abt this problem, why it's appear for some users and how to fix.
So... I did look up the page, it seems like a different problem than mine... that one is about parsing package problems

Mine says "App not installed as app isn't compatible with your phone"
I searched up on what could be the problem, apparently it supposed to be the TargetSDK being lower than what it should be for my phone (Samsung S24 Ultra - Android 14)

So here I am for the 3rd week still asking around if anyone got a solution, I tried editing the SDK but I think I'm doing something wrong here as its still not working...
 

GCO Crimson

New Member
Jun 4, 2022
6
11
Is there anyone here who still has the Demon Queen Remastered APK but the English translation? I only found the JP version, There are several links on page <200 but they can no longer be used.

I accidentally deleted the entire apk collection lol
 

LawrenceXHoro

Member
Nov 9, 2021
412
169
A question, where can I download the games in apk please since the mega links that they published previously cancel them very quickly?
 

zendawg

New Member
Dec 27, 2019
6
6
Is it difficult to port Unity games to APK with basic knowledge? I'm thinking about porting the latest games since no one seems interested in doing so
Its very easy if you have the source files. But only JSK has the source files.

I am somewhat interested in creating a JSK-like game in Unity though. Programming-wise it would be pretty straightforward. I think what would be harder, or at least be a lot more time-intensive, is all the different animations. (Speaking as a 2D artist) JSK is quite hardworking to put out the content he does, on such reliable time tables.
 
Oct 19, 2020
50
10
Its very easy if you have the source files. But only JSK has the source files.

I am somewhat interested in creating a JSK-like game in Unity though. Programming-wise it would be pretty straightforward. I think what would be harder, or at least be a lot more time-intensive, is all the different animations. (Speaking as a 2D artist) JSK is quite hardworking to put out the content he does, on such reliable time tables.
I also was thinking of making game similar to JSK but in 3D real-time. The programming is not as straightforward as one would think. 2D vs 3D would be the same. There is a lot of logic behind the behaviors that JSK creates. Chats and reaction cue based on conditions played through by the player. It is much easier once the core systems are in place. I would be glad to play your game though, if you decide to build one.
 

lemywinks

Newbie
Apr 22, 2021
71
51
Its very easy if you have the source files. But only JSK has the source files.

I am somewhat interested in creating a JSK-like game in Unity though. Programming-wise it would be pretty straightforward. I think what would be harder, or at least be a lot more time-intensive, is all the different animations. (Speaking as a 2D artist) JSK is quite hardworking to put out the content he does, on such reliable time tables.
the tedious part is how he does the animations, its basically piece by piece, like the thighs are their own game object, each leg, and so on and so on
 

zendawg

New Member
Dec 27, 2019
6
6
I also was thinking of making game similar to JSK but in 3D real-time. The programming is not as straightforward as one would think. 2D vs 3D would be the same. There is a lot of logic behind the behaviors that JSK creates. Chats and reaction cue based on conditions played through by the player. It is much easier once the core systems are in place. I would be glad to play your game though, if you decide to build one.
Yeah I think that is what is unique about his games. He has created his own dialogue and animation system that is very responsive to the player's actions. Looking at the decompiled flash code he took a pretty tedious route with how that is all controlled codewise that probably wouldn't be worth copying wholesale. I wonder if one might be able to get something very similar up and running just by using Renpy and its Live2D Cubism support.
 
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