Isn't it curious how Papagal is still technically the last JSK game for most of us. See this is the thing with JSK and why his last game was so bland.
This is debatible, but I feel like he hasn't properly re-explored the forced grape aspect of in his games. Both in plot and animation. The whole "dame, yamete!!!" It's been a while since he has captured the "breaking" of a 2D wom's mind. Kinda like in this doujishin
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I could give more examples, but this pretty much sums up, a plot that really captures an capturing story, look I get it, there's a love route, but how many people really are in this games for the love route (not it's animation). And why must the love route be separate from the grape route. Why can't it be like an adjecent like this doujishin.
That's exactly why the second maou game, despite having improved animation, didn't quite pack the same punch the plot of the first one had. I know the chances of JSK correcting the upcoming game are slim, but still, it'd be nice if he improved not only the plot, regarding breaking the girl, but also the animation, that convey her struggling behind a simple sex pose.
I know this isn't his niche, but otherwise we just continue to have what is essentially the same game (debatable) with different but similar girls.