CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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miyuki25

Newbie
Apr 24, 2019
64
62
I don't know how this gonna help, but some days ago I hear game difficulty flow are best when they go 1, 3, 2

It means the hardest should be in the middle, and at the very end difficulty dip a little to get that power fantasy going.
Games where that is the case are almost always a massive drag to complete, once you beat the midgame there's no challenge so it's just a braindead chore to get the end of the story.

The issue in this game isn't difficulty so much as pacing, which falls apart after your first reasonably successful run. First run, you have no stats and might struggle to do much but everything is new and interesting, and the next couple of runs you overcome the challenges and unlock the majority of the content, but every run after that is just menial repitition to maintain your stats while you unlock the remaining (largely mutually exclusive) achievements and scenes.

I know, it's became a bit too easy for my tastes as well, but people have complained about it being too grindy, so I'm struggling to balance it out.
v0.33 is basically ready and will be posted today. I will probably increase the difficulty and lower the mental retain base for the next version after this one, what you suggested makes sense but might be a bit complicated to implement, so I'll see what I can do, hoping that new content will smooth the grind enough to actually make the difficulty increase a positive change!
I think the slow accrual of permanent stats in addition to the current system of retaining some percentage of the previous run's stats would be ideal (and fitting to the premise of the story). But if that is an issue to implement, perhaps stats should simply reset based on a proportion of the highest value reached at the end of any previous run? This would eliminate the need to perform the exact same grind every run just to maintain a baseline for the next run, while unlocking each of the lose virginity to... achievements, etc. Currently, the game effectively punishes you for ending a run early even if you as a player know for a fact that there's nothing new left to unlock that run.
 
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NotNamedAtAll

New Member
Jun 3, 2018
13
10
I know, it's became a bit too easy for my tastes as well, but people have complained about it being too grindy, so I'm struggling to balance it out.
v0.33 is basically ready and will be posted today. I will probably increase the difficulty and lower the mental retain base for the next version after this one, what you suggested makes sense but might be a bit complicated to implement, so I'll see what I can do, hoping that new content will smooth the grind enough to actually make the difficulty increase a positive change!
Balancing is depend of content.

A game without much content but is not really grindy will rapidly give a "I've done everything" sensation. The progression will feel too fast. Having it be harder or more grindy make it so the progression feeling is smoothed over. (i personally find it to be lazy game design, you mostly see this in game with enemies that have a lot of hp/backtracking just to increase the game lifetime).

At the opposite a game with a lot of content but high difficulty/backtracking/grind will just feel too much, with a very slow progression and too much repetion. (or feel empty, you can mostly see that in open world)

I would advise to let the balance do it's life until the game is fleshed over, otherwise you'll have to keep balancing it all over again and again until the very last moments.
 
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riderfan097

Member
May 12, 2019
130
101
Is it just me, or do cheats just not work? I enter the code (that I found digging through the source code, ngl), and it says it's correct, but it ALSO says at the same time that it's invalid, and then I don't have access to any of the cheat features
 

Armin

Newbie
Dec 16, 2017
73
29
I know, it's became a bit too easy for my tastes as well, but people have complained about it being too grindy, so I'm struggling to balance it out.
v0.33 is basically ready and will be posted today. I will probably increase the difficulty and lower the mental retain base for the next version after this one, what you suggested makes sense but might be a bit complicated to implement, so I'll see what I can do, hoping that new content will smooth the grind enough to actually make the difficulty increase a positive change!
Implementation should be relatively easy.

The current formula is stat = (statretain * stat)

Instead you'd have two lines:
basestat += (stat - basestat)*statretain
stat = basestat

Basestat would be a new value defined at the start of the game, and obviously statretain would be way lower than it is with the current system. Balancing might be harder though, the 3/4/5% I said is probably too low unless there's a lot more content that warrants dozens of playthroughs

What NotNamedAtAll would also work for avoiding the 'grinding just to not go backwards' issue, that'd just require defining a maxstat variable.

if stat > statmax then statmax = stat
stat = (statretain * statmax)
 

Lotrum

Member
Donor
Game Developer
Nov 11, 2023
160
393
The AI art seriously unnerves me, aside from the face/head not matching the bodies. It just looks ...I don't even have the words for it with how uneased it makes me feel.
Meh, i'm sorry to hear, that, i'll try to use less of it if that's the general feeling, but keep in mind that it's mostly for flavor content.


Implementation should be relatively easy.

The current formula is stat = (statretain * stat)

Instead you'd have two lines:
basestat += (stat - basestat)*statretain
stat = basestat

Basestat would be a new value defined at the start of the game, and obviously statretain would be way lower than it is with the current system. Balancing might be harder though, the 3/4/5% I said is probably too low unless there's a lot more content that warrants dozens of playthroughs

What NotNamedAtAll would also work for avoiding the 'grinding just to not go backwards' issue, that'd just require defining a maxstat variable.

if stat > statmax then statmax = stat
stat = (statretain * statmax)
I'm not 100% sure that i understood everything you said, but the stats are already capped at 100 and can't go over 100.


Not sure if it's what some of you proposed, but i could reduce the retain from 70% to some much lower amount, but make it permanent and work in reverse.

like:
- reset all stats to 0
- add all permanent bonuses
- let's say that culture is 33 after all permament bonuses are applied.
calculate the remaining gap to the amount to retain (let's say you ended the run with 93 culture) = 60

apply %retain(tbd) on 60 . and add it to 33

Also the game remembers the highest culture you have reached (93) and let's say that on the next run you only bring it to 82

Doesn't matter, the game remembers the $highestculture variable and still calculates the difference to 93 and not to 82.

Makes sense?

This could create a "single stats run" strategy, but in the end, it's a sandbox and it's a porn game, so if you want to play it that way, you do what's fun to you :D
 
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riderfan097

Member
May 12, 2019
130
101
Is it just me, or do cheats just not work? I enter the code (that I found digging through the source code, ngl), and it says it's correct, but it ALSO says at the same time that it's invalid, and then I don't have access to any of the cheat features
UPDATE: I dug through the code a little bit, and I figured out the problem! So, in order for the debug menu to show up, the game checks for if the variable "$clickedderp2" is equal to 1. HOWEVER, when the cheat code is entered, it tells the game to set the variable "$clickeddderp2" to 1, which has ONE EXTRA D IN THERE. This breaks the ENTIRE cheat code system. Hopefully, This should be something you can easily patch and push out to the online versions in less than a minute.
 
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Lotrum

Member
Donor
Game Developer
Nov 11, 2023
160
393
UPDATE: I dug through the code a little bit, and I figured out the problem! So, in order for the debug menu to show up, the game checks for if the variable "$clickedderp2" is equal to 1. HOWEVER, when the cheat code is entered, it tells the game to set the variable "$clickeddderp2" to 1, which has ONE EXTRA D IN THERE. This breaks the ENTIRE cheat code system. Hopefully, This should be something you can easily patch and push out to the online versions in less than a minute.
Thanks for the warning , but the cheats work, that variable is part of the gibberish I've put in for the "codes cracking minigame" :D
 

wrrrraaaahhh

New Member
Jul 30, 2020
6
1
UPDATE: I dug through the code a little bit, and I figured out the problem! So, in order for the debug menu to show up, the game checks for if the variable "$clickedderp2" is equal to 1. HOWEVER, when the cheat code is entered, it tells the game to set the variable "$clickeddderp2" to 1, which has ONE EXTRA D IN THERE. This breaks the ENTIRE cheat code system. Hopefully, This should be something you can easily patch and push out to the online versions in less than a minute.
whats the code tho
 

riderfan097

Member
May 12, 2019
130
101
Thanks for the warning , but the cheats work, that variable is part of the gibberish I've put in for the "codes cracking minigame" :D
Ah, I see. Yeah, looking through the code, I see mentions of a minigame. Now to just figure out how to start the damn thing.
 

katmandomo

Active Member
Feb 10, 2018
796
1,704
I know, it's became a bit too easy for my tastes as well, but people have complained about it being too grindy, so I'm struggling to balance it out.
v0.33 is basically ready and will be posted today. I will probably increase the difficulty and lower the mental retain base for the next version after this one, what you suggested makes sense but might be a bit complicated to implement, so I'll see what I can do, hoping that new content will smooth the grind enough to actually make the difficulty increase a positive change!
This game doesn't need any more grind. It already involves checking out the same scene dozens of times to grind up the stats. The fourth playthrough and beyond gets kinda boring, but since some achievements are mutually incompatible (the virginity ones!) you have to do it. Plus on the first playthrough you may not even lose your virginity, especially if you spread your attention across multiple girls. Popping the end game early button is an option, but that costs you a fair bit of the stat carryover.
 
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Boodle

New Member
Dec 7, 2017
13
19
Seems videos are not autoplaying like they used to for me, is that an issue on my end only?
 

Armin

Newbie
Dec 16, 2017
73
29
Meh, i'm sorry to hear, that, i'll try to use less of it if that's the general feeling, but keep in mind that it's mostly for flavor content.



I'm not 100% sure that i understood everything you said, but the stats are already capped at 100 and can't go over 100.


Not sure if it's what some of you proposed, but i could reduce the retain from 70% to some much lower amount, but make it permanent and work in reverse.

like:
- reset all stats to 0
- add all permanent bonuses
- let's say that culture is 33 after all permament bonuses are applied.
calculate the remaining gap to the amount to retain (let's say you ended the run with 93 culture) = 60

apply %retain(tbd) on 60 . and add it to 33

Also the game remembers the highest culture you have reached (93) and let's say that on the next run you only bring it to 82

Doesn't matter, the game remembers the $highestculture variable and still calculates the difference to 93 and not to 82.

Makes sense?

This could create a "single stats run" strategy, but in the end, it's a sandbox and it's a porn game, so if you want to play it that way, you do what's fun to you :D
What I and NotNamedAtAll proposed are different methods, in my idea you wouldn't remember your best score.

It'd be like this:
You have your base stat that starts at a certain number (say 5 int) and suppose retain starts at 10%. In your first playthrough you get your int to 30. At the end of the game the difference is 25 (30 - 5) so your new base stat become 5 + 25*10% = 7.5.

You'd then start at 7.5 the next playthrough, if you're a bit lazy in that one and get to only 22.5, you'd then go to 7.5+(15*10%) = 9.

Lategame if you started at 80 and just didn't bother to do anything you'd still be at 80 next playthrough: 80 + 0*10% = 80.

And if you got to the cap of 100 you'd still never go above 100.
 

Vaibhav Goyal

Newbie
Apr 24, 2017
57
5
How to unlock below achievement:

" Have sex with Katrina in the infirmary after fucking her in her apartment to unlock this "
 

j_1993_m

Active Member
Feb 28, 2021
626
572
How to unlock below achievement:

" Have sex with Katrina in the infirmary after fucking her in her apartment to unlock this "
You need to fuck her in her apartment before getting the stitches removed. Then go to the infirmary to remove the stitches.
 
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