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Satori6

Game Developer
Aug 29, 2023
503
1,095
Yes, unfortunately, due to the nature of the game, if you have maxed out a character, it will be hard to make newly introduced characters a long-lasting experience.

I was thinking that easy difficulty could increase (maybe double or even triple) the amount of love that you get from girls. and maybe increase the love cap to 150-200 (for all difficulties).

So that a new player that wants to focus on a single girl in easy difficulty will easily get somewhere that way. and that the maxing out of stats will at least be delayed as much as possible, since that brings to the situation that you described, where you can just breeze through any new character and story in a few minutes.

You could add unlockable "tokens" that increase the love of a girl as you reach particular milestones, instead of permanent stat boosts.

eg; "X character's item: increases love gain from X character by Y amount."

That would lower the grind with characters that you've already "completed", without affecting the progress of newly added ones.

You could even make those tokens toggleable in some sort of inventory system, so players can choose which grinds/girls to skip, and which ones to keep because they enjoy the progress/scenes or whatever.
 

Armin

Newbie
Dec 16, 2017
73
29
Yes, unfortunately, due to the nature of the game, if you have maxed out a character, it will be hard to make newly introduced characters a long-lasting experience.

I was thinking that easy difficulty could increase (maybe double or even triple) the amount of love that you get from girls. and maybe increase the love cap to 150-200 (for all difficulties).

So that a new player that wants to focus on a single girl in easy difficulty will easily get somewhere that way. and that the maxing out of stats will at least be delayed as much as possible, since that brings to the situation that you described, where you can just breeze through any new character and story in a few minutes.
I think the main grind is in stats, not in the girls' love points, though you should probably ask the people complaining where they have an issue.
 
Oct 14, 2020
113
126
Since a lot of people are complaining about grind lately, and I still have a lot of people that think the game is too easy, I will try to introduce a difficulty system, in order to try and meet everyone's tastes for grind better.
I suggest these kinds of QOL improvements:
  • add Hotkeys (check out College Daze for example) - these make the grind at least FASTER to get through.
  • reduce the number of clicks/sub-menus where possible.
    • For example, when Melanie likes you and won't reject flirting, just skip to a new menu "just chat, kiss, couch, bed" instead of "Go inside" -> "Try to flirt" -> "How about" -> "kiss, couch, bed"
  • definitely improve the usage of "(+new)" which I think I only saw in one place
  • make it more obvious what is being missed
    • E.g. most scenes have "(X Roll): Failed" to tell you how to progress, but with, say, Natasha just outright having sex you never know. So maybe when you go to her room it says "(Attraction Roll: Failed)" which lets the player know they are missing something (which is Natasha just pulling you into the room to have sex)
For grind itself, that's up to you. My preference would be fewer actions with greater outcomes: each time you maximally-positively interact with someone, the next interaction should be open. (How many women are actually like "uh no, I have to blow you 7 times before I find you attractive enough".) But that's me.

But that obviously cuts down the "play time" pretty dramatically.
 

Troqu

Well-Known Member
Aug 6, 2017
1,268
1,910
On the difficulty selection the "Challenging" difficulty is listed as 'grindy but rewarding' but is this just the dev deciding that a grind = rewarding or is there some actual benefit that's not listed? I'm actually hoping its the former because I've long lost patience with games that lock off content to higher difficulties, but worried it's the latter.
 

Lotrum

Member
Donor
Game Developer
Nov 11, 2023
160
393
Wait... wtf? Some people want more grind? Fuck that. :sick:
To be honest, I used to be a player before I was a developer, and my top 3 games are like the most grindy I've ever tried.

Not that grind constitutes a good game by itself, obviously, but just as an observation :D
 
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Lotrum

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Nov 11, 2023
160
393
On the difficulty selection the "Challenging" difficulty is listed as 'grindy but rewarding' but is this just the dev deciding that a grind = rewarding or is there some actual benefit that's not listed? I'm actually hoping its the former because I've long lost patience with games that lock off content to higher difficulties, but worried it's the latter.
It's the former, there is no lock, but by speedrunning through things you might occasionally miss some content, which is probably not the end of the world and you can always somehow get back to it in a new run
 
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Troqu

Well-Known Member
Aug 6, 2017
1,268
1,910
It's the former, there is no lock, but by speedrunning through things you might occasionally miss some content, which is probably not the end of the world
Cool, I'm of the opinion that you should rephrase that to be more clear, but I won't fault you for your preferences.
 

Lotrum

Member
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Nov 11, 2023
160
393
I can see how can that be misleading, haven't thought about that.

Will think of a way to rephrase that for the next udpate, thanks for your feedback : )
 
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UnderPM

Newbie
Mar 21, 2020
53
47
To be honest, I used to be a player before I was a developer, and my top 3 games are like the most grindy I've ever tried.

Not that grind constitutes a good game by itself, obviously, but just as an observation :D
Some part of me want to know those 3 games really badly. Can we know which game you are reffering to ?

Also : the game is superb, keep going, much love and everything.
 
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Lotrum

Member
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Game Developer
Nov 11, 2023
160
393
Some part of me want to know those 3 games really badly. Can we know which game you are reffering to ?

Also : the game is superb, keep going, much love and everything.
This might come as a surprise, as they are very different from the kind of game that I'm making, but they sure are grindy.
Just keep in mind that I've also tried to be realistic about my own developing skills and it's my first game. But sure, I can share at least a couple while i decide what the 3rd one actually is :D
- Masters of Raana
- Labrats 2 Reformulate

edit: Probably 3rd one is College Daze, not so grindy though
 

Darklord1234

Member
Jul 13, 2018
452
648
Sexbot is one of the best games on this site and it has a very similar gameplay loop. <Shrug>. I don't get these "too grindy" whiners at all.Ya'll should just go look at gonzo porn where it's just...hot chick!...boner!...fuck!...splat! NEXT! Lmao.
 

GamerDaddy

Well-Known Member
Feb 6, 2023
1,939
1,153
I can see how can that be misleading, haven't thought about that.

Will think of a way to rephrase that for the next udpate, thanks for your feedback : )
(for example) you could add longer scenes or something for people who choose that option
 

Lotrum

Member
Donor
Game Developer
Nov 11, 2023
160
393
(for example) you could add longer scenes or something for people who choose that option
No wait :D

I haven't though about the fact that the sentence can be misleading, I don't think that I want to go that way.<br>

Sure, you could see it as a reward for higher difficulty, but it would also be a punishment for playing easier ones.
 

GamerDaddy

Well-Known Member
Feb 6, 2023
1,939
1,153
No wait :D

I haven't though about the fact that the sentence can be misleading, I don't think that I want to go that way.<br>

Sure, you could see it as a reward for higher difficulty, but it would also be a punishment for playing easier ones.
i know lol. i was just sayin and gining my opinion/suggestion
 
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Cedo0099

Member
Jun 29, 2019
151
229
I will write a review quite soon, but wanted to say, i enjoyed a lot this game. For those who complain about grinding in a html game the exit door is there -------->

No seriously... I can't catch a break with thoses players.

About this game, i love the evolution system and the progressive corruption. The girls could be better but that depends of tastes...
 
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JohnyShadow7

Member
Sep 27, 2019
123
68
What's the best strategy for this game? Pursuing one girl at a time? Grinding through the first simulations to build stats? I'm trying to mix things up but after some time it becomes repetitive. I reckon it's kind of the point of the game, but you know, sometimes I feel I'm beating around the bush (again, maybe that's the point).
In my runs I tried to get as many achievements as soon as I could. They unlock permanent bonuses. On reset, my tip is to upgrade starting money, it can really help. (And don´t ignore the achievement for working at the mall a lot. Doing a full run of just working to get the bonus might help. Probably. I ignored it for too long to be relevant... :/)
But yeah, the grinding IS part of the game, as you get "reset points" for every kiss, pussy and anal. (At least until you unlock everything.)
That said, some girls are harder to get then others, so if you feel it´s getting boring, don´t be afraid to reset and try for another girl. Eventually you can get all of them in the same run. xD
 
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Siphon

Member
Aug 18, 2016
406
549
"Introduced a difficulty system to try and accomodate everyone's taste for grinding. You will get 3x love gains in easy mode, 2x in normal, and less in challenging, "

Is there a difficulty setting for 1x? I liked how it was balanced before.
 
4.50 star(s) 52 Votes