- Nov 11, 2023
- 160
- 391
Achievements 165/162? Lol.
That's a typo, will be fixed in the version!
Achievements 165/162? Lol.
bug 1 is just on library study alone, will get fixed for next version.Constantly running into the same 2 bugs, hundreds of times.
Bug 1: Double line of bonuses, that don't really add to your stats.
View attachment 4098099
^example, the line of "increased by 0.98" didn't add anything at all, perhaps a javascript bug?
^^this happens very VERY often spread across all instances.
Bug 2: Choices remaining, and when clicking does nothing, and/or removes the line from screen, and/or states something like "already choosen/chose something else"
View attachment 4098140
^example, the line of "just outright blackmail her" is a leftover from previous screen, and when clicked, simply vanishes.
^^this happens in nearly every single screen following a choice.
I'm on firefox.
Yes, thanks for making me think about it, Now that reaching high sex control (without the flat-stat snowball) this definitely needs rebalancing and being moved to a lower triggerIs the ONLY way to enable Natasha Anal is having 90something+ sex control and passing all her 'checks' when you have sex with her?
Thanks, a few of those escaped, I will get to them soon!Many errors in coding, many > in text in a many spots:
1.2.Code:<<carol>>Oh, we were just getting ready for you, honey<</carol>>><br> or <<carol>>Oh, we were just getting ready for you, honey<</carol>>><br>
3.Code:<<set $melanieanaled +=1>>> or <<set $melanieanaled +=1>>>
4.Code:<</if>>><br> or <</if>>><br>
5.Code:<<susan2>>>Oh... you're back?<</susan2>><br> or <<susan2>>>Oh... you're back?<</susan2>><br>
6.Code:<<natasha>>What the fuck? who is it? it's nighttime<</natasha>>><br> or <<natasha>>What the fuck? who is it? it's nighttime<</natasha>>><br>
7.Code:<<carol>>Oh hey $name , we were just having some fun, want to come in?<</carol>>><br> or <<carol>>Oh hey $name , we were just having some fun, want to come in?<</carol>>><br>
at dev: Hell, just do a search for <<< and >>> and look at coding to see if one of them is extra.Code:<<natasha>>What the hell, Carol? No, go away $name<</natasha>>><br> or <<natasha>>What the hell, Carol? No, go away $name<</natasha>>><br>
Considering i only code inside of twine and this is just the recompilation, I have an hard time figuring out where the issue is hereFound another coding/typo error, an extra \ this time, og line:
Code:<</nobr>>\\</tw-passagedata><tw-passagedata pid="79" name="mspearlpool" tags="" position="2000,300" size="100,100"><<nobr>>
This is already fixed on online versions, it slipped through on the DL ones, will be gone next patch, thanks agan : )5 instances of exact same exact typo error for katerina virgin achievement:
" Error: child tag <</notify>> was found outside of a call to its parent macro <<notify>> "
regarding this line, IT IS in the html at 5 different lines, exactly the same:
Code:<<set $katrinavirginachievement to 1>><<cod 7 or <<set $katrinavirginachievement to 1>><<cod 7
FIX: add closing tags to the 'cod 7'Code:<<set $katrinavirginachievement to 1>><<cod 7>> or <<set $katrinavirginachievement to 1>><<cod 7>>
ALT FIX: remove the +codingCode:<<set $katrinavirginachievement to 1>> or <<set $katrinavirginachievement to 1>>
Sorry, I forgot to add the "or" twine code like I usually do, I'll cut off rest of line.Considering i only code inside of twine and this is just the recompilation, I have an hard time figuring out where the issue is here
<</nobr>>\\</tw-passagedata><tw-passagedata pid="79"
Multiple inproper uses of commas, non-chronological sentence structure, and some odd or misused words. Let's fix it.The both of you enter your room, she checks and makes sure nobody sees you entering together before doing so.
She sits on the border of your bed, you promised you'd behave, so you stay a bit afar in front of her.
Take note that this rewrite is still pretty dry. That's not a bad thing necessarily; even with erotica you need to get from point A to point B and some prose without any fuss can service that. But some adverbs or extra descriptions could help spice it up. Maybe Rose is clearly nervous and inexperienced with sneaking into dorm rooms. Maybe she isn't nervous at all and the PC notes that she seems suspiciously nonchalant about the affair! Maybe she gets startled when the PC shuts the door a little too hard. Maybe he fumbles with his keys trying to get it open, leaving them standing exposed in the hall. You don't need to be wordy to inject some emotions that define a scene.Alternative said:Rose checks the hall to make sure nobody is watching before following you into your room. She takes her place at the edge of the bed as you shut the door, and then you take yours before her. You take care not to stand too close; you promised her you'd behave, after all.
Improper use of a comma. Let's add a bit of character flavor in this rewrite. She started this process of getting the PC to eat healthy out of an almost maternal concern that later turned into sexual interest as the PC worked on improving himself. I assume her attraction is at least partially based on the PC's stamina/strength.Rose:
I think it's time that you choose your own motivation, you've done hard work and I want to be as helpful as I can
Note that this is still a pretty long block of dialogue with no visual description. The visual style of the game makes it a little obtuse to have lots of descriptive text breaking up dialogue, but some text (or even better, an image) describing Rose's nervousness, her ill-disguised arousal, or the subtle shift in her tone as she dares the PC to break out of his shell and ask for more would all go a long way to characterize both this scene and Rose as a Love Interest.Alternative said:Rose:
You know, <PC_Name>, I'm proud of you for how much better you've been taking care of yourself. I always thought you were handsome, but you've become a real charmer. I thought... maybe you'd like to choose your reward? Something I could do to motivate you even more?
This one is an amusing example of what I mean by the dialogue feeling like a placeholder. Real "show bob and vegene" energy. Even a very blunt "Could I see your ass?" would be preferable.PC:
Please show me your ass
Technically, a porn game can be considered erotica as much as playing Tetris can be considered as being an architect.erotica
Sure! There are plenty of games here that are basically just interactive porn, but "just" is the keyword there. They're missing anything more than the most basic literary elements - like the first 30 seconds of a porn video where you see the MILF prancing around in her towel in front of the handyman before they get to it. However, when the game provides a proper cast of characters and invites you to find ways to interact with them and explore their stories it establishes an expectation, even a need, for proper literary development. Anything else feels like going to an art museum and being expected to admire the wallpaper.Technically, a porn game can be considered erotica as much as playing Tetris can be considered as being an architect.
cum u42 You fucked Jane for the first time! She isn't a popular girl yet, but she'd be just a dream for most other students, well done!
replying to myself : still possible to fuck all girls on second run :Why were you waiting for run 2 ? you could get all but Pearl on run 1 The change is to compensate the addition of girls/achievements.
Thanks, If this proved to be difficult, this is exactly where I want the game balance to be.replying to myself : still possible to fuck all girls on second run :
You fucked a total of 13 different pussies. This awards you 130 experience
There should be a "space" between "I" and 1!Which while I100% agree with
Frst run was very interesting on how to optimize it to get olivia on day 18, also gave melanie. second run blackmail pearl for sex . need a 3rd run to cover most of the "other content" like jane corruption and amber variantThanks for all the feedback and grammar/bug reports, I'll be sure to look into them.
Even though the "writing advice" could pretty much be submarized in "write better"
Which while I 100% agree with, it's not easy and it's definitively not my strongest suit.
From polls result, people always prefer more and new content compared to anything else.
So everytime i spend time polishing old content and dialogues the ever-present question is:
"Ok, but should I spend this time doing this, or doing even more content?"
In the end, it's always an hard choice, but I will do what I can (and what I'm capable of) to improve them.
Thanks, If this proved to be difficult, this is exactly where I want the game balance to be.
Being able to fuck all of them on the end of 2nd run, with near perfect optimization seems perfect to me.
This means most people will require 3 runs, 4-5 if they play poorly and 2-3 more if they want to see all content.
And this is for normal mode, there are always the 2 lower difficulties.
So yeah, I can consider myself happy with the rebalance outcome.