... everyone understands the accepted definition for rogue-lite.
Are you on the same internet that I am? There are two commonly used definitions for 'Rogue-lite'.
1. Games like Rogue, with perma-death, procedural generation, and randomness, that aren't technically rogue-likes because they have some sort of meta-progression, making them 'lite'.
2. Any run-based game with some sort of meta progression, regardless of the entire lack of any Rogue-like elements.
While I really like 'Just one more chance' as a game, it doesn't contain any Rogue-like elements, it's pretty much a deterministic sandbox.