Dec 7, 2020
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Ok so, i’m stumped how do u kiss natasha. Ive tried just giving her money and saying i like her. I’ve fucked her every which way i can think of. Still no clue
 

taler

Well-Known Member
Oct 5, 2017
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Personally, I think 'run-based' would be a better generic descriptor here, as that's the actual gameplay element people would be referencing.
Wouldn't that apply to all VNs with multiple endings? I highly prefer rogue-lite it's got a reasonable and accepted definition.
 

Snowsexxx32

Member
Jun 3, 2018
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Wouldn't that apply to all VNs with multiple endings? I highly prefer rogue-lite it's got a reasonable and accepted definition.
So, proc-gen with randomness and permadeath, softened (hence the lite) by including a meta-progression between runs?

Run-based just means there's a reason to replay an expect a different result, or include a cycling mechanic within the game itself emphasizing the repetition of a loop. Most branching story-line VNs aren't run-based, whether they have multiple endings or not, as you expect the same results from each branch every time.
 

Ytokran

Newbie
Aug 12, 2018
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Ok so, i’m stumped how do u kiss natasha. Ive tried just giving her money and saying i like her. I’ve fucked her every which way i can think of. Still no clue
Once you have enough relationship with her, go back to the first option to touch her tits and follow up with making her orgasm. You'll get a kiss from her and she'll apologize "for being such a bitch" and will stop asking for money.
 

taler

Well-Known Member
Oct 5, 2017
1,756
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Run-based just means there's a reason to replay an expect a different result, or include a cycling mechanic within the game itself emphasizing the repetition of a loop. Most branching story-line VNs aren't run-based, whether they have multiple endings or not, as you expect the same results from each branch every time.
Yes we know that branching storyline VNs are different, but what I mean is that difference is not embedded in the term. Run based is ambiguous, forcing you to clarify the definition like this, as it's not immediately obvious, whereas everyone understands the accepted definition for rogue-lite.
 

Snowsexxx32

Member
Jun 3, 2018
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... everyone understands the accepted definition for rogue-lite.
Are you on the same internet that I am? There are two commonly used definitions for 'Rogue-lite'.
1. Games like Rogue, with perma-death, procedural generation, and randomness, that aren't technically rogue-likes because they have some sort of meta-progression, making them 'lite'.
2. Any run-based game with some sort of meta progression, regardless of the entire lack of any Rogue-like elements.

While I really like 'Just one more chance' as a game, it doesn't contain any Rogue-like elements, it's pretty much a deterministic sandbox.
 
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