Ren'Py Kaedama [v0.0.8] [Kaeru]

3.70 star(s) 3 Votes

KaeruVN

Member
Game Developer
Feb 9, 2024
116
158
Thanks for the update. If I remember correctly, you mentioned that you like to remove the typing part of the game with selected options during conversation. Have you implement it in the latest update and will you do it for the whole game?
The typing is still very much part of Kaedama and I really doubt I'll ever get rid of it, because some actions are more fun when you type them in without expecting them to work.
You don't have permission to view the spoiler content. Log in or register now.

But to answer your question, yeah, I did add something different for people who don't like typing responses. I did see that quite a lot of people aren't a fan of it and since it's not that much extra work, I did add an option in the settings to toggle between choices and typing that you can turn on or off at any point. And yes, I will keep it in for the duration of the entire game.

I will also add that just like with the input responses, I will also add whatever choice response you want, as long as it's nothing too complicated. But let me know if you like/dislike it or have some other tips.
 

tacosnap123

Active Member
Mar 3, 2018
596
167
intresting concept here for typing the awnsers i like it but i also suck a spelling in general so much that not even auto correct can save me. curious to see where this goes or what stupid respones i can make. also a question does puncuation matter at all
 
  • Like
Reactions: KaeruVN

KaeruVN

Member
Game Developer
Feb 9, 2024
116
158
intresting concept here for typing the awnsers i like it but i also suck a spelling in general so much that not even auto correct can save me. curious to see where this goes or what stupid respones i can make. also a question does puncuation matter at all
Yeah, misspelling can cause a little bit of a problem at times, I try to include the more common mistakes, so let me know if there are a few words you want recognized.
And no, punctuation does not matter at all.
 
  • Like
Reactions: tacosnap123

TBone9

Member
Apr 6, 2023
111
249
The typing is still very much part of Kaedama and I really doubt I'll ever get rid of it, because some actions are more fun when you type them in without expecting them to work.
You don't have permission to view the spoiler content. Log in or register now.

But to answer your question, yeah, I did add something different for people who don't like typing responses. I did see that quite a lot of people aren't a fan of it and since it's not that much extra work, I did add an option in the settings to toggle between choices and typing that you can turn on or off at any point. And yes, I will keep it in for the duration of the entire game.

I will also add that just like with the input responses, I will also add whatever choice response you want, as long as it's nothing too complicated. But let me know if you like/dislike it or have some other tips.
I am actually one of the ones who sort of enjoyed typing the responses so I will probably continue that, but I have to say it is refreshing to see a dev who is willing to cater to players as long as something is (A) not a big burden to implement, and (B) doesn't significantly alter or ruin the game. It has always been obvious how much you liked the open-ended input aspect of your game, but you didn't let your ego get in the way of making it more enjoyable for people who weren't fans of it. Kudos for this.
 
  • Heart
Reactions: KaeruVN

yatsu89

New Member
Dec 10, 2018
2
0
so i havent been able to unlock any scenes yet are their scenes or am i stupid is this harem inclusive or am i supposed stick with one girl. Please any response is appreaciated
 

KaeruVN

Member
Game Developer
Feb 9, 2024
116
158
but you didn't let your ego get in the way of making it more enjoyable for people who weren't fans of it.
Thank you, it warms my heart to hear that, because I was a little reluctant about adding it at first. But I'm happy to add/change things if that's all it takes for another person to get interested.

so i havent been able to unlock any scenes yet are their scenes or am i stupid is this harem inclusive or am i supposed stick with one girl. Please any response is appreaciated
If you are referring to H-scenes, there aren't any so far.
You don't have permission to view the spoiler content. Log in or register now.
As for a harem or sticking with one girl, it's totally up to you. You could even go after nobody at all.
 

KaeruVN

Member
Game Developer
Feb 9, 2024
116
158
I didn't see Harem in the planned tags for the game, is that something you're thinking of adding as an option with the multiple endings?
Sorry, I should probably correct myself, because "harem" would be the wrong term to use.
You could technically go after and do things with multiple characters, but there won't be a harem with all 17 of them.
I guess I should update the future tags a bit more, so thank you for reminding me.
 

FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,322
897
Kaedama-0.0.8
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that WE DO NOT PROVIDE SUPPORT FOR GAMES!
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 
  • Heart
Reactions: KaeruVN

kitsunedawn

Member
Aug 17, 2017
124
180
The typing is still very much part of Kaedama and I really doubt I'll ever get rid of it, because some actions are more fun when you type them in without expecting them to work.
You don't have permission to view the spoiler content. Log in or register now.

But to answer your question, yeah, I did add something different for people who don't like typing responses. I did see that quite a lot of people aren't a fan of it and since it's not that much extra work, I did add an option in the settings to toggle between choices and typing that you can turn on or off at any point. And yes, I will keep it in for the duration of the entire game.

I will also add that just like with the input responses, I will also add whatever choice response you want, as long as it's nothing too complicated. But let me know if you like/dislike it or have some other tips.
I think the issue is not a lot of folks play text based games any longer, so they don't have a working knowledge of the syntax, or how to take actions.

I've played various Mushes, and Muxes (hosted a few as well), so the idea of a text based game isn't overly new to me... having said that, even I kind of struggle with it.

One thing I remember being popular back oh, about 15 years ago or so, was a telnet based client for people who played those very text based games. What made this client (MudClient was its name) so popular, was while you could still use the text box to interact, there was a set of buttons which a person could activate by way of bringing up a UI which contained the more basic commands. I'm going from memory here, but I think it was the basic cardinal directions (n,s,e,w), and a few common commands like "L <target>" (look at target), "exa it" (examine item), "say" (pretty self explanatory), "get <target>", and "pose" (a similar interaction to say, which returned an action).

Quick explanation about the difference between "say" and "pose" before I go forward, because I know someone will ask.

Say literally 'said' your string. So, in the client, you'd see character name says "blah". Pose on the other hand was more... well, versatile. So, while with a simple command of "say hi", your character would just... well say "hi" in the text box, the command pose used a different syntax. Meaning if you typed "pose walks in to the room, heading over to a chair where he sits and says 'Hi' in the form of a greeting" Then other players would see "Character walks in to the room, heading over to a chair where he sits and says 'Hi' in the form of a greeting". Needless to say, we tended to use pose more than say. For obvious reasons.

Going back to the issue at hand though, even with all the experience I have in text based gaming formats... the one issue I find with your game, is it's not exactly clear what actions should be taken. With old text based games (of which Mushes and Muxes were based off of), you generally knew because there were limited options. Meaning, going into the games, you generally knew that there were maybe twenty total commands a player needed to use to get around. Less commands if we're talking a mud (multi user dungeon), where your commands were the cardinal directions, kill, get, wear, cast <spell> and con (consider).

It may behoove you, given the limited number of people who have a good working experience with text based games, to perhaps steal the idea from older mud clients and have some pre set commands which players can choose. They don't have to be the right answer either, so I'm not talking full VN style where it's just pick option A, get result B; but rather maybe something more nuanced. Where yes, a player can use the various buttons to navigate the game... but unless they figure out the right syntax and commands through the text entry, they're not going to get the "best" ending, or all of the included scenes. Essentially it would allow people to play the game and enjoy it, but if they wanted to get all the endings, or see all the scenes, they'd have to go through the text box.
 
3.70 star(s) 3 Votes