DarkMatter7

Member
Mar 19, 2018
236
482
186
Not a fan of these designs. The main girl especially with the ugly painted nails, ugly eyes and overall boring look. A real shame. Gonna pass on this one and just replay the previous game.
 

balitz Method

Well-Known Member
Jan 30, 2018
1,273
2,186
419
Can we scrap the game and have one about this girl instead? She looks alot more interesting not gonna lie.
Yeah, literally all of the other heroines look more interesting than pink. Something about pinks lead straight to these cookie-cutter designs and personalities; with very few exceptions if you've seen one pink you've seen them all.
 

pornrtyog

New Member
Dec 29, 2018
3
0
100
Depends on whether Unity uses LZMA internally or not.

In the past, the “default” was probably LZMA, but this was later changed to uncompressed, resulting in overstretched file sizes.

LZMA must be specified using an API call, and LZMA is basically close to the best compression coding method.

Conveniently and quickly through the editor GUI, you can use LZ4/LZ4HC and also compress again through LZMA, but the compression is not as good as compressing uncompressed files to LZMA.

This is because the use of some compression methods will lead to degradation of the match, so compression twice will not be as small as compression once, so it is generally recommended to do the compression only once and choose to do the best compression.

Generally speaking, LZMA itself will expand the size of the file slightly if it is packed directly or compared to packing it first and then compressing it, so packing it first as a file and compressing it with LZMA is the best way to compress it.

In addition, if assets are encrypted, they are usually compressed first and then encrypted, once encrypted, the data will be distributed very chaotically, and then it will not be possible to compress it again to make it smaller.

This also prevents many people from trying to compress the data again.
 
3.90 star(s) 28 Votes