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Hello everyone!
We have just implemented the first step of our new crime system. Guards now fight to protect citizens, and any citizens who are attacked, together with those who witness the event, will run away from Kalyskah. Guards will also “forget” Kalyskah if she manages to hide, which is a useful mechanic for small bounties. Later we will expand this so that guards approach her to take her to the village holding cell when the bounty is higher, and switch to “kill on sight” if the bounty becomes overwhelming.
We have also made some massive progress on Tupelo. I was about to release the patch today, but then I realised that it is probably better to do it with the bounty system already in place, so you can go around causing mayhem in Tupelo and have some interesting things to do with bribing or seducing guards!
Give us a few more days. The plan is to release it before the 5th!
In the meantime, check out some screenshots of what's coming:
Kalyskah's world now finally has the two suns it was always supposed to have!
What is the plan for Crime & Notoriety?
Crime is all about what Kalyskah actually does in Tupelo. When she hits, bites or kills people, especially guards, her crime value rises. Small incidents will make guards confront her and try to drag her to the holding cell. If she keeps pushing and the bounty attached to her crimes becomes too high, they will stop talking and start treating her as a target to remove on sight.
Notoriety is about how many people know she is a monster rather than a mysterious and benevolent protector. Using obvious vampiric powers in front of villagers will make them panic and run for help. If those witnesses reach a guard, or if she shows her powers directly in front of the guard, her Notoriety rises. High Notoriety will make villagers more likely to run as soon as they see her and will attract seekers to the places she visits.
Over the next patches, we want these values to breathe with the day and night cycle. Lawful and compassionate play will help Calm things down over time. This should let players choose whether they want to roleplay Kalyskah as a feared predator who walks the streets surrounded by terrified villagers and hunting parties, or as a harsh but respected protector who can get away with the occasional slip without turning Tupelo into a war zone.
We might not have time to finish all the features until the next patch, but the goal is to cover at least the Crime system and leave hunters for later.
An extra thing that French players might enjoy!
Now that we have fixed the controller settings, we have also used the momentum to implement an easy way to switch the game to AZERTY keyboards!