Hi, since I can see the game developer is on F95, a few comments (and yes, I admit there are criticism, but I try to be constructive), after trying both 0.12 and 0.20...
1) Maybe you are trying to get a full income from the game to dedicate to it full time, and even finance a full time development team, but you should consider lowering some of your tiers (and even eliminate some, 1000 EUR per month, unless you get Bill Gates to sponsor, I can bet will not happen, and if it happened, would be more probably a contract to finance your development and commercially sell the game after sharing profits), and activate the "yearly subscription with discount" possibility.
"Something Unlimited" (not to mention names ;-)) was in the range of the 14k income per month last I checked, but even their 5 per month level gets access to the release, in the end, they get their money from the quantity, not from the single, especially important unless you can treat the game as a project with fixed milestones and end date and keep to those (thus allowing people to estimate how much is going to cost them).
Honestly, I have seen only two games that came close to that approach, but it is far from being usual on Patreon, so people know when they get on Patreon often it may take "forever", but in general it is for small amounts for things that are side projects for the game developer.
When the income of the developer gets in the various thousands a month, that is a full salary, and people may reasonably expect full time dedication and good speed of development - but if each of them is going to shed only a little bit, then they will be more willing to continue even if it takes a very long time (i.e. a few years) to get the final result.
2) I like the look of the Kalyshka, it's kind of cute without being top model, and I like the slider ;-) - I use it a bit, but I like the fact even to the max she does not get balloons (and yes, I know many people will disagree
, but there are already many games with unrealistic or very rare "balloons" on F95, no need to add one more) - and it is visible from the two versions I tried you have a lot of ideas about powers and other elements, but also naughty bits
, and seem to have a good idea for a story (or at least, the background story).
Also like the idea (or at least, what seems to be the idea) that she can be dominant, submissive, bite, not bite, hypnotize, just talk, fight, negotiate, be cruel, be merciful, be "evil", be "good" (well, still with some biting here and there, of course ;-)), dress with the special chocker or not, etc., and that I guess those choices over time may end up also influencing her further choices and the way people behave towards her.
But maybe you should try to consolidate a bit the versions, so you have one that can both show the stuff and be playable, with saves that can be used by the next version - starting to be a game, rather than some demo proof of concept, even if well advance as proof of concept in many aspects.
Or at least, make the prologue one thing, that saves at the end with a save usable from the main game (so the choices and development of the character are not lost), so that you can have two separate things, but getting one on solid playable ground before getting to the other.
3) Honestly, the points above give the impression of someone who has the capability and the ideas, but intend to squeeze the cow as fast as possible (given the tiers, that is not milking) by tossing tempting tidbits, or even worst, both squeeze and milk ("milking the cow" is on the long term).
At the very least, someone who has the ideas and skills and all the good intentions, but doing something so scattered, that even if starting with good intentions, being so overly ambitious, it can take many years to complete and many months before even getting something people can actually play making a save they can reuse.
It is better to have a game really playable (i.e. with the story, and saves that can be used by the version after), with some elements, even if it is only an icomplete 0.x version, so people can get something with each update, and then complete it in a +/- reasonable amount of time (though "reasonable" can become even years
), and then maybe do some additions to that game, if you see there is interest.
Again, to use an example which is not great, but has worked, I understood the guys from SU have in reality been milking a bit the cow, basically financing a company out of Patreon and going at it for years (starting well before I saw it), and honestly, I think with the excuse of adding always new stuff , they will never complete the game.
But because people can get something usable already at relatively low levels of subscription, they still get a big support, and without even being so regular and so often in their updates.
Another example is Karryin's prison, where there are complaints, but the game got sufficient traction that even after it was completed, there are people that would be willing to give out a few bucks for a DLC adding up something to the game.
Many see the game as completed, play it, like it, see where there could be things added, and are willing to finance those extra.
4) Try to check, your download is on the case of the 11-12GB already, when people are downloading to try, it can take many hours due to the limited speed of free downloads, and they can get an header error when decompressing.
I don't know much about Unity, but I have played other games, and are smaller even when complete - tossing hypotheses, it may be a matter of the graphic quality and graphic support, but still, the risk is that the moment you have a game playable with more of the story, one get on 20+ GB download.
The header error does not really stop the game from decompressing and running, but after hours downloading the file, it may make people give up without even trying, and never look back at your game.
If you have not done it already, especially given the amount you are already getting, at least for Patreon subscribers spend a few bucks to get a full account with bandwidth and dowload speed, so they can dowload the game faster.
5) The fact I use a trackball may have an impact, but when there are the animations, there is no way for moving the camera down in the instructions, the AWSD keys allow left-right and zoom in and out, it would be better if you could add up also some key to move the camera up and down.
6) When there are multiple adversaries, it is normal that one has to chose the direction, but even when she is facing only one adversary, she often starts the fight facing the wrong way, which means gets hurt immediately, and have to change the view so she faces the enemy.
7) These are early releases, so it is only small bugs, but:
a) There are some sheep and some wolf "embedded in the ground";
b) In version 0.12, when trying to climb on some stone, she would get inside the mountain rock (literally);
c) In version 0.12, there is at a certain point a corridor with a small room partially crumbled, I entered OK, but then she was stuck inside, even the mist form would not allow her to get out, I had to load a save;
d) In version 0.12, I had got in the village on the mountain getting up the stairs from the village down, so, I was already in the village, then I got to the other side, the main gate, and the game behaved like if I was just arriving from outside;
e) In version 0.20, once got in the "bats form", it is not clear how one can make them fly higher or lower or at least if they look up or down, since this has an impact on what one can see, especially in the forest settings, I had to change back to human form so she would get on the ground and I could see where she was.
Hope this is useful, I am not especially fan of some type of game (e.g. POV shooters give me headache, literally), but I think this one has great potential and more original then many (and the fact one can get the 3rd person view, is nice for me) and can easily get even on a big roll.
Have a nice day,