Well, now that I took the plunge and started sponsoring (to the dev, nope, you will not see "ouch2020" as sponsor), since anyway the dev comes to F95, I have a few of suggestions (of course, the fact I make does not mean they have any impact
) for the devs, after playing again "in the right order" (meaning, restarting from the prologue, 0.22)...
I expect some "facepalm reaction", but I don't really care
, I have high hopes for the game, so, I spent a bit of time to try and look at it
.
1) Really focus on progressing the prologue and completing the quests you have already put in it and are saying "not implemented yet" (like the one about the pump/inundation).
I know I am not talking for everybody, but I am also sure I am not the only one that thinks the video quality is great (though I am biased by being one of those with fairly good graphic cards), and it seems you even corrected some glitch indicated in the past (body ;-) physics), so it would be good that people can use the game a bit more, even if to put contents you have to sacrifice something in terms of further graphics improvements.
2) You said you want to update to Unreal 5 before you complete the prologue and put the "legacy" content in the new version, so that is going to happen, but unless there is a real technical need (e.g. correction of some bug affecting the game, or complete discontinuation of the previous), avoid getting on "always the latest technology" complex (seen it even for work).
I don't think I am the only one who prefers you stay on one version and continue to develop the story and the content, rather than constantly redoing everything to be on the last version of the engine.
3) You may want to correct something that will be needed anyway after, about the variables and modifiers. To try to what could change the status from "menacing" I had to get her naked at the start, and even then it would still say she was "menacing" in the inventory, though when crossing some bandits later, it was calculating correctly the values (well, being naked of course some values were high...
) - it's true that especially in the prologue she is very deadly and my guess is that nobody (except perverts like me
) will try to make her use characteristics other than her fighting skills or dress with anything that is not the full armor, but still...
4) Some of the animations are wrong (though similar ones were good in the legacy version) - again, it is the animations for perverts like me
making her also do sexual stuff instead of slicing her way through everybody she meets, but in certain situations, the expectation is that while the guy stands, she doesn't, or that while the other lady goes is on the floor, she does not stand up there.
5) I guess the preferences about the sexual stuff before starting the game is always meant toward Kalyskah (e.g. "male domination" means a male dominating her, "female domination" means a female dominating her, "spanking" means someone spanking her, "romance" means a character trying to romance her), but it would be nice if it was clearer, given that later if one wants to see what other options there are, the first thing that appears is "dominate them".
Incidentally, if one tries not to fight and fail, would it seem strange if she should still has the possibility of fighting back ?
6) A map, even a partial one and one that is not dynamic (i.e. not shown on the screen all the time), would be great, and at least for the place she knows already (her palace), the fact she knows the area would not be something strange.
7) The indicator on top of the screen about direction is a very good idea, but if it could add up the name on top of the exclamation points, or at least not show anymore the ones that are already out of the quest, would be great (well, if there is the map, that would probably be less important).
8) Maybe already foreseen, but, back to the "legacy",
after she gets up, the first fight is mandatory as such, but maybe when she has enough blood energy reached, instead of always having to fight for the first part, she could decide to try freeing them, like she can do after. If she succeeds it would make sense that it also counts as experience (and I don't mean sexual , so, even if she frees them without "thanking them") - in the prologue, she says explicitly one of the ways to be suseful was magic, and it would be normal that the more she uses it sucessfully, the more she gets it back, even if she almost only the vision, the "blood" and the charming.
9) About the quests, when you talk with some characters, on the screen it is not updated correctly, but the in the inventory it is - at the same time, I think it was already reported and corrected, but it was possible to throw away by mistake a crate (and even the captain) making it impossible to complete the related quest.
Well, hope at least something is useful, we will see how it goes in future