Rhydian

New Member
Feb 15, 2018
11
3
I'm having the same issue. Can't open stockroom or the door to the next area. I've searched the available areas several times now and can't spot a single key after the first skeleton key.
The key is glitched behind a wall in the sewers, its a tunnel that goes up near the exit (its also glowing), just look around it until it lets you interact. Also the stockroom key is found later.
 
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Cpt.Briggs

Member
Jul 21, 2017
180
350
First time playing the game.

Obviously far from finished but, looks like solid foundation to build on, add new content and improve the current one.

Zero problem with that - looking forward to the final release. Fingers crossed.

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astutejoe

Newbie
Game Developer
Apr 6, 2019
64
39
The key is glitched behind a wall in the sewers, its a tunnel that goes up near the exit (its also glowing), just look around it until it lets you interact. Also the stockroom key is found later.
What do you mean by glitched?
 

ololoev

New Member
Jul 20, 2017
11
7
What do you mean by glitched?
it means that it not in the place where it should be. i wrote about it in diskord by the way. i asked where to find second key and devs posted some screenshots, but the key was not there in my playthrough
 

Beavershot

Member
Aug 19, 2018
124
133
Love the game, couple of bugs though.
1. First location, top floor "barrel push"... I attempted to jump over one of the barrels to get behind it and glitched into the wall, got stuck, had to restart.
2. Armor glitch, first location... got a set of the beginner armor from one of the fallen and it made my body invisible. Would have been sweet if the enemies couldn't see me, but alas...
 

adsf3ead

New Member
Jul 28, 2019
1
0
THIS IS THE WORST GAME I'VE EVER PLAYED. What awful garbage have you created???? The combat system is so stupid and ridiculous.
 

astutejoe

Newbie
Game Developer
Apr 6, 2019
64
39
THIS IS THE WORST GAME I'VE EVER PLAYED. What awful garbage have you created???? The combat system is so stupid and ridiculous.
Can you try giving some directions on how we could improve it? Some references of games that implemented it well?
 
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he_found_you

Member
Jun 11, 2017
284
392
better than last time (0.5)
the leveldesign is still puzzling, got to exactly the last time - I need a key on the bridge after getting out of the sewers. well, Im not good at this stuff anyway, but I like how it progresses, and the combat is far improved (got to 70exp or smth, and died only 3-4 times)
 
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-Hellfire-

Active Member
Jun 28, 2017
532
620
Can you try giving some directions on how we could improve it? Some references of games that implemented it well?
Don't worry this a bit buggy but it's like early access...I found the girl very detailed,graphics are amazing,combat feels like For Honor :p Just wish there was an option to make it that if you are down they just go at it (I mean they are able to take down a Sexy Vampire Girl lol..so yeah)
 
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Labrat28

New Member
Mar 9, 2019
3
1
Can you try giving some directions on how we could improve it? Some references of games that implemented it well?
The combat mechanics... Well, I don't see a huge problem with the combat, except that this is supposed to be level 1, yes? I really think the player should be swinging faster and be able to take a lot more hits than the enemies... The way it is currently designed where the player is not only unfamiliar with the entire control scheme, has barely any abilities is outnumbered and seems to have the same or a smaller health pool than the enemies on the lowest difficulty is frustrating.

Can't really give any references to other games, I haven't seen a design like this before but I don't think it's a bad one... dodging is a little weird as camera angles don't really give the player much information on what she's dodging into. And the camera angles make it somewhat difficult to see the enemy animations... Not really clear on if combos actually occur or not as attacks are so often interrupted. Maybe a little more time in the first few frames of enemy animations to make it really clear the enemy is attacking, or some kind of special effect, just to notify the player that it's time to block.

I know in Skyrim, in third person swordplay I always liked to have the camera high, almost looking down on the action to have a clear view of everything going on. Models, animations, and fx are amazing though, but a frustrated player might not notice if he's seeing a game over screen too often.
 
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3.20 star(s) 44 Votes