- Nov 30, 2018
- 17
- 10
Is all the weapons and armor available in the store?
Giving us access to everything for the sake of the demo/alpha allows us to test them all
try them on ect
If there in the store then we have to play enough to earn the money to be able to buy them so it gives us a fun goal of getting all the weapons and wearables. Specially if you tweak there prices abit, a chest in the inn/room where your living where we can store stuff would be nice to keep inventory clean and organized. Just a chest with infinite room for now
This can then be removed later when all the outfits are implemented where there meant to be obtained from
Could you make the crypt respawn and make it accessible from the outside so we can 'replay' it for leveling and combat testing?
Could maybe add random extra spawns or make the number of enemy spawns in there based on player level to ramp up difficulty
This is for the sake of having stuff to do in the demo to tie us over till the next update adds more story, this is without requiring any extra code and time just something quickly implemented that gives more to do for the sake of now rather then later
Wile you work on story and locations we can just get the most out of whats already there
Then you can remove it later when its no longer necessary, just simply allowing us to replay the dungeon with increasing difficulty gives us plenty to do and to test combat as much as we want, you could add more random loot ect
You could always do smaller content updates if you add more armor or weaposn and add them to the spawns in the dungeon
ect
A demo only farming dungeon, can be used as a general testing ground for balancing tweaks new combat stuff and can add new armors and weapons into the loot spawns ect
New locations and enemy's would be better ofcorse but you have a dungeon already there may as well use it to its fullest
Giving us access to everything for the sake of the demo/alpha allows us to test them all
try them on ect
If there in the store then we have to play enough to earn the money to be able to buy them so it gives us a fun goal of getting all the weapons and wearables. Specially if you tweak there prices abit, a chest in the inn/room where your living where we can store stuff would be nice to keep inventory clean and organized. Just a chest with infinite room for now
This can then be removed later when all the outfits are implemented where there meant to be obtained from
Could you make the crypt respawn and make it accessible from the outside so we can 'replay' it for leveling and combat testing?
Could maybe add random extra spawns or make the number of enemy spawns in there based on player level to ramp up difficulty
This is for the sake of having stuff to do in the demo to tie us over till the next update adds more story, this is without requiring any extra code and time just something quickly implemented that gives more to do for the sake of now rather then later
Wile you work on story and locations we can just get the most out of whats already there
Then you can remove it later when its no longer necessary, just simply allowing us to replay the dungeon with increasing difficulty gives us plenty to do and to test combat as much as we want, you could add more random loot ect
You could always do smaller content updates if you add more armor or weaposn and add them to the spawns in the dungeon
ect
A demo only farming dungeon, can be used as a general testing ground for balancing tweaks new combat stuff and can add new armors and weapons into the loot spawns ect
New locations and enemy's would be better ofcorse but you have a dungeon already there may as well use it to its fullest