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Kalyskah

Active Member
Game Developer
Apr 6, 2019
673
1,061
Is there any sex scene with normal enemies??or perform sexual thinkings when I get defeated or I win with an enemy???
Please help
There are scenes during quests and you can currently test the sandbox mode with some NPCs in town.

Hi, I am stuck at "speak to the inn owner at night" I've rested to night time (9:00 pm to 12:00 am?) But there's no npc at the counter. How do I resolve this? Also there was a bug, after I procured the ring and the supplies for the couple at the inn, when I'm about to get out of their room, the door interaction was still [knock] and then after I knocked the event was repeated and it was like I failed the quest and everyone was disappointed, even thought I just gave them the ring and the supplies few minutes ago
We saw this issue of being stuck in the room happening on the past patches and now we did a workaround that the event won't trigger anymore, but it's currently on the patron\unstable version of the game.
 

asgir546

Member
Oct 15, 2019
189
198
I tested this game and while I absolutely love it, it seems there are still several annoying bugs needing resolvation.
For example, when you load a save, sometimes you lose all the levels you passed. Sometimes, the save mechanic doesn't keep the evolution of Kalyskah's personality (if you chose to go with the slave charade at the entrance, your obedience should go up, and if you helped the couple, your purity should go up, but when you load the save, this doesn't show up.
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
673
1,061
I tested this game and while I absolutely love it, it seems there are still several annoying bugs needing resolvation.
For example, when you load a save, sometimes you lose all the levels you passed. Sometimes, the save mechanic doesn't keep the evolution of Kalyskah's personality (if you chose to go with the slave charade at the entrance, your obedience should go up, and if you helped the couple, your purity should go up, but when you load the save, this doesn't show up.
We are aware of this bug, but we are reworking the UI before tweaking the save\load system since a few issues might be being caused by the Ui flow.

is there any way to keep the pov view on sex scenes? btw im lovin the game rly good work !!
Not yet but it's on the todo list =)
 
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asgir546

Member
Oct 15, 2019
189
198
We are aware of this bug, but we are reworking the UI before tweaking the save\load system since a few issues might be being caused by the Ui flow.



Not yet but it's on the todo list =)
Yeah, I thought it was about the UI as well, since UE4 isn't known for wacky save mechanics.
 

Ares10000

Newbie
Aug 19, 2018
31
8
The game is good, but the extremely slow development is very frustrating. Half a quest a month! For a board of almost $ 3,000 a month, this is unacceptable. This is an artificial delay in the development process in order to get good money almost without bothering yourself.
 

asgir546

Member
Oct 15, 2019
189
198
The game is good, but the extremely slow development is very frustrating. Half a quest a month! For a board of almost $ 3,000 a month, this is unacceptable. This is an artificial delay in the development process in order to get good money almost without bothering yourself.
Try to develop a game of this scale on your own before being so petty.
 
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Ares10000

Newbie
Aug 19, 2018
31
8
Try to develop a game of this scale on your own before being so petty.
I have about 15 years of doing modifications of different games, and I know whereof I speak. I can create at least 4 quests per month. You just need not to be lazy and work every day for at least 8 hours. They get paid for it. And - 3000 dollars, this is not a trifle at all.
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
673
1,061
I have about 15 years of doing modifications of different games, and I know whereof I speak. I can create at least 4 quests per month. You just need not to be lazy and work every day for at least 8 hours. They get paid for it. And - 3000 dollars, this is not a trifle at all.
There is a very big difference between creating a quest by working with all the frameworks previously developed by the companies who did the base-game, and then doing everything from scratch with a really, really small team.
Every single interaction from when a character collides with a trigger to when it activates a cutscene, then having someone to write that cutscene; getting voice actors to voice what they say on the scene; then listen to all the audios and see if everything is okay and then manually splitting, one by one, both text and audio (That can go over 40 minutes of over 4 pages) of all the sentences to put on the dialogue widget and make everything work inside the unreal engine. Then creating the events that will happen on dialogue from scratch (will lights turn on and off? Will character equip or unequip a weapon? Will a different camera angle happen, and if so, place the new camera there. Will the character play an animation while she talks? if so, do you have that animation already or will you need to animate it yourself in blender?). Then you pick all this and make it work on the level design that your team is also doing from scratch by placing all the objects that need to be in that area, interior and exterior. landscape and even modifying LOD (level of detail) of models so they don't cause too many issues on the performance. Then you need to make this all work with the games\load system and test, retest and see if players can make shortcuts to trigger events that could only happen at another point of the quest.
All of that while in the background you need to reply to emails, check comments on the internet, engage with your public and make sure that you are doing your best while also taking care of your health. Because 3 months ago you had to do a lot of crunching to get a patch with the new stealth system work in time for the new release but then you completely fucked up your arm and had to sit back for a while, trusting that the rest of the team would lay the land for you once you get back to your feet, which I just recently got.

You do all that in a month, make a release, then repeat. Now if after all that, and under all that pressure you still believe that you would be able to deliver 4 quests per month, we would gladly want to have you on the team because that's an impressive speed of work! =D

After all, the donations we have been receiving from our wonderful supporters are finally allowing us to reach a point where we are seeking to expand the team so we can speed things up.
 

Ares10000

Newbie
Aug 19, 2018
31
8
There is a very big difference between creating a quest by working with all the frameworks previously developed by the companies who did the base-game, and then doing everything from scratch with a really, really small team.
Every single interaction from when a character collides with a trigger to when it activates a cutscene, then having someone to write that cutscene; getting voice actors to voice what they say on the scene; then listen to all the audios and see if everything is okay and then manually splitting, one by one, both text and audio (That can go over 40 minutes of over 4 pages) of all the sentences to put on the dialogue widget and make everything work inside the unreal engine. Then creating the events that will happen on dialogue from scratch (will lights turn on and off? Will character equip or unequip a weapon? Will a different camera angle happen, and if so, place the new camera there. Will the character play an animation while she talks? if so, do you have that animation already or will you need to animate it yourself in blender?). Then you pick all this and make it work on the level design that your team is also doing from scratch by placing all the objects that need to be in that area, interior and exterior. landscape and even modifying LOD (level of detail) of models so they don't cause too many issues on the performance. Then you need to make this all work with the games\load system and test, retest and see if players can make shortcuts to trigger events that could only happen at another point of the quest.
All of that while in the background you need to reply to emails, check comments on the internet, engage with your public and make sure that you are doing your best while also taking care of your health. Because 3 months ago you had to do a lot of crunching to get a patch with the new stealth system work in time for the new release but then you completely fucked up your arm and had to sit back for a while, trusting that the rest of the team would lay the land for you once you get back to your feet, which I just recently got.

You do all that in a month, make a release, then repeat. Now if after all that, and under all that pressure you still believe that you would be able to deliver 4 quests per month, we would gladly want to have you on the team because that's an impressive speed of work! =D

After all, the donations we have been receiving from our wonderful supporters are finally allowing us to reach a point where we are seeking to expand the team so we can speed things up.
If everything is so complicated, then you need to choose the right priorities. Stealth system, climbing walls, changing weather, engine updates, useless city updates ... Who needs all this in a porn game? You have a bunch of unfinished scenes. 4 unfinished gates dialogue options. Unfinished version with a blacksmith. An unfinished option in the ring quest. Maybe it's better to finish all this before taking on other things?
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
673
1,061
If everything is so complicated, then you need to choose the right priorities. Stealth system, climbing walls, changing weather, engine updates, useless city updates ... Who needs all this in a porn game? You have a bunch of unfinished scenes. 4 unfinished gates dialogue options. Unfinished version with a blacksmith. An unfinished option in the ring quest. Maybe it's better to finish all this before taking on other things?
About finishing things before adding more, this is an eternal struggle when it comes to game design. Because the climbing and stealth system + city and so on are necessary for us to increase the complexity of the game so we can have better quests that will have those mechanics as a way to solve them. Want to trespass a land? Find your way to climb and sneak in without being seen. Want to have alternate routes to get to a house or a bigger cast of characters to interact with? We need a bigger city. What we had before in terms of the town was a mess where we could even hardly call a town, now we have a proper place with proper buildings. This is good because this gives us a lot of room to work on urban quests.

About porn, there are tons porn games on this site that might be simpler in terms of mechanics and will fit your tastes better. This game here is not a 100% porn one, what we are doing is telling a complex and personal story about a vampire that is trying to rebuild her legacy and can use sex and deception to achieve her goals. Sex and fetishes are a big part of how we want to add routes to tell the story, but it's not our main focus here because we are focusing more on context rather than the scenes per se, we don't have many quests with this feeling yet but eventually the build-up until a scene happens will be more satisfying than just having a quick chat with some and then already unlocking romance (Although with the prostitute job and puppeteers club this will also be possible if that's what the player wants).

In the end, we have to think of the bigger picture. Our plan is to have the first chapter of the game done in something between one and two years from now, and there's a lot of world-building and complexity that needs to be addressed before we reach that goal in a way that we will be proud of. I understand that the beginning is slow but think of a game like a house, it needs a strong foundation before you can start building and making it look pretty, otherwise, it will all fall apart really soon. So what I could suggest to you is to come back in six months and see the progress we will have made. There are some exciting new things planned to be done until then. =)
 

asgir546

Member
Oct 15, 2019
189
198
About finishing things before adding more, this is an eternal struggle when it comes to game design. Because the climbing and stealth system + city and so on are necessary for us to increase the complexity of the game so we can have better quests that will have those mechanics as a way to solve them. Want to trespass a land? Find your way to climb and sneak in without being seen. Want to have alternate routes to get to a house or a bigger cast of characters to interact with? We need a bigger city. What we had before in terms of the town was a mess where we could even hardly call a town, now we have a proper place with proper buildings. This is good because this gives us a lot of room to work on urban quests.

About porn, there are tons porn games on this site that might be simpler in terms of mechanics and will fit your tastes better. This game here is not a 100% porn one, what we are doing is telling a complex and personal story about a vampire that is trying to rebuild her legacy and can use sex and deception to achieve her goals. Sex and fetishes are a big part of how we want to add routes to tell the story, but it's not our main focus here because we are focusing more on context rather than the scenes per se, we don't have many quests with this feeling yet but eventually the build-up until a scene happens will be more satisfying than just having a quick chat with some and then already unlocking romance (Although with the prostitute job and puppeteers club this will also be possible if that's what the player wants).

In the end, we have to think of the bigger picture. Our plan is to have the first chapter of the game done in something between one and two years from now, and there's a lot of world-building and complexity that needs to be addressed before we reach that goal in a way that we will be proud of. I understand that the beginning is slow but think of a game like a house, it needs a strong foundation before you can start building and making it look pretty, otherwise, it will all fall apart really soon. So what I could suggest to you is to come back in six months and see the progress we will have made. There are some exciting new things planned to be done until then. =)
Not to mention that most games take years to develop, yours is fully on schedule compared to others (ermm...Kingdom of Deception).
 

The wolves

Member
Game Developer
Nov 11, 2017
216
200
I can find only 2 scene Boris and the gatekeeper . İs there more? if so where can i find it
 

Ares10000

Newbie
Aug 19, 2018
31
8
About finishing things before adding more, this is an eternal struggle when it comes to game design. Because the climbing and stealth system + city and so on are necessary for us to increase the complexity of the game so we can have better quests that will have those mechanics as a way to solve them. Want to trespass a land? Find your way to climb and sneak in without being seen. Want to have alternate routes to get to a house or a bigger cast of characters to interact with? We need a bigger city. What we had before in terms of the town was a mess where we could even hardly call a town, now we have a proper place with proper buildings. This is good because this gives us a lot of room to work on urban quests.

About porn, there are tons porn games on this site that might be simpler in terms of mechanics and will fit your tastes better. This game here is not a 100% porn one, what we are doing is telling a complex and personal story about a vampire that is trying to rebuild her legacy and can use sex and deception to achieve her goals. Sex and fetishes are a big part of how we want to add routes to tell the story, but it's not our main focus here because we are focusing more on context rather than the scenes per se, we don't have many quests with this feeling yet but eventually the build-up until a scene happens will be more satisfying than just having a quick chat with some and then already unlocking romance (Although with the prostitute job and puppeteers club this will also be possible if that's what the player wants).

In the end, we have to think of the bigger picture. Our plan is to have the first chapter of the game done in something between one and two years from now, and there's a lot of world-building and complexity that needs to be addressed before we reach that goal in a way that we will be proud of. I understand that the beginning is slow but think of a game like a house, it needs a strong foundation before you can start building and making it look pretty, otherwise, it will all fall apart really soon. So what I could suggest to you is to come back in six months and see the progress we will have made. There are some exciting new things planned to be done until then. =)
These are very ambitious goals. For this you need not 4 people, but about 30. Since the creators of the game Enderal had. And it will take years, at least 5 years.
 

asgir546

Member
Oct 15, 2019
189
198
There are many talented modders on Loverslab. Perhaps you may find some willing to help in your project there ?
In any case, if you need another male voice, you can always contact me, I did a few works in a choral and acting (amateur, nothing professionnal).
 
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