Oct 8, 2019
244
470
I tried the game out about a year ago when I got my PC and enjoyed what bit I played. The optimization killed it for me I hate to say. I don't have a very powerful gpu. Just a 1660 ti. So coming back and seeing the plans and efforts to make the game more accessible AND bigger to boot is amazing! It's really ambitious to me at least, but like I said from what I had played, I felt quality there which is pretty rare for a lewd game. I'm excited for the changes and to give the game the chance it deserves, even more if you do end up getting it onto steam! I think the game is pretty unique with the vampire aspect, you guys did a great job with the modeling and the graphics are nice, the map is interesting and I'm a staunch believer of there never being enough adult games with a female lead. Good luck to you guys!
 

MercyHealer

Newbie
Jul 29, 2019
67
124
Clearly the dev out a lot of work and passion into this project but if I'm being honest. The voice acting and facial animations is quite bad compare to AAA games quality standard. For an indie project its passable though. If the dev is aiming for so bad that it good then they definitely successful. The was many moment the bad voice acting and awful cut scenes animations make the whole thing look hilarious. Ever watch India movies? That is what cutscenes in this game feel like.
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
I tried the game out about a year ago when I got my PC and enjoyed what bit I played. The optimization killed it for me I hate to say. I don't have a very powerful gpu. Just a 1660 ti. So coming back and seeing the plans and efforts to make the game more accessible AND bigger to boot is amazing! It's really ambitious to me at least, but like I said from what I had played, I felt quality there which is pretty rare for a lewd game. I'm excited for the changes and to give the game the chance it deserves, even more if you do end up getting it onto steam! I think the game is pretty unique with the vampire aspect, you guys did a great job with the modeling and the graphics are nice, the map is interesting and I'm a staunch believer of there never being enough adult games with a female lead. Good luck to you guys!
Thank you very much!
We are very excited about the changes coming within the next two months =D

Clearly the dev out a lot of work and passion into this project but if I'm being honest. The voice acting and facial animations is quite bad compare to AAA games quality standard. For an indie project its passable though. If the dev is aiming for so bad that it good then they definitely successful. The was many moment the bad voice acting and awful cut scenes animations make the whole thing look hilarious. Ever watch India movies? That is what cutscenes in this game feel like.
I don't really get where you are talking about the voice acting being bad. Can you be more specific?
 

ImpossiblePie

Newbie
Mar 27, 2020
40
9
did anyone have the same glitch like i do? when the scene between kalyskah and boris play, boris model just do weird pose, and when the second and third scene play, kalyskah and boris model just spinning around until the end of the scene (when you must choose to kill him or trade with him), it was never happen in previous version and i just realize when i play in this version
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
did anyone have the same glitch like i do? when the scene between kalyskah and boris play, boris model just do weird pose, and when the second and third scene play, kalyskah and boris model just spinning around until the end of the scene (when you must choose to kill him or trade with him), it was never happen in previous version and i just realize when i play in this version
I think this version still has a bug caused by the new eye-tracking mechanics. This issue was solved on the release we did for our patrons but version 0.20 is not stable enough to go public since we are still working on this milestone. So try again on the next patch because the whole open world will be looking bigger and the cutscenes will also be reviewed =)
 

mattrixatp

Active Member
Apr 29, 2017
580
550
In the mechanics? Probably not planned to be able to. But in the story you already turn 1 guy in the beginning of the game.
 
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itzbob

Member
Nov 10, 2017
171
172
I see monster tag but no monster contnet in the example screens. is there any? Is there a gallery mode?
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
I see monster tag but no monster contnet in the example screens. is there any? Is there a gallery mode?
Oh, there will be monsters in the future but right now we don't have scenes with them yet. We won't have sex scenes with animals, but actual monsters. Now hm.. might be better to remove this tag until we add monster content though.
 

bluestar60

Newbie
Nov 30, 2018
17
10
[News] Progress on world map

Hello everyone!

I'm here to show you some progress we have had so far with the .
Have you looked into Imposter lods?
They were originally created by unreal engine devs for use in fortnite
As you can see by Ryan Brucks
And a nice demo video here
here links to the latest maintained version


I personally use these where ever i can as there just simply better then the traditional lods
If your looking to squeeze as much performance as you can out of the the game then this is something you will want to look at
Its suggested to be best used for foliage but i use it on rocks and mountain meshes and buildings and monument meshes
Baking imposter lods is also very simple and automatable too so its not even like you have to go much out of your wat to test them out

In the first video i linked shows how quickly you can make a imposter lod

I also recommend checking out this method to save extra drawcalls in materials i use this for everything i do, i personally think it should be the new standard
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
Have you looked into Imposter lods?
They were originally created by unreal engine devs for use in fortnite
As you can see by Ryan Brucks
And a nice demo video here
here links to the latest maintained version


I personally use these where ever i can as there just simply better then the traditional lods
If your looking to squeeze as much performance as you can out of the the game then this is something you will want to look at
Its suggested to be best used for foliage but i use it on rocks and mountain meshes and buildings and monument meshes
Baking imposter lods is also very simple and automatable too so its not even like you have to go much out of your wat to test them out

In the first video i linked shows how quickly you can make a imposter lod

I also recommend checking out this method to save extra drawcalls in materials i use this for everything i do, i personally think it should be the new standard
that actually seems very interesting!
I'll send it to my team to see if they know more about it
 
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bluestar60

Newbie
Nov 30, 2018
17
10
that actually seems very interesting!
I'll send it to my team to see if they know more about it
As your currently in a state optimization i would recommend testing imposter lods out for your self in engine, the imposter lod plugin is pretty simple to use and implement and a savvy bp coder could fully automate a bp script to batch process all assets in the content browser

As for the material trick as i say i think it should be the new standard as it is less drawcalls for one and allows what the guy in the vid refers to as 'swatches'. Its simply better for quick variation in materials and colors for assets. Reducing number of materiel is always good, having one master materials instead of 20 mats offers even less drawcalls so its with perusing. Should have a nice effect on vram usage too

You may want to do test builds in ue5 if you havnt already, had one of my scenes go form 40 fps to 120 just simply switching to the new engine without activating nanite ect. Its surprisingly more compatible then i was expecting, just depends if you use any plugins that are not updated to ue5 yet i guess

Edit: just discovered epic has included the imposter baker into ue4 2.7 builds so you just need to enable it now you dont need to find it from github anymore
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
As your currently in a state optimization i would recommend testing imposter lods out for your self in engine, the imposter lod plugin is pretty simple to use and implement and a savvy bp coder could fully automate a bp script to batch process all assets in the content browser

As for the material trick as i say i think it should be the new standard as it is less drawcalls for one and allows what the guy in the vid refers to as 'swatches'. Its simply better for quick variation in materials and colors for assets. Reducing number of materiel is always good, having one master materials instead of 20 mats offers even less drawcalls so its with perusing. Should have a nice effect on vram usage too

You may want to do test builds in ue5 if you havnt already, had one of my scenes go form 40 fps to 120 just simply switching to the new engine without activating nanite ect. Its surprisingly more compatible then i was expecting, just depends if you use any plugins that are not updated to ue5 yet i guess

Edit: just discovered epic has included the imposter baker into ue4 2.7 builds so you just need to enable it now you dont need to find it from github anymore
We can't transport the game to UE 5 yet because of plugins and other small problems we are facing on the game. Maybe next year or something.

About the imposter lod, I already mentioned that to our level desginer
1654021980917.png
 
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bluestar60

Newbie
Nov 30, 2018
17
10
We can't transport the game to UE 5 yet because of plugins and other small problems we are facing on the game. Maybe next year or something.
Yer i my self are in the same boat there

About the imposter lod, I already mentioned that to our level desginer
As i said in my last post the imposter plugin is included in 4.27 and ue5 however if you need

This is the most up-to-date version of the plugin

there is also this
which iv not personally tested as i just now found it but seems to be the newest
(If you test this one out id be interested to know if it works and is any better in anyway)

As far as the plugin goes its not for ingame use its just simply an editor tool to generate the imposter materials and mesh once you have done that you dont need the plugin to use them so its not a case where using it effects anything to do with gameplay
You can keep the generation and plugin use in a separate project for example(which is what i do just for cleanness)

The performance gains is unparalleled compared to standard lods so its well worth it and in the end not actually that much hassle to setup

Edit: can confirm the imposter bake plugin is integrated as of 4.27 just need to enable it and restart

Just joined your discord 'Bluestar' on there so i can talk more there and offer other advice and other findings where i can
I recall some animation optimization stuff to also save frames
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
Awesome!
Thanks =D
I sent these to the level designer to see if he can take a look =)
 

bluestar60

Newbie
Nov 30, 2018
17
10
Awesome!
Thanks =D
I sent these to the level designer to see if he can take a look =)
I have some stuff for animation and npc optimization would you like me to post it to you on discord rather then here?
Better for tech talk

Edit: messaged in general discussion
 
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