Why do the maledom routes in femdom games feel best?
I have some theories, but find it an interesting observation
I have some theories, but find it an interesting observation
Personally I love being dominant while watching other unworthy males crawl and lick bootsWhy do the maledom routes in femdom games feel best?
I have some theories, but find it an interesting observation
Not a difficult one to understand from a sexual pyschology point of view. Essentially breaking a dominant down into a submissive, bending to your will sort of. very common male fantasy.Why do the maledom routes in femdom games feel best?
I have some theories, but find it an interesting observation
Did you meant dominated...or dominant then spf?Personally I love being dominate while watching other unworthy males crawl and lick boots
Lol dominant tyNot a difficult one to understand from a sexual pyschology point of view. Essentially breaking a dominant down into a submissive, bending to your will sort of. very common male fantasy.
Did you meant dominated...or dominant then spf?
It's possible down the road beyond 0.3 that someone may have to participate in a blindfolded pissing tasting game where he has to guess which of a set amount of women did it, etc.Novel fetish idea - diabetes slave. Tastes your piss and tells you if its sweet or not.
eta next update?It's possible down the road beyond 0.3 that someone may have to participate in a blindfolded pissing tasting game where he has to guess which of a set amount of women did it, etc.
Ah, yes. The connoisseur.It's possible down the road beyond 0.3 that someone may have to participate in a blindfolded pissing tasting game where he has to guess which of a set amount of women did it, etc.
Sommelier)Ah, yes. The connoisseur.
I may able to know a little more on that soon. I will hit 500 renders in tonight's workload plan. For reference, 0.1 was 457 renders and 0.2 was 650. It really depends on getting to a certain point in the story and if I need 600 or say 700 to kind of hit that scene I want. I formally started July 13th so I am about to hit two months (which is exactly how long I took to do 0.1) this weekend. I'm fairly close I would say as usually the last two weeks I try and take off more time from my interior design business to work a bit more on the game. It's kind of a losing proposition for me financially if I turn down a client those two weeks as my game will never match that lost income, but I enjoy doing it this way near the end as you can get into the flow well. (plus you can kind of manage projects and not give up work if you can balance well) Even from the start, I always thought 0.3 (except for 0.8 later which precedes the Final Act) for me would be the hardest one to write because it's kind of right before the main act so it's difficult putting the threads together and setting it all up, etc.eta next update?
Thank you for the progress update!I may able to know a little more on that soon. I will hit 500 renders in tonight's workload plan. For reference, 0.1 was 457 renders and 0.2 was 650. It really depends on getting to a certain point in the story and if I need 600 or say 700 to kind of hit that scene I want. I formally started July 13th so I am about to hit two months (which is exactly how long I took to do 0.1) this weekend. I'm fairly close I would say as usually the last two weeks I try and take off more time from my interior design business to work a bit more on the game. It's kind of a losing proposition for me financially if I turn down a client those two weeks as my game will never match that lost income, but I enjoy doing it this way near the end as you can get into the flow well. (plus you can kind of manage projects and not give up work if you can balance well) Even from the start, I always thought 0.3 (except for 0.8 later which precedes the Final Act) for me would be the hardest one to write because it's kind of right before the main act so it's difficult putting the threads together and setting it all up, etc.
Yummy!...It's possible down the road beyond 0.3 that someone may have to participate in a blindfolded pissing tasting game where he has to guess which of a set amount of women did it, etc.
Such phases usually contain a lot of drudgery and scene-setting work that is not so interesting to write, but is important and necessary for the final outcome (and is better appreciated upon rereading the story). Best wishes, and thanks for all the hard work you're putting into it. In a world with so many bad news every day (it sometimes seems to be approaching the world of Karlsson's Gambit minus the femdom), efforts like yours help keep me reasonably optimistic.I may able to know a little more on that soon. I will hit 500 renders in tonight's workload plan. For reference, 0.1 was 457 renders and 0.2 was 650. It really depends on getting to a certain point in the story and if I need 600 or say 700 to kind of hit that scene I want. I formally started July 13th so I am about to hit two months (which is exactly how long I took to do 0.1) this weekend. I'm fairly close I would say as usually the last two weeks I try and take off more time from my interior design business to work a bit more on the game. It's kind of a losing proposition for me financially if I turn down a client those two weeks as my game will never match that lost income, but I enjoy doing it this way near the end as you can get into the flow well. (plus you can kind of manage projects and not give up work if you can balance well) Even from the start, I always thought 0.3 (except for 0.8 later which precedes the Final Act) for me would be the hardest one to write because it's kind of right before the main act so it's difficult putting the threads together and setting it all up, etc.
Such phases usually contain a lot of drudgery and scene-setting work that is not so interesting to write, but is important and necessary for the final outcome (and is better appreciated upon rereading the story). Best wishes, and thanks for all the hard work you're putting into it. In a world with so many bad news every day (it sometimes seems to be approaching the world of Karlsson's Gambit minus the femdom), efforts like yours help keep me reasonably optimistic.
Out of curiosity -- which software do you use to draw and render the images, and where do you get the character designs from?
And you also use Daz Studio to tweak the character designs? I'm really a noob in CAD, I know next to nothing about it. Thanks for the info, by the way. (Where in F95 do you find base assets & other technical stuff, especially for beginners?)I use a program called Daz Studio. The characters are base assets (usually a body and face base) you can find on their store and other sites (including here at F95), but most of my characters are tweaked (body, eyes, etc.). Olivia is the most complex character, she has about 6-8 characters tweaked somehow (eyes, body, brows, etc) in her appearance, and the simplest one is Kiyomi (which is the exact base model and body because I thought she looked good as is).
Yeah, in the actual program you can tweak with different body shapes and parts from say different characters, etc. I'm about as non-tech as it gets so if I can do it, I believe pretty much anyone can given enough effort. I never tried any program like this or even read a single line of code before starting, so I came from about as newbie a background as one can for starting.And you also use Daz Studio to tweak the character designs? I'm really a noob in CAD, I know next to nothing about it. Thanks for the info, by the way. (Where in F95 do you find base assets & other technical stuff, especially for beginners?)
But with your work in interior design you using modelization, no? i asked this because i also want to make a project in renpy and i'am a noob. The graphist stuff is what i fear the most.Yeah, in the actual program you can tweak with different body shapes and parts from say different characters, etc. I'm about as non-tech as it gets so if I can do it, I believe pretty much anyone can given enough effort. I never tried any program like this or even read a single line of code before starting, so I came from about as newbie a background as one can for starting.
https://f95zone.to/forums/asset-releases.95/ that thread has hundreds of assets you can test, etc. I use Daz Studio for the art and Renpy for the coding. For visual novels, they seem to work pretty well to me so far.
Actually, my experience with Daz has given me confidence to now do rendering with an interior design program and I do this now as well. I have a business partner who generally in the past has done pretty much all of the tech/rendering before I started working on my game, so the benefit from Daz has actually been way more than I expected.But with your work in interior design you using modelization, no? i asked this because i also want to make a project in renpy and i'am a noob. The graphist stuff is what i fear the most.