Not really that weird, the defeat scene for the third floor has not been implemented yetNope. Even on a new save, losing on floor 3 takes you to the floor 1 bar storage room.
Weird.
Not really that weird, the defeat scene for the third floor has not been implemented yetNope. Even on a new save, losing on floor 3 takes you to the floor 1 bar storage room.
Weird.
Neat, here's the code, how would one clean this up so it only fires on say a 1/10 roll?Literally just stumbled across this, check out the post by redmagebr on page 348.
// Line 2225
this.receptionistBattle_spawnGoblin(false);
// Change so that FORCED spawn is true
this.receptionistBattle_spawnGoblin(true);
if{
Math.random() < 0.1) then this.receptionistBattle_spawnGoblin(true);
}
I haven't tried it out myself to be honest, make sure to backup anything you alter! You might also want to search up "//Spawn" in the same RemtairyKarrynReceptionist.js, lots of goodies involving the max amount of goblins that spawn.Neat, here's the code, how would one clean this up so it only fires on say a 1/10 roll?
Congratulations, you just broke your game and bugged out the side jobs.Rather easy to keep cum on her after battles actually, one might want to look in RemtiaryKarryn.js, search "//Post Battle" and remove the code,
You might also want to take a look in RemtiaryLiquids.js, look up "// Semen" and you can actually reverse the cleanup of semen by plugging in numbers to add cum when she should be cleaning it View attachment 789697 , including keeping her wet all the time. The code could look like this for example,Code:this.cleanUpLiquids();
Not sure what the max is so I just put a ludicrous number.Code:Game_Actor.prototype.cleanUpLiquids = function() { this._liquidPussyJuice = 4200; this._liquidSwallow = 4200; this._liquidCreampiePussy = 4200; this._liquidCreampieAnal = 4200; this._liquidBukkakeFace = 4200; this._liquidBukkakeBoobs = 4200; this._liquidBukkakeButt = 4200; this._liquidBukkakeButtTopRight = 4200; this._liquidBukkakeButtTopLeft = 4200; this._liquidBukkakeButtBottomRight = 4200; this._liquidBukkakeButtBottomLeft = 4200; this._liquidBukkakeLeftArm = 4200; this._liquidBukkakeRightArm = 4200; this._liquidBukkakeLeftLeg = 4200; this._liquidBukkakeRightLeg = 4200; this._liquidDroolMouth = 4200; this._liquidDroolFingers = 4200; this._liquidDroolNipples = 4200; this._liquidOnDesk = 4200; this.setCacheChanged();
Obviously on a assumptive level, one who might dabble in editing may want to backup, but who would go around messing with the files, right?
Literally just stumbled across this, check out the post by redmagebr on page 348.
Btw, does anyone know whats new in v 0.6n2?
I just post it, who said anything about actually editing?Congratulations, you just broke your game and bugged out the side jobs.
Don't post a "how to" for edits if you don't know what you're doing.I just post it, who said anything about actually editing?
Learn how to use the search function if you want my advice. Keeping Karryn naked and not resetting liquids is the single most discussed edit in the thread, along with the problems (and solutions) that arise from making that change.And what your doing is helping? Maybe try giving some advice then instead of being a dick...
I decided to search for myself and even the tweak guide listed in OP doesn't cover this properly. So here we goI didnt know that, guess I'm not in here as often. Maybe you could try sifting throughout all those 355 pages and refer them, the search function isnt all that great for me imo. Also I'm not the one doing the editing per say, I was just trying to be helpful, and I did warn to backup, anyone in this thread should know that, and editing files comes at a risk.
I'm probably not the only one who has posted something that can break your game...
I also added who would go editing the files anyway, but thanks for your input none the less, I guess.
That's not valid Javascript. I think the best way to do that would be:Neat, here's the code, how would one clean this up so it only fires on say a 1/10 roll?
I'm thinking something like this?Code:// Line 2225 this.receptionistBattle_spawnGoblin(false); // Change so that FORCED spawn is true this.receptionistBattle_spawnGoblin(true);
Code:if{ Math.random() < 0.1) then this.receptionistBattle_spawnGoblin(true); }
this.receptionistBattle_spawnGoblin(Math.random() < 0.1);
Thanks man, still acquiring the basics of js editing.That's not valid Javascript. I think the best way to do that would be:
The comparison becomes a boolean, and that's pretty much what we want for the forcedSpawn. In the end there are two other limits to goblins: maximum amount of goblins spawned overall; maximum amount of goblins spawned together. Forced Spawns will not ignore those limits.Code:this.receptionistBattle_spawnGoblin(Math.random() < 0.1);
It should be possible to change this with js editing as long as the old images still exist and the pose hasn't been removed from the game.I liked Tonkin's old titfuck pose better than the generic orc one that he's using now. It was a handy way to get Sleepy Beauty and Fierce Protector at the same time. He still doesn't take pleasure damage from the titfuck, which I'm beginning to think is intentional. Its been in for months at least, surely someone would have reported it as a bug by now.
Just copy and paste. If it's newer version of game.Can I use my 0.6h save on any other 0.6 version? And do I need to do anything special or just copy and paste it?
This is what alpha releases are for. Every week that patrons are poking holes in the game and complaining about the balance is worth at least two months of internal development time with their tiny crew.Seems like v6 was released a week too soon. Hopefully the early release helped finding some of the bugs through the community.