Thats not how this Game does Skewer. Enemies are not really dead when their HP drops to 0. If target 2 would be "killed" at the first hit, it could still receive other skewer hits. Its due to this why i dislike Skewer as each hit still grants pleasure points (Cleave > Skewer in pure). Before, dev did not really discard any enemy and its due to this why people experience slowdowns in Endless Waves.Sounds more like an engine problem. If I remember correctly these kind of skills works this way, hits are calculated before the first strike. So if there's 4 targets, the 1rst strike is supposed to hit target 2, the 2nd strike to hit target 4, and the last strike target 2. But if you kill the target 2 at the first hit, you'll lose 1 hit. Because possibles hit target aren't recalculated after each strike.
Pretty much every rpgm game that feature a skewer like skill got this problem.
Dickhead8888's problem is a simple one. He might not like it, but it's a feature that is mentioned in the Game.
Skewer Training 2 Edict: "Skewer MAY hit a third time" <--- It's not guaranteed.
With Skewer Training 2 you will have approximately 75% Chance to hit for a third time.
With Skewer Training 3, that chance is reduced to approximately 35% Chance but you gain a guaranteed +1 hit.
Skewer Specialization also grant a guaranteed +1 hit.
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