A very ambitious project that sometimes gets brought down by its own inherent complexities.
Karryn's Prison feels like a Magnum Opus, a game where you can really see the developer's ambition and vision behind the pixels. You're in control of Karryn, the female warden of a jail full of horny men.
Running the prison will challenge you on a strategic, tactical and personal layer. You need to keep the prison in order, or you will see it break down into anarchy and lose the game. You will struggle with funding, and you will struggle when battling misbehaving prisoners. As the game progresses, you also have to content with the MC's growing sexual awakening- a persistent theme that underpins everything else.
As Karryn grows increasingly horny, you will increasingly be forced to capitulate into using her charms to service inmates as a way to keep the prison in order. This mechanic is insidious, somewhat frustrating and a stroke of genius.
The art here is good and the scenes are very dynamic, arising spontaneously from interactions in battles and various minigames. On the other hand, it lacks the set-piece scenes often associated with the genre, which can also make the content feel somewhat generic after a while.
My main gripe about the game is that it's a bit too convoluted for its own good, and some of the minigames in particular can really bog down and take forever to complete. This is a problem when a normal playthrough encourages you to play through them repeatedly, which gets tiresome after a while. The combat system similarly just takes a lot of time to get through a single combat round. The game's currently in active development and unfinishable, so consider that these issues may get changed before release. I think it would definitely benefit from some gameplay and GUI streamlining.
Karryn's Prison feels like a Magnum Opus, a game where you can really see the developer's ambition and vision behind the pixels. You're in control of Karryn, the female warden of a jail full of horny men.
Running the prison will challenge you on a strategic, tactical and personal layer. You need to keep the prison in order, or you will see it break down into anarchy and lose the game. You will struggle with funding, and you will struggle when battling misbehaving prisoners. As the game progresses, you also have to content with the MC's growing sexual awakening- a persistent theme that underpins everything else.
As Karryn grows increasingly horny, you will increasingly be forced to capitulate into using her charms to service inmates as a way to keep the prison in order. This mechanic is insidious, somewhat frustrating and a stroke of genius.
The art here is good and the scenes are very dynamic, arising spontaneously from interactions in battles and various minigames. On the other hand, it lacks the set-piece scenes often associated with the genre, which can also make the content feel somewhat generic after a while.
My main gripe about the game is that it's a bit too convoluted for its own good, and some of the minigames in particular can really bog down and take forever to complete. This is a problem when a normal playthrough encourages you to play through them repeatedly, which gets tiresome after a while. The combat system similarly just takes a lot of time to get through a single combat round. The game's currently in active development and unfinishable, so consider that these issues may get changed before release. I think it would definitely benefit from some gameplay and GUI streamlining.