The challenge with adding more content in this game is the complex battle system, which is the core of the play and the passive/edict/title system, which modifies Karryn's battle stats and abilities and also allows the MC to maintain her managerial position (economy; control/order; rioting sentiments and so on). Every meaningful action that Karryn takes is mediated through that battle system, except choosing a meal or a gift or a freebie and walking around the map. The side jobs are not just CG inserts, but minigames which to a large degree follow the rules of the battle system and affect Karryn's stats (number of orgasms, number of inmates satisfied, sex type counters, fatigue). I think the idea is for Karryn to be able to complete all or almost all her daily tasks (subduing prisoners, bar, reception, toilets and planned stripping) successfully if you know how to play your cards right. You may miss a job for one day or two, but if you don't tend to them regularly, the earned Reputation decays and so are your bonuses (bar income, staff efficiency). While the side jobs are optional, they are so helpful that I don't think they can be completely ignored or taken at a whim.I mean on one hand makes me a bit sad, on the other hand I understand it since a lot of devs run into the trap of feature bloating their games and then never finishing them
So setting a goal to finish the game with a set roadmap is refreshing
But on the other hand this game has so much potential, they could do so many more things with the game after they finish it
It is not like Melty's quest where you are done with the story and unlocked all ur outfits and you are set
The whole prison management aspect and how the H -fights are, there are so much potential to add to the game
Seems like a waste if they just wanna be done and move on, especially since they have 4k subscribers on subscribestar in varying tiers from 2 to 10 dollars who probably want more
Adding side jobs changes the balance of the game and the Warden's QoL, so they have to be planned carefully, not just to make sense in the context of the story, but also to tie in to several possible (intended) playstyles. For example, a shower scene couldn't be just another pretext for the Warden to get dicked as she 'accidentally' drops a soapbar - it would need that added value that bar (extra income), reception (order restoration + extra income) and toilet (reduction of fatigue + staff efficiency) jobs have. Plus new titles. This may be the reason why implementation of the Strip Club takes so long.