Here ya go. Don't forget to remove the change after you get all the passives, or the game will continue to give you duplicates. Also it works better if you don't already have any passives.
If you would rather just add individual passives, you can always just alter the requirements for the passives you want in RemtairyNewPassives.js.
Game_Actor.prototype.checkForNewBlowjobPassives = function() {
if(!this.hasPassive(PASSIVE_BJ_COUNT_ONE_ID) && this._recordBlowjobCount >= 5) {
this.learnNewPassive(PASSIVE_BJ_COUNT_ONE_ID)
}
else if(!this.hasPassive(PASSIVE_BJ_COUNT_TWO_ID) && this._recordBlowjobCount >= 20 && this._recordMaxReachedMouthDesireCount >= 3 && this._recordMaxReachedCockDesireCount >= 3) {
this.learnNewPassive(PASSIVE_BJ_COUNT_TWO_ID)
}
else if(!this.hasPassive(PASSIVE_BJ_PEOPLE_ONE_ID) && this._recordBlowjobPeople >= 10) {
this.learnNewPassive(PASSIVE_BJ_PEOPLE_ONE_ID)
}
else if(!this.hasPassive(PASSIVE_BJ_PEOPLE_TWO_ID) && this._recordBlowjobPeople >= 30) {
this.learnNewPassive(PASSIVE_BJ_PEOPLE_TWO_ID)
}
else if(!this.hasPassive(PASSIVE_BJ_PEOPLE_THREE_ID) && this._recordBlowjobPeople >= 69) {
this.learnNewPassive(PASSIVE_BJ_PEOPLE_THREE_ID)
}
else if(!this.hasPassive(PASSIVE_BJ_PEOPLE_FOUR_ID) && this._recordBlowjobPeople >= 125) {
this.learnNewPassive(PASSIVE_BJ_PEOPLE_FOUR_ID)
Just change all the numbers to 1, 2, 3, 4, 5, etc... and you will get the perks quickly, without having to worry about hacking them in.