Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,592
Why the heck does working at the Receptionist counter give you corruption? Is it illegal for the chief warden to greet visitors or do paperwork?
My corruption increased when a visitor wanted to shake hands and I said yes. Maybe something similar happened to you too.
 

chillybop

Member
Sep 30, 2019
101
64
About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
 

nonosonic

New Member
May 9, 2017
12
38
How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,592
How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
In my experience it seems to cause them to stay away instead of completely leaving you alone. But perhaps there is a small chance for it to cause them to leave you alone.
 

KanaeBlaze

Newbie
Aug 8, 2017
19
11
found them in "www" then "data" there is a skills.json but its hard do find there something
Just search for "n<Cooldown:" in Skill.json and change the following number to whatever you want.
PS: Each line is a skill, just check that it is the skill you want to change the cooldown.
 

Droidcat39

Member
Oct 19, 2017
392
457
How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
If you check the description, shooing them away only works when they are a few steps away, if they get closer they will go for wherever have high desire level (light petting, heavy petting and penetration 100+), and then you will have to kick them away.
 

nonosonic

New Member
May 9, 2017
12
38
In my experience it seems to cause them to stay away instead of completely leaving you alone. But perhaps there is a small chance for it to cause them to leave you alone.
Sometimes it does as you say, but sometimes they back off and then vanish.
If you check the description, shooing them away only works when they are a few steps away, if they get closer they will go for wherever have high desire level (light petting, heavy petting and penetration 100+), and then you will have to kick them away.
I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
 

Droidcat39

Member
Oct 19, 2017
392
457
Sometimes it does as you say, but sometimes they back off and then vanish.

I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
Its about the timing, you shoo them away one step closer.
 

mamaboiii

Active Member
Oct 13, 2018
524
1,555
About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
TL;DR: no new scenes, just everyone drunk faster and a lot more money; the more drunk she gets, the more seconds she needs for actions (a small amount of alc is enough, but hornyness also increases the time; cock desire is the key to trigger the scene).

But the edicts for more drinks are worth it in two ways.
First, they directly increase the bar base income which scales with the bar reputation. As an example, the first edict raises the base bar income by 100g from 150g to 250g and generates an expense of 75g. While it may seem as a profit of only 25g, the modifiers are what makes the difference (especially with the second and third edict). If you have a bar rep of 20 you get 50% more profit from the bar. That means a flat profit of 75g each day. That's okay, but not great for an edict that costs 500g.
Secondly, all new drinks are more expensive than the old ones and they are stronger. A list directly from the code:
You don't have permission to view the spoiler content. Log in or register now.
Advantages: more passive income (from edicts, scales with bar rep), a lot more money in the form of tips, they get drunk faster (less maintenance, because asleep or leaving the bar drunk)
(Dis)advantages: no braindead ale transport anymore, she get's drunk faster if persuaded to drink

Personally, I always get the first one fast and get each subsequent one at some point, if nothing else has more priority.
 

Terix3

Well-Known Member
Aug 2, 2017
1,061
1,550
About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
You get better tips from the other drinks and it increases bar income (that is then further increased by reputation).
It also makes it more sensible mini-game . Else its like "Beer? What do you mean water?! get out!"
It doesn't unlock any extra scenes /poses.
No idea about being drunk

Its about the timing, you shoo them away one step closer.
No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.

Maybe they have hidden HP but what that would be based on - no idea.
 
  • Like
Reactions: chillybop

Droidcat39

Member
Oct 19, 2017
392
457
If you think that what it is then it sounds like coincidence, as sometimes the instant they spawn furthest away from the screen I shoo them and they vanish instantly.
Its just as the Edging Control, its no accurate and if you spam it, it may not work
 

mamaboiii

Active Member
Oct 13, 2018
524
1,555
You get better tips from the other drinks and it increases bar income (that is then further increased by reputation).
It also makes it more sensible mini-game . Else its like "Beer? What do you mean water?! get out!"
It doesn't unlock any extra scenes /poses.
No idea about being drunk


No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.

Maybe they have hidden HP but what that would be based on - no idea.
I literally kick people out if they order water :LUL:

It is random. Basically it alters the goblins' likelihood to move. Shooing (and especially kicking) lowers their chance to move forward and increases the chance that they move backwards.
You don't have permission to view the spoiler content. Log in or register now.
 

Vexstear

Member
Jan 7, 2019
102
124
Because I literally linked the thread of the cheat menu plugin that was causing the issue including the solution yet you still ask even though the one you modified is named "Cheat_Menu.js".

Not to mention, you didn't even bother to link the of the plugin by .
Well, of course I ask... :FacePalm:
They were reporting an issue with a cheat menu file after I posted my edit.
Whether you posted a solution or not, it could be because I did something.
I'm not a coder, but that much is obvious.

Second, it doesn't even matter. It's named as "emerald's Cheat Menu (edited by ABD for Karryn's Prison)".
When I got it, it was referred to "emerald" and not "emerladCoder" (which I first heard of now and then saw that the name is "emerald" on ULMF)
 
Last edited:
  • Haha
Reactions: RedAISkye

Tsugumi

Well-Known Member
Oct 16, 2018
1,318
1,066
No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.

Maybe they have hidden HP but what that would be based on - no idea.
1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.

2. They do have some HP, maybe even the same they would have during normal battles: when my Karryn kicks them for 300-400 HP, they take damage and step back (same as shooing), but remain, yet when she punts them with a 3k+ crit - away they go.

Personally, the point of shooing the goblins away is lost on me: why would I spend a turn on the goblin if I risk gaining nothing (worst case - they remain where they are), whereas I can let them come closer and punt them to make those handshake sessions "goblin-free"?

P.s. What I hate the most about the whole thing is that both actions become unavailable whenever Karryn is Horny. And I have no control over the state because it keeps popping up randomly ever since the "Open Public Toilet" passive which just blank cheques it with "Chance of getting Horny every turn increases". I did NOT expect an effect like that to work anywhere outside the side job required to get it, much less a different side job. nature of it is...well - the image is damn accurate.
 

ZeroSaber39

New Member
Mar 10, 2020
11
19
I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
Yeah that is the most annoying shit, especially if you're trying for a virgin playthrough because you're gonna place priority on shooing the fuckers away above anything and sometimes you Shoo for 10 minutes (mini game time not real time) and they just stand there.

I get what Rem was going for, it's supposed to put some kind of challenge to avoiding corruption while being a Receptionist but the only time I'm gonna bother shooing is if I'm trying to stay pure and spamming Shoo 50 times in a row and nothing happening is not fun or challenging it's just tedius and frustrating.

Eventually I had enough and changed the game files so far it's the only thing in the game I tweaked but I was in post game free play mode and I had earned all the titles for reception aside from the ones that require notoriety so I feel like I earned the right to be free of that tedium.

If you want to do what I did go to:

www>js>plugins>RemtairyKarrynReceptionist.js

Open it with a notepad and find the section Mamaboii posted above (I would just type Shoo into the find box and click next until you find the section) and under backward chance change "isshooed" from 35 to 100 and "iskicked" from 55 to 100.

Basically guarantees they will back off if you use ether command. Game still has some small challenge to it because they can still show up and try to approach you while you're shaking hands or doing paperwork and can't defend yourself but makes it much less tedius since they will leave when you tell them to (depending on how close they are you might still have to do it multiple times to be certain they will leave the screen.)
 
  • Like
Reactions: nonosonic
4.60 star(s) 427 Votes