buggzy313

Active Member
May 31, 2019
601
277
nuuuuuuuuuu......but thanks friend...also i realizesd y my karryn was all pissy....she just needed alot more time than i remember her needing to get used to cum on her lol
 

WeebLoop

Well-Known Member
Sep 8, 2020
1,966
899
Hello, Back again from lurking.

I spent some time messing around with some values in the scripts and have something I feel is worth putting out.

What this is going to do for you is grant Karryn the following 10 sex skills.
Kiss, Handjob, Pet Cock, Titjob, Vaginal, Anal, Cock Stare, Rimjob, Footjob, and Blowjob.
You'll also get a couple of the "self service" passives as well for flavoring.

What this won't do is make the game into a slut simulator.
It only makes it so Karryn have the knowledge of how to do the skills without needing to lay there like a fish on dry land multiple times to actually learn how to do the actions for herself.
All you've gotta do is use the js that i have attached in the rar file when you start a new save file (haven't tested on preexisting ones) and flee (or win or lose) any battle. you'll gain the all the passives for what was listed.
You will still have to meet the desire thresholds to actually do the skills, but that's the entire point behind what I cooked up.

Additionally, in order to unlock the Flaunt skill, you just have to get your charm up.
I Highly recommend using this alongside the tweak that reverses the effect sluttiness has on charm. (it can be found using the first page of this thread.)

This is made using the recently uploaded v0.8.o version of the game.

Happy playing!
if i recall you can get the same result by using the new titles, thanks you so much for the tweak anyways
 

Mantiev

Newbie
Sep 1, 2019
26
10
A. I also play through JoiPlay, my advice in the game settings is to turn off Force Mode 60FPS, set it to 30, it will become easier. You can also turn off any Dynamic mods from below.
Can you be more specific about what dynamic mods to turn off? Thanks in advance.
 

tyrrandae

Member
Aug 7, 2017
249
197
if i recall you can get the same result by using the new titles, thanks you so much for the tweak anyways
Didn't know that there were titles added for this, that's pretty neat!
This is incorrect. The new titles only only reduce the number of times the act needs to be done to get the skill, not remove it completely.

So if you want to have the skills at the start of a new level 1 run, you will need to use a tweak of some form.
 

Hipz

Member
May 25, 2019
122
222
AGain, it's not my mod. I just translated it. And fixed a few of the bugs in it, and added in the old version of emerald's cheat menu so god mode works with KP and not make her pleasure bar wig out and make her orgasm non stop to the point of not being able to do anything.

This is just the KP mod, it is not compatible to be used over or with CC mod, and it overwrites your plugins.js file, so if you use any other custom plugins you'll need to re add those.


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edited to add the feature list to this post as well.
I tried the mod and Karyn start using sex toy right at the first battle. It's kinda turn me off a lot, since this game is about corruption. I think this is probably some bug caused by the mod right?

Thanks for your translation by the way.
 

mamaboiii

Active Member
Oct 13, 2018
524
1,555
I tried the mod and Karyn start using sex toy right at the first battle. It's kinda turn me off a lot, since this game is about corruption. I think this is probably some bug caused by the mod right?

Thanks for your translation by the way.
Nah, that's intentional in the KP mod. The so called 'devious devices' are horribly unbalanced. I set the probabilty to get a devious device to zero in the options. Disabling the devious devices entirely in the options breaks some UI stuff, because the semen-in-womb and submission stuff is part of that.
 
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tyrrandae

Member
Aug 7, 2017
249
197
I tried the mod and Karyn start using sex toy right at the first battle. It's kinda turn me off a lot, since this game is about corruption. I think this is probably some bug caused by the mod right?

Thanks for your translation by the way.
No, that is the devious device feature of the mod. When you get knocked down, i.e. run out of stamina, enemies have a chance to equip a lockable item onto. That item will stay until you unlock it. It's in the feature list.


Edit: opps didn't see someone answered it for me, I just woke up sorry =(
 
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Dec 21, 2017
87
331


Alright here it is.
It's not done in the slightest, but I figured I'd release it as-is and release patches for it as I finish editing the folders.
This will be the last release I make with the whole game unencrypted and ready to play, with CCMod included.

Changes since last month's CCMod release include:

Fixed hat graphics (purple completely removed)
Fixed hair graphics ~!UNFINISHED!~ (When changing hair color, there is no "bleed" For instance, changing hair to blonde no longer makes hair green around edges.)
Fixed Karryn's "chibi" eye and hair graphics for similar reasons as above
Fixed "Tan2" skin ~!UNFINISHED!~ (Removed "banding" where the arm graphics connect to the base graphic, causing the skin to look strange in those places.)
Made cum have a slight "yellowish" appearance in the Status Menu
Made the slime graphic semi-transparent
Made new icon
Added MZ files to replace base MV files where it made sense
Added Chainchariot's "RETURN; fix" to CC_Tweaks.js
Added graphics from Tyrrandae's translated KPMod. (Unimplemented for now)
Plus other minor things I might be forgetting

Future plans:

Fixing eye color (Changing the color no longer "bleeds". Eyebrows will look normal.)
Making graphics for the "MISC Accessories" (Work on this starts after the new release of the game)
Making the "Tan" skin "Tan2" but with tan lines, or maybe make that skin "Ganguro"
Adding in new story elements, based on suggestions by Tyrrandae and others
 
Last edited:

Lurkermin

Member
Oct 30, 2018
125
159
yes, they are quite convenient if you want to do a sado/maso run
Hmm.. It looks like these make you learn the skills a few encounters faster, but you'd still have to hit the thresholds for them. my little tweak makes it so to outright unlock the knowledge to do them but not the willingness to actually do them after your first encounter, and these titles come with some debuffs. but hey, to each their own.
 

Auin

Newbie
Aug 20, 2019
20
6


Alright here it is.
It's not done in the slightest, but I figured I'd release it as-is and release patches for it as I finish editing the folders.
This will be the last release I make with the whole game unencrypted and ready to play, with CCMod included.

Changes since last month's CCMod release include:

Fixed hat graphics (purple completely removed)
Fixed hair graphics ~!UNFINISHED!~ (When changing hair color, there is no "bleed" For instance, changing hair to blonde no longer makes hair green around edges.)
Fixed Karryn's "chibi" eye and hair graphics for similar reasons as above
Fixed "Tan2" skin ~!UNFINISHED!~ (Removed "banding" where the arm graphics connect to the base graphic, causing the skin to look strange in those places.)
Made cum have a slight "yellowish" appearance in the Status Menu
Made the slime graphic semi-transparent
Made new icon
Added MZ files to replace base MV files where it made sense
Added Chainchariot's "RETURN; fix" to CC_Tweaks.js
Added graphics from Tyrrandae's translated KPMod. (Unimplemented for now)
Plus other minor things I might be forgetting

Future plans:

Fixing eye color (Changing the color no longer "bleeds". Eyebrows will look normal.)
Making graphics for the "MISC Accessories" (Work on this starts after the new release of the game)
Making the "Tan" skin "Tan2" but with tan lines, or maybe make that skin "Ganguro"
Adding in new story elements, based on suggestions by Tyrrandae and others

ISSUES:

For some reason the "0 cost cheat for edicts" isn't working. Don't know if it is something I did or a bug with CCMod... Would appreciate help fixing it.
How future patches will be released for this version? Like full game or just some files?
 
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