- Jan 8, 2018
- 99
- 66
So i have a question. You really can't beat the game in the normal way after your slut level passed let's say 100 right? you basically have to slut route on that one right?
Passives you've racked up in slut levels could be different from other people. But generally at that high yeah I think you might be better off going the slut route. Combat-only route (which I assume is what you mean by normal way) should be to avoid as many passives as possible like the plague.So i have a question. You really can't beat the game in the normal way after your slut level passed let's say 100 right? you basically have to slut route on that one right?
Hmmm, that’s very dependent on passives obtained, as they’re passives that are beneficial, one of them is a knockdown one that gives increased stamina.So i have a question. You really can't beat the game in the normal way after your slut level passed let's say 100 right? you basically have to slut route on that one right?
Amazing job, loving the ideas you implemented!You don't have permission to view the spoiler content. Log in or register now.
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.as stated many, many, many, many, many, times, please read, there wont be a gallery mode, it does not have that type of artwork
It's likely still plausible but made rather difficult due to the fact that the more passives (=slut levels) you have, the quicker you will acquire more, till a certain point of course but till that point it becomes ever more difficult to go purely for stamina damage.So i have a question. You really can't beat the game in the normal way after your slut level passed let's say 100 right? you basically have to slut route on that one right?
well now I don't have to manually mod the game XD. It was a pain.. I have knowledge of JavaScript but no CSS and HTML. Will study this for sure to see if any improvements are possible with my skill level.Okay, here's another modification for emerladCoder's Cheat Menu, incorporting the changes of both Sentalion and Abdalmaus who posted here, with some additional modifications.
It's still really clunky to use, even though i removed some things that don't seem to work in KP, but i have zero knowledge of either JavaScript or HTML, so this is the best i can do since a proper GUI is out of my league.
View attachment 1566320
Install by following the included readme. I changed it to be loaded via the game's mods feature, so it won't get overwritten by game updates, unless an update changes the mods.txt file.
Highlights include a working cheat for Edict Points, Control, Order and all that good stuff, as well as controlling enemies' and own pleasure and stamina.
Here's some stuff that's changed / new:
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All the default cheat menu stuff is still there, like a Teleport feature, changing the game's Switches and Variables, a gold cheat / money cheat, No clip, god mode etc... These work pretty well, but poke around at the others at your own risk! It's a good idea to back up your save before you mess around with this.
Enough talk, here's a small preview:
View attachment 1565771
Forward bug reportsI have a bug in free play mod after slut ending.
I lost a battle ( surrender ) but the battle don't end , i have 0 stamina and 0 energy and ennemy don't attack i can use energy skill like pleasure stance but don't do anything.
Surely you must mean 20-30 mins irl and over 1k gold/10-15 control points daily ?LMAO the game is ridiculously addicting. I just kept playing not even for the porn; the gameplay itself is very solid. The game even made me reinstall Prison Architect. Any other good strategy games like this?
The biggest issue I have is that I wish the minigames can be ran faster. Running the bar and reception every day is a solid income and is the optimal way to play, but that means that'll be 10 minutes IRL time wasted for every ingame day. Not doing those means I'll miss out about 300 gold every day which is a ton in the long run AND ruining the reputation. The stripdance is much faster in comparison.
I stopped bothering with the bar after like reputation 12 on my not-so-slut runs as it gets quite tedious to play it. I mean I really needed to use my memory to remember the drinks and also keep an eye on the stats to suppress. I don't doubt that with a well upgraded bar and longer running time you can get much more money than my measely 300~500 gold though.Surely you must mean 20-30 mins irl and over 1k gold/10-15 control points daily ?
Cuz that's my experience recently, every single fucking time. God it's time consuming, not that I'm complaining though.
Agree, I wish they can implemented like this just by grouping all the action in one floorSadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.
Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
No one said you should read 1000+ pages to find what you are looking for. If you did the thing I did in the attached picture you would've known there is a similar hidden level just like you described but it is used by devs to test stuff. But I'm not going tell you how to find it, find it yourself. There are also 6 pages of people asking if there is a gallery mode and others explaining it doesn't have and why it doesn't make any sense in this game. You could obtain this godly information by yourself if you use the thing in the attached picture.Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.
Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
so have you actually looked at the cg's for the game? just curiousSadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.
Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.