Edit :
think I have something, troops.json in data calls defines enemy id which you can find in enemies.json
else if(mapId === MAP_ID_BAR_BROKEN) {
if(this.HighOrder()) {
firstTroopId = 44;
troopsWavesArray.push(22);
troopsWavesArray.push(45);
troopsWavesArray.push(21);
troops.json:
{"id":44,"members":[{"enemyId":94,"x":408,"y":436,"hidden":false}],"name":"Tg Brass Knuckle","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]},
Enemies.json: (for if you want to edit skills or other goodies)
{"id":94,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Thug_01","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":20,"value":0.5},{"code":11,"dataId":18,"value":1.25},{"code":11,"dataId":19,"value":1.5},{"code":22,"dataId":6,"value":1}],"gold":0,"name":"Tg Brass Knuckle","note":"<Order Gain: 94>\n<Fatigue Gain: -15>\n<Talk Lvl: 3>\n<Sadism Lvl: 2>\n<AI Charge Skills: 1152>\n<AI TalkSight Skills: 1403,1404,1405,1406,1406,1401,1450,1450>\n<AI Petting Skills: 1513,1503,1503,1504,1504,1504,1530,1238,1240>\n<AI PoseStart Skills: 1601>\n<AI PoseJoin Skills: 1703,1703,1706,1706,1701,1702>\n<AI Ejaculation Skills: 1378>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 9,26,27,28,29>\n<Counter Skills: 1605>\n<Enemy Type: Thug>\n<Enemy Cock: Human>\n<Battlername Num: 4,5,6>\n<AI Attack Skills: 1231,1231,1213,1234,1242,1151,1151,1238>\n<Starting Stance: blunt>\n<Enemy Base Lvl: 3>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +3.0>\n<Base Anger: 115>","params":[200,25,17,16,13,4,11,12]},