Afaik we are waiting for rem to get his shit together, sachinima already did everything so even if his pc is dead it shouldn't cause any further delays at this point...View attachment 3892994
Bruh, I guess we'll not get it soon.
So first rem gets covid and now sachi's pc breaks down?View attachment 3892994
Bruh, I guess we'll not get it soon.
How does this affect diologue? Does she instantly become a whore? Thanks for the update!Greetings,
Yet another update for my mods "Karryns got moves" and "31 days to decay" for the 1.2.9.87FULL version of Karryn's Prison, meant for use with Mod Organizer 2.
What this is going to do for you is grant Karryn the following skills and edicts while maintaining her virginity (with a total of 43 passives unlocked).
Skills:
Kiss, Handjob, Pet Cock, Blowjob, Titjob, Vaginal, Anal, Cock Stare, Deny External Ejaculations, Deny Internal Ejaculations, Taunt, Flaunt, Cock Kick, Rimjob, Footjob, Rest for a bit (a fallen down skill), Pleasure stance, Give up, Surrender, and Light Kick
You'll also get a couple of the "self service" passives as well for flavoring.
Edicts:
Release desires and Release cock desire (still has to be bought from the edicts menu, but unlocks the ability to do so)
This also makes the charm requirement for accessories much lower (as to unlock Flaunt after your first battle, and will give you more wiggle room with accessory slots)
What this won't do is make the game into a slut simulator.
It only makes it so Karryn have the knowledge of how to do the skills without needing to lay there like a fish on dry land multiple times (upwards of 20 in some cases) to actually learn how to do the actions for herself. This also makes Karryn have somewhat higher base stats as well as base desires as a result of the passives, but your Warden Level is still unaffected, so you can freely build Karryn from this point.
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Additionally, here's an extra mod to make reputation for the minigames stop decaying until 31 days of not playing them passes.
Installation:
Install with MO2 (this seems to be the direction the KP discord as a whole is leaning these days)
for manual installation: replace the .js files with the ones of the same name in the "www\js\plugins" folder
Usage:
When you start a new save file, or boot up and old one and flee (or win or lose) any battle. you'll gain the all the passives for what was listed.
You will still have to meet the desire thresholds to actually do the skills, but that's the entire point behind what I cooked up.
This is made for the 1.2.9.87FULL version of the game.
Have fun! View attachment 3893076
nevermind, it was on the overwrite of mod organizerwhere are the saves stored? can't find them
not sure if it's the fault of modorganizer2
They should've sticked with the 12th gen. I love how the reactions is spelled AMD.View attachment 3892994
Bruh, I guess we'll not get it soon.
yeah, already adjust those, it doesn't increase the specific sex scene chance. i haven't got the yeti anal scene for a while.So you have not really looked at all into them, because if you had you would've discovered these:
View attachment 3891360
View attachment 3891364
i don't think you understand what i say, the keyword is "specific" sex scene with normal yeti enemy.What do you mean "cheat menu doesn't do shit in the normal playthrough"? It is a cheat menu, it doesn't care if you are doing a "normal playthrough" or not, it simply works.
Just use cheat menu to:i don't think you understand what i say, the keyword is "specific" sex scene with normal yeti enemy.
Fun is relative, just do whatever you find fun.Is it fun to play "pure" path. Or the slut path is preferd one i want to see a lot of sex scenes.
Anyone know what green names mean in game? Personally never encountered it until today
There's like 4 different mechanics to explain here:
Different enemy types have different stats (as in, Yetis, Werewolves, and Thugs will always be WAY stronger than normal prisoners, Hobos, and Nerds)
Enemies are color-coded for their strength, I think it goes red > green > gold > white > gray. I think "rare enemies" means the stronger colors.
But ASIDE from their color, enemies can have have unique modifiers based on the adjective that follows their name (i.e "the tough", "the strong", "the virgin", etc). You likely thought a gold enemy felt easier to defeat than a gray because that gray one might have had an adjective that gave him Overblow Protection (it limits how much damage they can take from a single attack, so you couldn't kill him in one attack no matter how much stronger you were, while the gold one was still vulnerable to die in a single attack).
Finally, enemies that have a level next to their name are "Wanted Enemies". Basically any enemy that takes one of Karryn's "first-times" will become a Wanted Enemy (can be an enemy that took a virginity of any kind, or the first one that defeated her in combat or similar things, there's a limited number of Wanted Enemies you can have in a playthrough). Those enemies can randomly show up in any battle and they will level up over time when they are defeated (doesn't make a difference how you defeat them).
If you get a red Wanted Enemy of a strong type, be ready because that motherfucker will be your goddamn nemesis for the rest of that playthrough. On the other hand if you purposefully set a bunch of gray weaklings to be the Wanted Enemies of your playthrough you should have quite the easy time handling them when they show up.
Anyone know what green names mean in game? Personally never encountered it until today
EDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below fromColor of their name is related to their rarity and strength. All I can remember is red meant strongest and rarest, while pink meant just a little bit strong but also very horny.
Besides colors, you should also pay attention to the prefixes in their names(if they have one). Those prefixes actually have a function in the game. If you want more info on these, take a look atRemtairyEnemyName.js
, below 355th line.
RemtairyEnemyName.js
file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymoreEDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below fromRemtairyEnemyName.js
file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.
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I don't know, I've never thought about changing it. But I do know ccmod has settings for that.What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore