- Aug 2, 2022
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They should've sticked with the 12th gen. I love how the reactions is spelled AMD.View attachment 3892994
Bruh, I guess we'll not get it soon.
They should've sticked with the 12th gen. I love how the reactions is spelled AMD.View attachment 3892994
Bruh, I guess we'll not get it soon.
yeah, already adjust those, it doesn't increase the specific sex scene chance. i haven't got the yeti anal scene for a while.So you have not really looked at all into them, because if you had you would've discovered these:
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View attachment 3891364
i don't think you understand what i say, the keyword is "specific" sex scene with normal yeti enemy.What do you mean "cheat menu doesn't do shit in the normal playthrough"? It is a cheat menu, it doesn't care if you are doing a "normal playthrough" or not, it simply works.
Just use cheat menu to:i don't think you understand what i say, the keyword is "specific" sex scene with normal yeti enemy.
Fun is relative, just do whatever you find fun.Is it fun to play "pure" path. Or the slut path is preferd one i want to see a lot of sex scenes.
Anyone know what green names mean in game? Personally never encountered it until today
There's like 4 different mechanics to explain here:
Different enemy types have different stats (as in, Yetis, Werewolves, and Thugs will always be WAY stronger than normal prisoners, Hobos, and Nerds)
Enemies are color-coded for their strength, I think it goes red > green > gold > white > gray. I think "rare enemies" means the stronger colors.
But ASIDE from their color, enemies can have have unique modifiers based on the adjective that follows their name (i.e "the tough", "the strong", "the virgin", etc). You likely thought a gold enemy felt easier to defeat than a gray because that gray one might have had an adjective that gave him Overblow Protection (it limits how much damage they can take from a single attack, so you couldn't kill him in one attack no matter how much stronger you were, while the gold one was still vulnerable to die in a single attack).
Finally, enemies that have a level next to their name are "Wanted Enemies". Basically any enemy that takes one of Karryn's "first-times" will become a Wanted Enemy (can be an enemy that took a virginity of any kind, or the first one that defeated her in combat or similar things, there's a limited number of Wanted Enemies you can have in a playthrough). Those enemies can randomly show up in any battle and they will level up over time when they are defeated (doesn't make a difference how you defeat them).
If you get a red Wanted Enemy of a strong type, be ready because that motherfucker will be your goddamn nemesis for the rest of that playthrough. On the other hand if you purposefully set a bunch of gray weaklings to be the Wanted Enemies of your playthrough you should have quite the easy time handling them when they show up.
Anyone know what green names mean in game? Personally never encountered it until today
EDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below fromColor of their name is related to their rarity and strength. All I can remember is red meant strongest and rarest, while pink meant just a little bit strong but also very horny.
Besides colors, you should also pay attention to the prefixes in their names(if they have one). Those prefixes actually have a function in the game. If you want more info on these, take a look atRemtairyEnemyName.js
, below 355th line.
RemtairyEnemyName.js
file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymoreEDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below fromRemtairyEnemyName.js
file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.
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I don't know, I've never thought about changing it. But I do know ccmod has settings for that.What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
Not a 100% sure about this one, since i use the CCMod, but i found this in RemtairyEnemies.json:What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
Game_Enemy.prototype.setupEjaculation = function() {
this._ejaculationCount = 0;
// Ejaculation Stock
Game_Enemy.prototype.hasEjaculationStock = function() {
return this._ejaculationStock >= 1;
};
First code says ejaculation "count", not "stock". They seem to be different, to me at the very least.Not a 100% sure about this one, since i use the CCMod, but i found this in RemtairyEnemies.json:
Might wanna try to change that 0 in to something, be sure to make a back up or remember what you've changed if you want to revert it.JavaScript:Game_Enemy.prototype.setupEjaculation = function() { this._ejaculationCount = 0;
:EDIT: I also found this in the same file:
Try increasing this and see if does anything.JavaScript:// Ejaculation Stock Game_Enemy.prototype.hasEjaculationStock = function() { return this._ejaculationStock >= 1; };
:EDIT2: I recommend using CCMod, it's just way easier and handles a lot more stuff.
let ejStock = Math.floor(this.enemy().dataEjaculationStock);
this._ejaculationStock = ejStock;
let ejStock = Math.floor(this.enemy().dataEjaculationStock * 2);
this._ejaculationStock = ejStock * 2;
Yeah, when talking about code my brain just shits itself, because my understanding of coding is at the level of potato, here's a pic of my brain trying to understand most of it:First code says ejaculation "count", not "stock". They seem to be different, to me at the very least.
Second code only returns true or false if enemy has atleast 1 or more stocks. So, increasing the number won't help in this case.
I did look at it a little bit, seems like you were pretty close to finding it. In the same function this variable seems to hold base ejaculation stock value:
let ejStock = Math.floor(this.enemy().dataEjaculationStock);
And this code, still in the same function, seems to be the final ejaculation stock value with all the modifiers applied:
this._ejaculationStock = ejStock;
These two lines could be changed to accomplish the task. For example, like this:
let ejStock = Math.floor(this.enemy().dataEjaculationStock * 2);
Or this:
this._ejaculationStock = ejStock * 2;
My brain shits itself too, then it works overtime when I sleep. During my "resting" time. I dream of working on code. Then I wake up tired as fuck. Fucking hell.Yeah, when talking about code my brain just shits itself, because my understanding of coding is at the level of potato, here's a pic of my brain trying to understand most of it:
View attachment 3896185
The P Cup DLC is expected to release by the end of this month, with all artwork completed since mid-July. Delays due to rem contracting Covid, which hindered work progress. As recovery progressed, rem began developing an additional feature for the DLC called Descension Mode, which introduces new scenarios that affect gameplay based on the player's choices. Although the DLC content is ready, there might be minor delays due to technical issues with the artist’s computer.You must be registered to see the linksfor August
>he bought intelView attachment 3892994
Bruh, I guess we'll not get it soon.
Descension Mode seems funYou must be registered to see the linksfor August