November 18th, 2019: Progress Report
Hey everyone, Rem here with this week's Progress Report!
Sachinama has wrote the last two Progress Report instead of me since for this past month, I've been mostly working on Bifrost and Island Saga. Bifrost entered the testing phase at the start of this month and I've been managing and coordinating the testers as well as communicating with Bifrost's developer, Midnight Pleasure. As for Island Saga, I've been busy translating some of the misc stuff. I've also been working on something small for Meltys Quest.
As for Karryn's Prison, I've been coordinating with Sachinama on Level 2 stuff. I've coded the bar waitress sex stuff as seen in Sachinama's first Progress Report of this month, although I've yet to get a chance to test it out yet. I've also finished designing and coding the Level 2 boss battle, although I've yet to also get a chance to test this out yet. Sachinama has finished mapping Level 2, and he's currently working on writing the script for the Level 2 boss.
Meanwhile, here's an updated list of things needed to be done before the next alpha version can be released:
Level 1 Subjugated
Level 1 Edicts - Done, except for the Visitor Center related ones.
Bar Waitress Job - Overall design, code, and art are all done. Related titles are done. Related passives are not done yet. Needs to be tested.
Visitor Center Receptionist Job - Postponed for the next, next alpha release.
Level 1 Rioting
The rioting code is done, but not tested yet.
Level 2 Anarchy
Maps - All maps are drawn, but needs to be populated with enemy encounters that also need to be designed
New enemies - Nerd, rogue, slime are all done except for their in battle dialogue. Enemy encounters using them are not designed yet.
Level 2 Defeat Battle - aka, what happens when Karryn loses a battle in Level 2. Postponed for the next, next alpha release
Level 2 Boss - The battle has been designed and coded, but not tested. The boss dialogue are currently being written by Sachinama, which will need to be translated by me after he's finished.
Hey everyone, Rem here with this week's Progress Report!
Sachinama has wrote the last two Progress Report instead of me since for this past month, I've been mostly working on Bifrost and Island Saga. Bifrost entered the testing phase at the start of this month and I've been managing and coordinating the testers as well as communicating with Bifrost's developer, Midnight Pleasure. As for Island Saga, I've been busy translating some of the misc stuff. I've also been working on something small for Meltys Quest.
As for Karryn's Prison, I've been coordinating with Sachinama on Level 2 stuff. I've coded the bar waitress sex stuff as seen in Sachinama's first Progress Report of this month, although I've yet to get a chance to test it out yet. I've also finished designing and coding the Level 2 boss battle, although I've yet to also get a chance to test this out yet. Sachinama has finished mapping Level 2, and he's currently working on writing the script for the Level 2 boss.
Meanwhile, here's an updated list of things needed to be done before the next alpha version can be released:
Level 1 Subjugated
Level 1 Edicts - Done, except for the Visitor Center related ones.
Bar Waitress Job - Overall design, code, and art are all done. Related titles are done. Related passives are not done yet. Needs to be tested.
Visitor Center Receptionist Job - Postponed for the next, next alpha release.
Level 1 Rioting
The rioting code is done, but not tested yet.
Level 2 Anarchy
Maps - All maps are drawn, but needs to be populated with enemy encounters that also need to be designed
New enemies - Nerd, rogue, slime are all done except for their in battle dialogue. Enemy encounters using them are not designed yet.
Level 2 Defeat Battle - aka, what happens when Karryn loses a battle in Level 2. Postponed for the next, next alpha release
Level 2 Boss - The battle has been designed and coded, but not tested. The boss dialogue are currently being written by Sachinama, which will need to be translated by me after he's finished.