It is still under development and won't be coming out in August release just yet. Time will tell allWell yes but also no. The 3rd Side Job is Glory Hole and there she is naked right away.
It is still under development and won't be coming out in August release just yet. Time will tell allWell yes but also no. The 3rd Side Job is Glory Hole and there she is naked right away.
Ok, cheers.Some sexual skills have a desire requirement and others also need you to be stripped of your clothes.
It's not punishing you for not specializing, the game is literally designed and balanced in such a way that you can clear encounters using any stat distribution, there's even an NPC that tells you to not worry about it because it really doesn't matter in the end.If it was capping overall power it would make sense, but the way it's implemented the primary function seems to be to punish anybody who didn't specialize hard enough, early enough. You could easily crank Strength up to level 60+ and obliterate everything with one kick, but Charm, Mind, and Energy can easily get stuck at level 1 forever because your strength and stamina pushed you into the level cap before you had the option to really train them. And a lot of titles/accessories/edicts that are supposed to improve those hard-to-raise stats never get used at all, because by the time you manage to get them you've stopped earning experience entirely.
Masochists have stats that improve their effectiveness but those stats don't matter in the end because you'll win regardless of what your distribution is, and Sadists can still resort to sex acts to win in the same way.Maybe this will change once the lower floors open up, or maybe the exp gain rates for different stats will get rebalanced, but as things stand the level cap mostly means that if you play through the game blind, you lock yourself out of the options you actually want and in order to do anything other than a pure slugger build you need to plan out every move you make before you start playing.
That's literally how it works right now.Higher stat levels shouldn't be impossible to achieve with dedicated effort, but they should cost enough that you won't rise past some reasonable point unless you try.
They don't make it impossible to advance for the majority of play time since you don't spend much, if any time at level cap the first time you clear a floor, that means when there's a full game to play you'll constantly be leveling up during the main story.But including a whole complex advancement system, and then making it impossible to advance for the majority of the play time? Just seems like bad form in an otherwise well designed game.
I started the game with extra clit sensitivity and reduced pussy desire for clit petting. I think I had 286% clit sensitivity or something like that so any time someone would touch the clit I would gain about 21-35% pleasure.How did you even manage to lose unintentionally at all, let alone in consecutive encounters?
How do you get those passives? Where do you find virgins?all the titles/passive guide at first pages/post you may already checked it out... if you wan to lose ur karryn's virgin to a virgin and only thug use vaginal sex attack for sure! while wet and meet the requirements(cock and pussy desire).. also if you are looking for virgin it is depend on your luck you can find them while rioting... or drop your order as low as you can handle to made more wave appear in the battle...
View attachment 745180 View attachment 745181
whaaaaat i...but....so its not coming in the next release? im now extremely big sadIt is still under development and won't be coming out in August release just yet. Time will tell all
I'm having a similar issue with it in which at random points the I'll get an infinite loading screen, which due to the way auto saving works hard locks that save file. Also, shibboleet for drchainchair2It seems that PregMod freeze after Karryns get impregnate in battle and reception desk. Not 100% sure what may cause it. it also removed the images display as well.
We are going to get Floor 2 Subjugation + corresponding edicts + Floor 3, which means another level cap increase.whaaaaat i...but....so its not coming in the next release? im now extremely big sad
Fatigue is a mechanic that forces you to think and prioritize what you want to do that day.Is there a way to edit fatigue so that it is removed or slow it downed dramatically?
Thanks for the input. Will have to wait and see what could resolve it. I wanted to test the PregMod to see if it makes any different.I'm having a similar issue with it in which at random points the I'll get an infinite loading screen, which due to the way auto saving works hard locks that save file. Also, shibboleet for drchainchair2
There is a #kp-mods channel in Rem's discord. That's probably a good place to get it solvedThanks for the input. Will have to wait and see what could resolve it. I wanted to test the PregMod to see if it makes any different.
Hmm, thank you for the info. Will head over that way if I can't figure it out myself (Woohoo very early computer science major who is sloooooowwlly self teaching myself rpgmaker XD)There is a #kp-mods channel in Rem's discord. That's probably a good place to get it solved
Infinite load screen is a rare issue in base game that the developer needs to fix; probably difficult to find it since I could never reliably reproduce it and it seems to just happen randomly. My mod enables saving in all difficulty modes, so I just recommend saving in a new spot frequently. I suppose I could add an option to disable autosaves entirely, but that is a bit more complicated than it might appear since it uses the plugin command system and it's all over CommonEvents.json which I do not want to touch at all because it would make updating to new versions a nightmare.I'm having a similar issue with it in which at random points the I'll get an infinite loading screen, which due to the way auto saving works hard locks that save file. Also, shibboleet for drchainchair2
Ah, thanks for the response. And yeah I like the idea of the auto-saving as well, but the issues it can cause if there are any crashes is a bit of a pain. I did discover the manual save function you included, which is why I haven't just given up until next versionInfinite load screen is a rare issue in base game that the developer needs to fix; probably difficult to find it since I could never reliably reproduce it and it seems to just happen randomly. My mod enables saving in all difficulty modes, so I just recommend saving in a new spot frequently. I suppose I could add an option to disable autosaves entirely, but that is a bit more complicated than it might appear since it uses the plugin command system and it's all over CommonEvents.json which I do not want to touch at all because it would make updating to new versions a nightmare.
Outside of the issues of breaking the save with infinite load screen, I actually like the design decision behind autosave since it makes it a kind of ironman-style run where you don't get do-overs.
I know that. But I feel like modding and wanted to know how to go about reducing/removing fatigue.Fatigue is a mechanic that forces you to think and prioritize what you want to do that day.
It is a bit subtle, but the game make it so that your/Karryn's daily choices matter and got to live with the consequences/find a way to overcome it. (Okay, not that really subtle with the forced auto-save)
For example, it was really hard for me to do the waitress side job while I was grinding the urinal passives.
So I made a choice to stop Karryn's urinal duty for a day to get a good night rest and restore her charm stat back to normal, which enables me to readjust her accessories to better cope with both (+ the receptionist side job).