I am almost certain it works (at least I think so) after putting in a huge value like say from 8 to 200, more inmates ejaculate 40 or 90 ml more frequently. So hopefully I can get the desired amount I am looking for being more than 150 ml.
I'll admit I'm far from an expert on this, but I've raised it an obscene amount (1000+) and it doesn't really help. That value is only used when initializing a new enemy (i.e. when starting a new game, I believe).
The easiest way to get the result you want is to simply add a modifier to the postdamage creampie functions found at the end of RemtairyEnemySex, e.g. semen = semen*100 or whatever. That should give you much bigger loads whenever they creampie her. You'd have to do similar modifications to swallow/bukkake if you want them to increase as well.
That said, the way I've been working on modding the game is to introduce a "leveling up" characteristic to the enemies. The function that's used to initialize the enemies ejaculation looks like this:
Code:
Game_Enemy.prototype.setupEjaculation = function() {
this._ejaculationCount = 0;
let ejStock = Math.floor(this.enemy().dataEjaculationStock);
if(this.enemy().dataEjaculationStock > 1 && this.enemy().dataEjaculationStock < 2) {
if(Math.random() < this.enemy().dataEjaculationStock - 1)
ejStock++;
}
else if(this.enemy().dataEjaculationStock > 2 && this.enemy().dataEjaculationStock < 3) {
if(Math.random() < this.enemy().dataEjaculationStock - 2)
ejStock++;
}
this._ejaculationStock = ejStock;
let min = this.enemy().dataEjaculationAmt;
let range = this.enemy().dataEjaculationRange;
this._ejaculationVolume = Math.max(Math.randomInt(range) + min, 0);
};
If we simply snip out parts of that we can create our own little updateEjaculation function, like so:
Code:
Game_Enemy.prototype.updateEjaculation = function() {
let range = this.enemy().dataEjaculationRange;
this._ejaculationVolume += range;
let ejStock = Math.floor(this._ejaculationVolume / 100);
this._ejaculationStock = Math.max(ejStock,1);
};
Then simply add this.updateEjaculation(); to each of the post damage ejaculations functions found near the end of RemtairyEnemySex.js, and voila, every time an enemy cums, his ejaculationvolume increases, and every time his volume passes a multiple of 100ml his stock increases by one.
That's the idea anyway. Haven't tested it enough yet, may have misunderstood parts of the coding as I'm not used to coding in js.
edit: The increased volume seems to work fine, but multiple orgasms thing is bugging a bit since it resets their stock and the fight never ends... oops
I'll see if I can fix it.