1. Start the game.Anyone have a walkthrough?
The up to date ones are here.Is there a way to view all the passives info and requirements? The doc on the OP is out of date
Not really the one with atk/def...Great tips! just to be clear when you said self paid equipment your talking about the 1 you pick for halberd for either + 20% Atk/Def and not from the shopping page right? And "remove the original title" mean when you go to sleep right? Also I found out taunt not so useful in prison mode against 5/6 enemy in a wave. do recommend taunt or just normal hit and counter?
Taunting also has its merits in a slut build. A bit of angry sex every now and then never hurt anyone. It is sometimes the only way to provoke an attack from a prisoner, who finds Karryn too charming to hit. And there are sluts who want to be roughed up a bit.If you are into slut build just forget taunt unless you are grinding the passive. The full endurance-energy based slut build is just so overpowered. I can almost clear every single enemy in floor 3 in one day with that build even with fatigue and those horrible passives going on.
I would like that them would make Karryn a teacher instead that the prisoner self-study with a Karryn figure.Still, judging from how the last two levels are going to have less content than the first three, I wouldn't get my hopes too high. This is a pity a bit, as there are areas in this Prison that are begging for implementation of some raunchy, juicy bits: infirmary, gym, classroom, workshop, laundry...
I guess the thing is that KP is quite an ambitious attempt at a lewd game which is trying to be as debauched as possible while still being a well-thought-out game. It is a corruption game at its core but not as simple as the majority of games in this genre, whereby depravity is a result of failing to fulfill an otherwise noble quest in chaste fashion and the sex scenes are either defeat rapes or questionable side jobs taken up in order to gather funds for upgraded adventuring equipment. It is much more complex than here, just compare it with Meltys' Quest. So I think that putting out new content is not as simple as adding an extra scene here and there. Not when you have such a complicated system of passives, edicts, stats, unlockable skills, etc. that have to provide a balanced yet challenging gaming experience.
Gives another reason to use the secretary outfitI would like that them would make Karryn a teacher instead that the prisoner self-study with a Karryn figure.
The thing is that, from what I remember, when prisoners are angry they don't initiate sex.Taunting also has its merits in a slut build. A bit of angry sex every now and then never hurt anyone. It is sometimes the only way to provoke an attack from a prisoner, who finds Karryn too charming to hit. And there are sluts who want to be roughed up a bit.
And there are two taunt related passives that increase mind (Provocative Mouth and Vanity) which is a horrible thing to waste, especially for a slut Warden.
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No big deal I can defeat all.They're werewolves; not dogs. I respect your stance, but I also don't really see how that's too much different from other fantastical creatures that's already in the game such as goblins, lizardmen, and orcs. I mean, technically, all of them are skippable.
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Anyway, these guys will start popping up in Level 4 of the prison. Per their description: Werewolf types are fast, strong, smart, and deadly. They prefer not to mess around and instead quickly get their prey down on the ground first. They ferociously attack with claw slashes, but are very cautious about running into pointy things...
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Thank you.btw dude I've seen tons of your reply. really insightful.
They may not initiate, but they will join in if someone else initiates.The thing is that, from what I remember, when prisoners are angry they don't initiate sex.
I'd certainly spam taunt had someone made an angry-sex mod with different dialogue or whatever.
Already has it, but it's a mod. Look in the OP for ccmod.Does this game have pregnancy yet or will it have in the future?