- Jan 7, 2019
- 45
- 51
Oh, that makes a lot more sense!It only gives you 250 bucks once when you equip it the first time.
Oh, that makes a lot more sense!It only gives you 250 bucks once when you equip it the first time.
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.You didn't follow steps 1 and 2 of the install instructions
i think you short one step, there is a video are the mod webside, show the full process on how to install.....the video is short, within 2 mins,I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
bro i have same problem, please let me know how you fix itI did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
ok, so if i have this right: 1. first i copy the files in the output folder (after decryption) into www. 2. i hope the www folder within the ccmod-resources folder into the www game folder, and 3. i copy the data and js folders the www folder. i am asking because the third step is not on the readme. for me it says to only do the first 2 steps.decrypted the www files to an output folder and copy it over to the game folders.
Then transfer the ccmod_resources www folder over to the game folder.
Then copy the other contents of the folder THAT CONTAINS the ccmod_resources folder and drag them INTO the games www folder for the latest patches.
1. Copy "www" folder generated inside "output" folder (after decryption) and paste into the KP folder (the game you're playing)ok, so if i have this right: 1. first i copy the files in the output folder (after decryption) into www. 2. i hope the www folder within the ccmod-resources folder into the www game folder, and 3. i copy the data and js folders the www folder. i am asking because the third step is not on the readme. for me it says to only do the first 2 steps.
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do1. Copy "www" folder generated inside "output" folder (after decryption) and paste into the KP folder (the game you're playing)
2. There's another "www" folder inside the "ccmod_resources". Now copy this and paste into the same KP folder and choose "replace" when the prompt appears
dunno. didn't look into the code there.ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
The files in the JS folder are the actual mod, rpgmaker is basically a chromium-based-browser running a boatload of javascript (.js) plugins to dictate it's functions.ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
he's talking about a different folder though. not what the js and data folders do in general. there's one instance of js and data folder each (NOT inside ccmod_resources) that the mod instructions say nothing about, and he's confused what to do with thatThe files in the JS folder are the actual mod, rpgmaker is basically a chromium-based-browser running a boatload of javascript (.js) plugins to dictate it's functions.
The data folder is where all the files go that contain the data needed by the plugins to do their job (like enemy info, map layout, etc.)
Oh, right *facepalms* Sorry about that ...he's talking about a different folder though. not what the js and data folders do in general. there's one instance of js and data folder each (NOT inside ccmod_resources) that the mod instructions say nothing about, and he's confused what to do with that
thnx brobeansOh, right *facepalms* Sorry about that ...
From what I can tell those are merely backups/working copies from the mod author and should probably just be ignored.
It works just like the second level. After you subjugated previous level (second level) for the first time you can access it. You can also visit guard next to your office to teleport.when the level 3 is open?
Hooray! I was getting bored with the current version.May 3rd 2021: Progress Report
TL;DR
v0.8 coming this month for sure
From the image in the progress report we can see that the level 3 subjugation edict mentions that "they really need to figure out what to do about future riots" so while only speculation I'm going to guess the edicts with the clock for icons is either going to extend the time riots can happen (make the order penalty less so you can do more before NEEDING to subjugate them again) or increase the time between riots so they happen less frequently. AGAIN WILD SPECULATION WITH NO DATA TO BACK IT UP, but it would fit the theme of what's been shown.Hooray! I was getting bored with the current version.
I wonder what these new edicts are going to be, beside the obvious Lizardmen and Orc related. And the cock on the wall too. Is the second column on the left dedicated to male anatomy or time-keeping?
You could be right about the clocks, but there is also the icon on top of the second column from the left, with expanding edicts swerving further left. If my eyes still serve me right, it looks like an anatomical model of human muscular system. Will this help Karryn learn male weak spots, so her fight and sex actions deal more damage?From the image in the progress report we can see that the level 3 subjugation edict mentions that "they really need to figure out what to do about future riots" so while only speculation I'm going to guess the edicts with the clock for icons is either going to extend the time riots can happen (make the order penalty less so you can do more before NEEDING to subjugate them again) or increase the time between riots so they happen less frequently. AGAIN WILD SPECULATION WITH NO DATA TO BACK IT UP, but it would fit the theme of what's been shown.
It looks to me like the edicts with the three red prisoners are probably the edicts about dealing with the riots, so I have no idea what the edicts on the left are. You could be right but it seems a bit op to me, will be interesting to find out.You could be right about the clocks, but there is also the icon on top of the second column from the left, with expanding edicts swerving further left. If my eyes still serve me right, it looks like an anatomical model of human muscular system. Will this help Karryn learn male weak spots, so her fight and sex actions deal more damage?