tce

Newbie
Feb 12, 2018
62
20
You didn't follow steps 1 and 2 of the install instructions
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
 

liubeizhao

Member
Mar 28, 2020
135
32
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
i think you short one step, there is a video are the mod webside, show the full process on how to install.....the video is short, within 2 mins,
 
D

Deleted member 2729089

Guest
Guest
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
bro i have same problem, please let me know how you fix it
 

Dronez

New Member
Mar 11, 2018
7
4
decrypted the www files to an output folder and copy it over to the game folders.
Then transfer the ccmod_resources www folder over to the game folder.
Then copy the other contents of the folder THAT CONTAINS the ccmod_resources folder and drag them INTO the games www folder for the latest patches.
 
D

Deleted member 2729089

Guest
Guest
decrypted the www files to an output folder and copy it over to the game folders.
Then transfer the ccmod_resources www folder over to the game folder.
Then copy the other contents of the folder THAT CONTAINS the ccmod_resources folder and drag them INTO the games www folder for the latest patches.
ok, so if i have this right: 1. first i copy the files in the output folder (after decryption) into www. 2. i hope the www folder within the ccmod-resources folder into the www game folder, and 3. i copy the data and js folders the www folder. i am asking because the third step is not on the readme. for me it says to only do the first 2 steps.
 

5CAR3CR0W

Member
Oct 3, 2017
145
111
ok, so if i have this right: 1. first i copy the files in the output folder (after decryption) into www. 2. i hope the www folder within the ccmod-resources folder into the www game folder, and 3. i copy the data and js folders the www folder. i am asking because the third step is not on the readme. for me it says to only do the first 2 steps.
1. Copy "www" folder generated inside "output" folder (after decryption) and paste into the KP folder (the game you're playing)
2. There's another "www" folder inside the "ccmod_resources". Now copy this and paste into the same KP folder and choose "replace" when the prompt appears
 
D

Deleted member 2729089

Guest
Guest
1. Copy "www" folder generated inside "output" folder (after decryption) and paste into the KP folder (the game you're playing)
2. There's another "www" folder inside the "ccmod_resources". Now copy this and paste into the same KP folder and choose "replace" when the prompt appears
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
 

5CAR3CR0W

Member
Oct 3, 2017
145
111
dun
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
dunno. didn't look into the code there.

As a matter of fact, barring tweaking a few of the game and mod mechanics by editing a handful of lines of code in 3-4 files, I don't know what the other files do (other than guessing based on the naming convention)
 

Shadowkeeper

Newbie
May 22, 2019
42
40
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
The files in the JS folder are the actual mod, rpgmaker is basically a chromium-based-browser running a boatload of javascript (.js) plugins to dictate it's functions.
The data folder is where all the files go that contain the data needed by the plugins to do their job (like enemy info, map layout, etc.)
 
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5CAR3CR0W

Member
Oct 3, 2017
145
111
h
The files in the JS folder are the actual mod, rpgmaker is basically a chromium-based-browser running a boatload of javascript (.js) plugins to dictate it's functions.
The data folder is where all the files go that contain the data needed by the plugins to do their job (like enemy info, map layout, etc.)
he's talking about a different folder though. not what the js and data folders do in general. there's one instance of js and data folder each (NOT inside ccmod_resources) that the mod instructions say nothing about, and he's confused what to do with that
 

Shadowkeeper

Newbie
May 22, 2019
42
40
he's talking about a different folder though. not what the js and data folders do in general. there's one instance of js and data folder each (NOT inside ccmod_resources) that the mod instructions say nothing about, and he's confused what to do with that
Oh, right *facepalms* Sorry about that ...

From what I can tell those are merely backups/working copies from the mod author and should probably just be ignored.
 

sotiryo

Member
Jun 10, 2017
131
258
Hooray! I was getting bored with the current version.

I wonder what these new edicts are going to be, beside the obvious Lizardmen and Orc related. And the cock on the wall too. Is the second column on the left dedicated to male anatomy or time-keeping?
From the image in the progress report we can see that the level 3 subjugation edict mentions that "they really need to figure out what to do about future riots" so while only speculation I'm going to guess the edicts with the clock for icons is either going to extend the time riots can happen (make the order penalty less so you can do more before NEEDING to subjugate them again) or increase the time between riots so they happen less frequently. AGAIN WILD SPECULATION WITH NO DATA TO BACK IT UP, but it would fit the theme of what's been shown.
 

madchef

Well-Known Member
Jan 10, 2020
1,136
1,991
From the image in the progress report we can see that the level 3 subjugation edict mentions that "they really need to figure out what to do about future riots" so while only speculation I'm going to guess the edicts with the clock for icons is either going to extend the time riots can happen (make the order penalty less so you can do more before NEEDING to subjugate them again) or increase the time between riots so they happen less frequently. AGAIN WILD SPECULATION WITH NO DATA TO BACK IT UP, but it would fit the theme of what's been shown.
You could be right about the clocks, but there is also the icon on top of the second column from the left, with expanding edicts swerving further left. If my eyes still serve me right, it looks like an anatomical model of human muscular system. Will this help Karryn learn male weak spots, so her fight and sex actions deal more damage?
 

slimyboi

Newbie
Jan 31, 2021
70
44
You could be right about the clocks, but there is also the icon on top of the second column from the left, with expanding edicts swerving further left. If my eyes still serve me right, it looks like an anatomical model of human muscular system. Will this help Karryn learn male weak spots, so her fight and sex actions deal more damage?
It looks to me like the edicts with the three red prisoners are probably the edicts about dealing with the riots, so I have no idea what the edicts on the left are. You could be right but it seems a bit op to me, will be interesting to find out.
 
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