Mar 11, 2018
2
25
Well that's a neat idea. I did notice a few stray edits but they shouldn't break anything, though one does set starting pleasure to 0 instead of keeping current. There is no reference to anything from my mod so it should work without it. Though as the images are provided in .png, decryption and setting the appropriate flag in System.json is required or it will crash.

Mind if I add it to my mod?

Edit: Ok done. Hope it's ok, but I just wanted to get this done since it seemed fun. Also added a hotpants-only variation to the sex scene.

View attachment 1173853
Sure - Yeah the starting pleasure edit shouldn't be there.
 

johnyc

Newbie
Jul 28, 2020
64
191
Any news on update, sorry if it is somewhere in here, just too many posts on modding etc to read thru it all.
 

Ackillez

Newbie
Jan 7, 2019
45
51
I think there might be a bug with the title "Empress of Fort Ganon", awarded for staying 30 days at 100 order. The passive effect is listed as "Funding +250" but seems to have no effect. I'm not sure but I speculate it might be an issue related to a variable being renamed at some point, because all other entries that change income will either specify it as income, store income, max subsidies but I'm not seeing any other references to "funding".
 

mamaboiii

Active Member
Oct 13, 2018
529
1,570
I think there might be a bug with the title "Empress of Fort Ganon", awarded for staying 30 days at 100 order. The passive effect is listed as "Funding +250" but seems to have no effect. I'm not sure but I speculate it might be an issue related to a variable being renamed at some point, because all other entries that change income will either specify it as income, store income, max subsidies but I'm not seeing any other references to "funding".
It only gives you 250 bucks once when you equip it the first time.
 
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tce

Newbie
Feb 12, 2018
62
20
You didn't follow steps 1 and 2 of the install instructions
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
 

liubeizhao

Member
Mar 28, 2020
135
32
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
i think you short one step, there is a video are the mod webside, show the full process on how to install.....the video is short, within 2 mins,
 
D

Deleted member 2729089

Guest
Guest
I did decrypt the files. After copying the www directory from the ccmod_resources to replace them, the above error occurs. If I decrypt after copying the www directory, the ccmod did not show up.
bro i have same problem, please let me know how you fix it
 

Dronez

New Member
Mar 11, 2018
7
4
decrypted the www files to an output folder and copy it over to the game folders.
Then transfer the ccmod_resources www folder over to the game folder.
Then copy the other contents of the folder THAT CONTAINS the ccmod_resources folder and drag them INTO the games www folder for the latest patches.
 
D

Deleted member 2729089

Guest
Guest
decrypted the www files to an output folder and copy it over to the game folders.
Then transfer the ccmod_resources www folder over to the game folder.
Then copy the other contents of the folder THAT CONTAINS the ccmod_resources folder and drag them INTO the games www folder for the latest patches.
ok, so if i have this right: 1. first i copy the files in the output folder (after decryption) into www. 2. i hope the www folder within the ccmod-resources folder into the www game folder, and 3. i copy the data and js folders the www folder. i am asking because the third step is not on the readme. for me it says to only do the first 2 steps.
 

5CAR3CR0W

Member
Oct 3, 2017
144
100
ok, so if i have this right: 1. first i copy the files in the output folder (after decryption) into www. 2. i hope the www folder within the ccmod-resources folder into the www game folder, and 3. i copy the data and js folders the www folder. i am asking because the third step is not on the readme. for me it says to only do the first 2 steps.
1. Copy "www" folder generated inside "output" folder (after decryption) and paste into the KP folder (the game you're playing)
2. There's another "www" folder inside the "ccmod_resources". Now copy this and paste into the same KP folder and choose "replace" when the prompt appears
 
D

Deleted member 2729089

Guest
Guest
1. Copy "www" folder generated inside "output" folder (after decryption) and paste into the KP folder (the game you're playing)
2. There's another "www" folder inside the "ccmod_resources". Now copy this and paste into the same KP folder and choose "replace" when the prompt appears
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
 

5CAR3CR0W

Member
Oct 3, 2017
144
100
dun
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
dunno. didn't look into the code there.

As a matter of fact, barring tweaking a few of the game and mod mechanics by editing a handful of lines of code in 3-4 files, I don't know what the other files do (other than guessing based on the naming convention)
 

Shadowkeeper

Newbie
May 22, 2019
42
40
ok thanks. thats what i did. do you have any idea what the data and js folders in the main pregmod folder are? i took at look at them on github but dont understand what they do
The files in the JS folder are the actual mod, rpgmaker is basically a chromium-based-browser running a boatload of javascript (.js) plugins to dictate it's functions.
The data folder is where all the files go that contain the data needed by the plugins to do their job (like enemy info, map layout, etc.)
 
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5CAR3CR0W

Member
Oct 3, 2017
144
100
h
The files in the JS folder are the actual mod, rpgmaker is basically a chromium-based-browser running a boatload of javascript (.js) plugins to dictate it's functions.
The data folder is where all the files go that contain the data needed by the plugins to do their job (like enemy info, map layout, etc.)
he's talking about a different folder though. not what the js and data folders do in general. there's one instance of js and data folder each (NOT inside ccmod_resources) that the mod instructions say nothing about, and he's confused what to do with that
 

Shadowkeeper

Newbie
May 22, 2019
42
40
he's talking about a different folder though. not what the js and data folders do in general. there's one instance of js and data folder each (NOT inside ccmod_resources) that the mod instructions say nothing about, and he's confused what to do with that
Oh, right *facepalms* Sorry about that ...

From what I can tell those are merely backups/working copies from the mod author and should probably just be ignored.
 
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